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kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

62 lines
2.4 KiB
Plaintext

/// Minebot Melee Damage Upgrade
/obj/item/mine_bot_upgrade
name = "minebot melee upgrade"
desc = "A minebot upgrade."
icon_state = "door_electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
new_attack_chain = TRUE
/obj/item/mine_bot_upgrade/interact_with_atom(atom/target, mob/living/user, list/modifiers)
var/mob/living/basic/mining_drone/minebot = target
if(!istype(minebot))
return ..()
upgrade_bot(minebot, user)
return ITEM_INTERACT_COMPLETE
/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/basic/mining_drone/M, mob/user)
if(M.melee_damage_upper != initial(M.melee_damage_upper))
to_chat(user, SPAN_WARNING("[M] already has a combat upgrade installed!"))
return
M.melee_damage_lower += 7
M.melee_damage_upper += 7
to_chat(user, SPAN_NOTICE("You upgrade [M]'s combat module."))
qdel(src)
/// Minebot Health Upgrade
/obj/item/mine_bot_upgrade/health
name = "minebot armor upgrade"
/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/basic/mining_drone/M, mob/user)
if(M.maxHealth != initial(M.maxHealth))
to_chat(user, SPAN_WARNING("[M] already has a reinforced chassis!"))
return
M.maxHealth += 45
M.updatehealth()
to_chat(user, SPAN_NOTICE("You upgrade [M]'s chassis."))
qdel(src)
/// Minebot AI upgrade/sentience potion
/obj/item/slimepotion/sentience/mining
name = "minebot AI upgrade"
desc = "Can be used to grant sentience to minebots."
icon_state = "door_electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
sentience_type = SENTIENCE_MINEBOT
origin_tech = "programming=6"
var/base_health_add = 5 // sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
var/base_damage_add = 1 // this thus disables other minebot upgrades
var/base_speed_add = 1
var/base_cooldown_add = 10 // base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
/obj/item/slimepotion/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/SM)
if(istype(SM, /mob/living/basic/mining_drone))
var/mob/living/basic/mining_drone/M = SM
M.maxHealth = initial(M.maxHealth) + base_health_add
M.melee_damage_lower = initial(M.melee_damage_lower) + base_damage_add
M.melee_damage_upper = initial(M.melee_damage_upper) + base_damage_add
if(M.stored_gun)
M.stored_gun.overheat_time += base_cooldown_add
if(M.mind)
M.mind.offstation_role = TRUE