mirror of
https://github.com/ParadiseSS13/Paradise.git
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* fixes * fuck my stupid chungus life * Minion limit, heal fix, dead sac fix * cooldown, no sacrificing star gazer or ascended alive heretics * blade debuff * oopsy * Update tgui.bundle.js * map diff bot what ya doing * fuck that chat spam * lets heretic armour hold a haunted longsword * why not it makes sense * do_after * god I hate this bullshit * other lewc stuff * push * heretic id card fix * she tg on my ui till I css * yes * spent * fix / ipc buff (real)™️ * moderate again * revert * no reserve * bringing up to master * update map files to master * didnt replace centcomm * beginning some rebalancing * aggressive spread tweaks * lots of tweaks and fixes * trying to un-key the maps * maybe this time * this time???? * oops * sql fix * basicmob conversion * paintings! and a critical influence fix * rust + tweaks * monster tweak * small change * removing this * more tweaks. no more dusting * added some examine_more * flower seeds * various tweaks. more to come * no more conduit spacing * fixed some dumb stuff * silly stuff * its always prettier * bugfixes and linters * linters, wow * oops * bah * linter * fuck you * temp check * hidden influence drain * influence visible message * tweak fix * void cloak bugfix * small fixes * fixes * do_after_once broken * fixes and tweaks * heretic blade potential fix + sacrifice changes * batch of fixes * tiny tweak * rebuilt TGUI * no greentext + rerolls * logging + bugfix * unused var * small fix * various fixes * comment * projectile change * tgui rebuild * tgui bundle redo * rune issue solved * influence visible now * fix ui reloading * new moon ascension + fixes + icons * tweaks, species sprites * tgui rebuild * small tweak + linter * harvester icon tweak * spans * fixes and tweaks * caretaker nerf + tweaks * potential fix for knowledge * roller fix * mad mask * Update tgui.bundle.js * void phase tweak * Update tgui.bundle.js * misc tweaks * fix heretic not retargeting correctly with cryo * simplify logic * this is better * lots of fixes and tweaks * Update tgui.bundle.js * linter * linter * fireshark and greyscale insanity * fish * Update tgui.bundle.js * linter * linter * tgui * no window shopping * fish fix * tgui rebundle * moon smile runtime fix * various fixes * sacrifice fixes * insanity is easier now, madness mask changes. * bugfixing + teleport change * linters + tweaks * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/antagonists/heretic/status_effects/mark_effects.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Paul <pmerkamp@gmail.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
193 lines
7.2 KiB
Plaintext
193 lines
7.2 KiB
Plaintext
/// Called on [/mob/living/proc/Initialize], for the mob to register to relevant signals.
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/mob/living/proc/register_init_signals()
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_KNOCKEDOUT), PROC_REF(on_knockedout_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FAKEDEATH), PROC_REF(on_fakedeath_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FAKEDEATH), PROC_REF(on_fakedeath_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_IMMOBILIZED), PROC_REF(on_immobilized_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FLOORED), PROC_REF(on_floored_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_FORCED_STANDING), PROC_REF(on_forced_standing_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_HANDS_BLOCKED), PROC_REF(on_handsblocked_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_UI_BLOCKED), PROC_REF(on_ui_blocked_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_CANNOT_PULL), PROC_REF(on_pull_blocked_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_CANNOT_PULL), PROC_REF(on_pull_blocked_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_RESTRAINED), PROC_REF(on_restrained_trait_loss))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_UNKNOWN), PROC_REF(on_unknown_trait))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_UNKNOWN), PROC_REF(on_unknown_trait))
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RegisterSignal(src, SIGNAL_ADDTRAIT(TRAIT_PRESSURE_VISION), PROC_REF(on_pressure_vision_trait_gain))
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RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_PRESSURE_VISION), PROC_REF(on_pressure_vision_trait_loss))
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/// Called when [TRAIT_KNOCKEDOUT] is added to the mob.
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/mob/living/proc/on_knockedout_trait_gain(datum/source)
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SIGNAL_HANDLER
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if(stat < UNCONSCIOUS)
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KnockOut()
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/// Called when [TRAIT_KNOCKEDOUT] is removed from the mob.
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/mob/living/proc/on_knockedout_trait_loss(datum/source)
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SIGNAL_HANDLER
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if(stat <= UNCONSCIOUS)
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WakeUp()
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/// Called when [TRAIT_IMMOBILIZED] is added to the mob.
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/mob/living/proc/on_immobilized_trait_gain(datum/source)
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SIGNAL_HANDLER
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mobility_flags &= ~MOBILITY_MOVE
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/// Called when [TRAIT_IMMOBILIZED] is removed from the mob.
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/mob/living/proc/on_immobilized_trait_loss(datum/source)
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SIGNAL_HANDLER
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mobility_flags |= MOBILITY_MOVE
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/// Called when [TRAIT_FLOORED] is added to the mob.
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/mob/living/proc/on_floored_trait_gain(datum/source)
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SIGNAL_HANDLER
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if(HAS_TRAIT(src, TRAIT_FORCED_STANDING))
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return // Don't go horizontal if mob has forced standing trait.
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mobility_flags &= ~MOBILITY_STAND
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on_floored_start()
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/mob/living/proc/on_floored_start()
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if(body_position == STANDING_UP) //force them on the ground
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fall()
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/// Called when [TRAIT_FLOORED] is removed from the mob.
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/mob/living/proc/on_floored_trait_loss(datum/source)
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SIGNAL_HANDLER
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mobility_flags |= MOBILITY_STAND
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on_floored_end()
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/mob/living/proc/on_floored_end()
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if(!resting)
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stand_up(FALSE)
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/// Called when [TRAIT_FORCED_STANDING] is added to the mob.
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/mob/living/proc/on_forced_standing_trait_gain(datum/source)
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SIGNAL_HANDLER
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set_body_position(STANDING_UP)
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/// Called when [TRAIT_FORCED_STANDING] is removed from the mob.
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/mob/living/proc/on_forced_standing_trait_loss(datum/source)
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SIGNAL_HANDLER
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if(HAS_TRAIT(src, TRAIT_FLOORED))
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fall()
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else if(resting)
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lay_down()
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/// Called when [TRAIT_HANDS_BLOCKED] is added to the mob.
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/mob/living/proc/on_handsblocked_trait_gain(datum/source)
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SIGNAL_HANDLER
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mobility_flags &= ~(MOBILITY_USE | MOBILITY_PICKUP)
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on_handsblocked_start()
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/mob/living/proc/on_handsblocked_start()
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drop_l_hand()
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drop_r_hand()
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ADD_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_HANDS_BLOCKED)
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ADD_TRAIT(src, TRAIT_CANNOT_PULL, TRAIT_HANDS_BLOCKED)
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/// Called when [TRAIT_HANDS_BLOCKED] is removed from the mob.
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/mob/living/proc/on_handsblocked_trait_loss(datum/source)
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SIGNAL_HANDLER
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mobility_flags |= (MOBILITY_USE | MOBILITY_PICKUP)
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on_handsblocked_end()
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/mob/living/proc/on_handsblocked_end()
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REMOVE_TRAIT(src, TRAIT_UI_BLOCKED, TRAIT_HANDS_BLOCKED)
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REMOVE_TRAIT(src, TRAIT_CANNOT_PULL, TRAIT_HANDS_BLOCKED)
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/// Called when [TRAIT_UI_BLOCKED] is added to the mob.
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/mob/living/proc/on_ui_blocked_trait_gain(datum/source)
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SIGNAL_HANDLER
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unset_machine()
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update_action_buttons_icon()
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/// Called when [TRAIT_UI_BLOCKED] is removed from the mob.
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/mob/living/proc/on_ui_blocked_trait_loss(datum/source)
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SIGNAL_HANDLER
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update_action_buttons_icon()
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/// Called when [TRAIT_CANNOT_PULL] is added to the mob.
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/mob/living/proc/on_pull_blocked_trait_gain(datum/source)
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SIGNAL_HANDLER
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mobility_flags &= ~(MOBILITY_PULL)
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if(pulling)
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stop_pulling()
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/// Called when [TRAIT_CANNOT_PULL] is removed from the mob.
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/mob/living/proc/on_pull_blocked_trait_loss(datum/source)
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SIGNAL_HANDLER
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mobility_flags |= MOBILITY_PULL
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/// Called when [TRAIT_RESTRAINED] is added to the mob.
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/mob/living/proc/on_restrained_trait_gain(datum/source)
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SIGNAL_HANDLER
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ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
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/// Called when [TRAIT_RESTRAINED] is removed from the mob.
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/mob/living/proc/on_restrained_trait_loss(datum/source)
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SIGNAL_HANDLER
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REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_RESTRAINED)
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/// Called when [TRAIT_FAKEDEATH] is added to the mob.
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/mob/living/proc/on_fakedeath_trait_gain(datum/source)
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SIGNAL_HANDLER
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if(!has_status_effect(/datum/status_effect/ghoul))
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ADD_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_FAKEDEATH) //Let us not make ghouls sleep forever
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apply_status_effect(STATUS_EFFECT_REVIVABLE)
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/mob/living/carbon/human/on_fakedeath_trait_gain(datum/source)
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. = ..()
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stop_tail_wagging()
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/// Called when [TRAIT_FAKEDEATH] is removed from the mob.
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/mob/living/proc/on_fakedeath_trait_loss(datum/source)
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SIGNAL_HANDLER
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REMOVE_TRAIT(src, TRAIT_KNOCKEDOUT, TRAIT_FAKEDEATH)
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remove_status_effect(STATUS_EFFECT_REVIVABLE)
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/// Gaining or losing [TRAIT_UNKNOWN] updates our name and our sechud
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/mob/living/proc/on_unknown_trait(datum/source)
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SIGNAL_HANDLER // SIGNAL_ADDTRAIT(TRAIT_UNKNOWN), SIGNAL_REMOVETRAIT(TRAIT_UNKNOWN)
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addtimer(CALLBACK(src, PROC_REF(on_unknown_trait_part_2)), 0.1 SECONDS) // Remove signal is sent before the trait is removed, we need to wait a tick
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/mob/living/proc/on_unknown_trait_part_2()
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name = get_visible_name()
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sec_hud_set_ID()
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/// Called when [TRAIT_PRESSURE_VISION] is added to the mob.
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/mob/living/proc/on_pressure_vision_trait_gain(datum/source)
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SIGNAL_HANDLER
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var/datum/atom_hud/data/pressure/hud = GLOB.huds[DATA_HUD_PRESSURE]
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if(!(src in hud.hudusers))
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hud.add_hud_to(src)
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/// Called when [TRAIT_PRESSURE_VISION] is removed from the mob.
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/mob/living/proc/on_pressure_vision_trait_loss(datum/source)
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SIGNAL_HANDLER
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var/datum/atom_hud/data/pressure/hud = GLOB.huds[DATA_HUD_PRESSURE]
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if(src in hud.hudusers)
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hud.remove_hud_from(src)
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