Files
7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00

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/obj/machinery/computer/crew
name = "crew monitoring computer"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
icon_keyboard = "med_key"
icon_screen = "crew"
idle_power_consumption = 250
active_power_consumption = 500
light_color = LIGHT_COLOR_DARKBLUE
circuit = /obj/item/circuitboard/crew
var/datum/ui_module/crew_monitor/crew_monitor
/obj/machinery/computer/crew/Initialize()
. = ..()
crew_monitor = new(src)
/obj/machinery/computer/crew/Destroy()
QDEL_NULL(crew_monitor)
return ..()
/obj/machinery/computer/crew/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/crew/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
/obj/machinery/computer/crew/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
crew_monitor.ui_interact(user, ui_key, ui, force_open)
/obj/machinery/computer/crew/interact(mob/user)
crew_monitor.ui_interact(user)