Logo
Explore Help
Sign In
cyberpresidentvanellope/Paradise
1
0
Fork 0
You've already forked Paradise
mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-03 22:22:31 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
005b5ec1e50a9e8d77b9cb16bd07731bf7344aec
Paradise/code/modules/projectiles
History
Cael_Aislinn 0e6939de85 multiple R-UST tweaks and slight updates. this should fix any (all?) known outstanding bugs. i also modified values to be a bit more gameplay sensible (max average output on standard operating levels is ~150-200k per gen)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-07-27 02:04:44 +10:00
..
ammunition
TG: (Does not actually remove c20r) Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
2012-04-23 21:24:13 +01:00
guns
TG: Not a whole lot going on in this commit, just more work on preparation for the
2012-06-23 14:59:54 +01:00
projectile
multiple R-UST tweaks and slight updates. this should fix any (all?) known outstanding bugs. i also modified values to be a bit more gameplay sensible (max average output on standard operating levels is ~150-200k per gen)
2012-07-27 02:04:44 +10:00
ammunition.dm
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
2012-05-31 15:09:35 +01:00
gun.dm
Guns now have a different message for when they are fired by the auto-fire-mode.
2012-06-22 14:27:21 -07:00
projectile.dm
TG: Not a whole lot going on in this commit, just more work on preparation for the
2012-06-23 14:59:54 +01:00
Powered by Gitea Version: 1.25.2 Page: 651ms Template: 22ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API