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84 lines
2.5 KiB
Plaintext
84 lines
2.5 KiB
Plaintext
/obj/item/clothing/under/shadowling
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name = "blackened flesh"
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desc = "Black, chitinous skin."
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item_state = "golem"
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origin_tech = null
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icon_state = "golem"
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item_color = "golem"
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flags = ABSTRACT | NODROP
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has_sensor = 0
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displays_id = 0
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unacidable = 1
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/obj/item/clothing/suit/space/shadowling
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name = "chitin shell"
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desc = "Dark, semi-transparent shell. Protects against vacuum, but not against the light of the stars." //Still takes damage from spacewalking but is immune to space itself
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icon_state = "golem"
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item_state = "golem"
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body_parts_covered = FULL_BODY //Shadowlings are immune to space
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cold_protection = FULL_BODY
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT
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slowdown = 0
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unacidable = 1
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heat_protection = null //You didn't expect a light-sensitive creature to have heat resistance, did you?
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max_heat_protection_temperature = null
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armor = list(melee = 25, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 100)
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flags = ABSTRACT | NODROP | THICKMATERIAL | STOPSPRESSUREDMAGE
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/obj/item/clothing/shoes/shadowling
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name = "chitin feet"
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desc = "Charred-looking feet. They have minature hooks that latch onto flooring."
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icon_state = "golem"
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unacidable = 1
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flags = NOSLIP | ABSTRACT | NODROP
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/obj/item/clothing/mask/gas/shadowling
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name = "chitin mask"
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desc = "A mask-like formation with slots for facial features. A red film covers the eyes."
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icon_state = "golem"
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item_state = "golem"
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origin_tech = null
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siemens_coefficient = 0
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unacidable = 1
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flags = ABSTRACT | NODROP
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/obj/item/clothing/gloves/shadowling
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name = "chitin hands"
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desc = "An electricity-resistant covering of the hands."
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icon_state = "golem"
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item_state = null
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origin_tech = null
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siemens_coefficient = 0
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unacidable = 1
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flags = ABSTRACT | NODROP
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/obj/item/clothing/head/shadowling
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name = "chitin helm"
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desc = "A helmet-like enclosure of the head."
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icon_state = "golem"
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item_state = null
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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origin_tech = null
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unacidable = 1
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flags = ABSTRACT | NODROP | STOPSPRESSUREDMAGE
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/obj/item/clothing/glasses/shadowling
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name = "crimson eyes"
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desc = "A shadowling's eyes. Very light-sensitive and can detect body heat through walls."
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icon = null
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icon_state = null
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item_state = null
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origin_tech = null
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unacidable = 1
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flash_protect = -1
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vision_flags = SEE_MOBS
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flags = ABSTRACT | NODROP |