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Paradise/code/game/gamemodes/shadowling/shadowling_items.dm
2016-03-23 21:25:15 -04:00

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/obj/item/clothing/under/shadowling
name = "blackened flesh"
desc = "Black, chitinous skin."
item_state = "golem"
origin_tech = null
icon_state = "golem"
item_color = "golem"
flags = ABSTRACT | NODROP
has_sensor = 0
displays_id = 0
unacidable = 1
/obj/item/clothing/suit/space/shadowling
name = "chitin shell"
desc = "Dark, semi-transparent shell. Protects against vacuum, but not against the light of the stars." //Still takes damage from spacewalking but is immune to space itself
icon_state = "golem"
item_state = "golem"
body_parts_covered = FULL_BODY //Shadowlings are immune to space
cold_protection = FULL_BODY
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT
slowdown = 0
unacidable = 1
heat_protection = null //You didn't expect a light-sensitive creature to have heat resistance, did you?
max_heat_protection_temperature = null
armor = list(melee = 25, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 100)
flags = ABSTRACT | NODROP | THICKMATERIAL | STOPSPRESSUREDMAGE
/obj/item/clothing/shoes/shadowling
name = "chitin feet"
desc = "Charred-looking feet. They have minature hooks that latch onto flooring."
icon_state = "golem"
unacidable = 1
flags = NOSLIP | ABSTRACT | NODROP
/obj/item/clothing/mask/gas/shadowling
name = "chitin mask"
desc = "A mask-like formation with slots for facial features. A red film covers the eyes."
icon_state = "golem"
item_state = "golem"
origin_tech = null
siemens_coefficient = 0
unacidable = 1
flags = ABSTRACT | NODROP
/obj/item/clothing/gloves/shadowling
name = "chitin hands"
desc = "An electricity-resistant covering of the hands."
icon_state = "golem"
item_state = null
origin_tech = null
siemens_coefficient = 0
unacidable = 1
flags = ABSTRACT | NODROP
/obj/item/clothing/head/shadowling
name = "chitin helm"
desc = "A helmet-like enclosure of the head."
icon_state = "golem"
item_state = null
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
origin_tech = null
unacidable = 1
flags = ABSTRACT | NODROP | STOPSPRESSUREDMAGE
/obj/item/clothing/glasses/shadowling
name = "crimson eyes"
desc = "A shadowling's eyes. Very light-sensitive and can detect body heat through walls."
icon = null
icon_state = null
item_state = null
origin_tech = null
unacidable = 1
flash_protect = -1
vision_flags = SEE_MOBS
flags = ABSTRACT | NODROP