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Paradise/code/game/objects/effects/decals/misc.dm
Purpose eeed299b86 tidyup
2018-10-07 12:43:37 +01:00

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// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = FALSE
anchored = TRUE
layer = 50
plane = HUD_PLANE
/obj/effect/decal/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/decal/snow
name = "snow"
density = FALSE
anchored = TRUE
layer = TURF_DECAL_LAYER
icon = 'icons/turf/snow.dmi'
/obj/effect/decal/snow/clean/edge
icon_state = "snow_corner"
/obj/effect/decal/snow/sand/edge
icon_state = "gravsnow_corner"
/obj/effect/decal/snow/clean/surround
icon_state = "snow_surround"
/obj/effect/decal/snow/sand/surround
icon_state = "gravsnow_surround"
/obj/effect/decal/leaves
name = "fall leaves"
density = FALSE
anchored = TRUE
layer = HIGH_TURF_LAYER
icon = 'icons/obj/flora/plants.dmi'
icon_state = "fallleaves"
/obj/effect/decal/straw
name = "scattered straw"
density = FALSE
anchored = TRUE
layer = HIGH_TURF_LAYER
icon = 'icons/obj/flora/plants.dmi'
icon_state = "strawscattered"
/obj/effect/decal/straw/medium
icon_state = "strawscattered3"
/obj/effect/decal/straw/light
icon_state = "strawscattered2"
/obj/effect/decal/straw/edge
icon_state = "strawscatterededge"