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Paradise/code/game/objects/items/weapons/melee/misc.dm
2018-05-25 18:39:37 -07:00

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/obj/item/melee
needs_permit = 1
/obj/item/melee/chainofcommand
name = "chain of command"
desc = "A tool used by great men to placate the frothing masses."
icon_state = "chain"
item_state = "chain"
flags = CONDUCT
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "combat=5"
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
hitsound = 'sound/weapons/slash.ogg' //pls replace
/obj/item/melee/chainofcommand/suicide_act(mob/user)
to_chat(viewers(user), "<span class='suicide'>[user] is strangling [user.p_them()]self with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
return (OXYLOSS)
/obj/item/melee/rapier
name = "captain's rapier"
desc = "An elegant weapon, for a more civilized age."
icon_state = "rapier"
item_state = "rapier"
flags = CONDUCT
force = 15
throwforce = 10
w_class = WEIGHT_CLASS_BULKY
block_chance = 50
armour_penetration = 75
sharp = 1
origin_tech = "combat=5"
attack_verb = list("lunged at", "stabbed")
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
/obj/item/melee/icepick
name = "ice pick"
desc = "Used for chopping ice. Also excellent for mafia esque murders."
icon_state = "icepick"
item_state = "icepick"
force = 15
throwforce = 10
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("stabbed", "jabbed", "iced,")
/obj/item/melee/candy_sword
name = "candy cane sword"
desc = "A large candy cane with a sharpened point. Definitely too dangerous for schoolchildren."
icon_state = "candy_sword"
item_state = "candy_sword"
force = 10
throwforce = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("slashed", "stabbed", "sliced", "caned")