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mid-refactor of `take_overall_damage` Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs Allows the dead to examine Removes the `blinded` var Refactor cyborg components so vision loss is instant Robot life/death updates instantly Adds instant updates for damage overlays and HUD icons for humans Final reconciliation with the species refactor Adds a stat debugging system and debugging logs Also fixes instant death on species change "Debugging logs" are used for stuff an admin wouldn't care about but someone debugging would I used it to fix people dying instantly when changing species due to temporary deletion of the brain Fox's requests Adds a more careful updating system to our reagents system
13 lines
166 B
Plaintext
13 lines
166 B
Plaintext
// can't die if you're not alive
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/mob/proc/gib()
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return FALSE
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/mob/proc/dust()
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return FALSE
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/mob/proc/melt()
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return FALSE
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/mob/proc/death(gibbed)
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return FALSE
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