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https://github.com/ParadiseSS13/Paradise.git
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Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
73 lines
1.6 KiB
Plaintext
73 lines
1.6 KiB
Plaintext
/obj/vehicle/atv
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name = "all-terrain vehicle"
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desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
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icon = 'icons/vehicles/4wheeler.dmi'
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icon_state = "fourwheel"
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keytype = /obj/item/key
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generic_pixel_x = 0
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generic_pixel_y = 4
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vehicle_move_delay = 1
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var/static/image/atvcover = null
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/obj/vehicle/atv/New()
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..()
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if(!atvcover)
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atvcover = image("icons/vehicles/4wheeler.dmi", "4wheeler_north")
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atvcover.layer = MOB_LAYER + 0.1
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/obj/vehicle/atv/post_buckle_mob(mob/living/M)
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if(buckled_mob)
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overlays += atvcover
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else
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overlays -= atvcover
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/obj/vehicle/atv/handle_vehicle_layer()
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if(dir == SOUTH)
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layer = MOB_LAYER+0.1
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else
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layer = OBJ_LAYER
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//TURRETS!
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/obj/vehicle/atv/turret
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var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
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/obj/machinery/porta_turret/syndicate/vehicle_turret
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name = "mounted turret"
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scan_range = 7
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emp_vulnerable = 1
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density = 0
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/obj/vehicle/atv/turret/New()
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..()
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turret = new(loc)
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//turret.base = src
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/obj/vehicle/atv/turret/handle_vehicle_layer()
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if(dir == SOUTH)
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layer = MOB_LAYER+0.1
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else
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layer = OBJ_LAYER
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if(turret)
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if(dir == NORTH)
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turret.layer = MOB_LAYER+0.1
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else
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turret.layer = OBJ_LAYER
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/obj/vehicle/atv/turret/handle_vehicle_offsets()
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..()
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if(turret)
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turret.loc = loc
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switch(dir)
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if(NORTH)
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turret.pixel_x = 0
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turret.pixel_y = 4
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if(EAST)
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turret.pixel_x = -12
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turret.pixel_y = 4
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if(SOUTH)
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turret.pixel_x = 0
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turret.pixel_y = 4
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if(WEST)
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turret.pixel_x = 12
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turret.pixel_y = 4 |