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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
117 lines
4.1 KiB
Plaintext
117 lines
4.1 KiB
Plaintext
/obj/item/melee/powerfist
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name = "power-fist"
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desc = "A metal gauntlet with a piston-powered ram ontop for that extra 'ompfh' in your punch."
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icon_state = "powerfist"
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item_state = "powerfist"
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flags = CONDUCT
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attack_verb = list("whacked", "fisted", "power-punched")
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force = 12
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throwforce = 10
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 40)
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resistance_flags = FIRE_PROOF
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origin_tech = "combat=5;powerstorage=3;syndicate=3"
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var/click_delay = 1.5
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var/fisto_setting = 1
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///base pressure in kpa used by the powerfist per hit
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var/gasperfist = 17.5
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var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
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/obj/item/melee/powerfist/Destroy()
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QDEL_NULL(tank)
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return ..()
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/obj/item/melee/powerfist/examine(mob/user)
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. = ..()
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if(!in_range(user, src))
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. += "<span class='notice'>You'll need to get closer to see any more.</span>"
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else if(tank)
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. += "<span class='notice'>[bicon(tank)] It has [tank] mounted onto it.</span>"
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/obj/item/melee/powerfist/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/tank/internals))
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if(!user.is_holding(src))
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to_chat(user, "<span class='warning'>You have to hold [src] in your hand!</span>")
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return
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if(!tank)
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var/obj/item/tank/internals/IT = W
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if(IT.volume <= 3)
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to_chat(user, "<span class='warning'>[IT] is too small for [src].</span>")
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return
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updateTank(W, 0, user)
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return
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return ..()
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/obj/item/melee/powerfist/wrench_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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switch(fisto_setting)
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if(1)
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fisto_setting = 2
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if(2)
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fisto_setting = 3
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if(3)
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fisto_setting = 1
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to_chat(user, "<span class='notice'>You tweak [src]'s piston valve to [fisto_setting].</span>")
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/obj/item/melee/powerfist/screwdriver_act(mob/user, obj/item/I)
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if(!tank)
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return
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. = TRUE
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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updateTank(tank, 1, user)
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/obj/item/melee/powerfist/proc/updateTank(obj/item/tank/thetank, removing = 0, mob/living/carbon/human/user)
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if(removing)
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if(!tank)
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to_chat(user, "<span class='notice'>[src] currently has no tank attached to it.</span>")
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return
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to_chat(user, "<span class='notice'>As you detach [thetank] from [src], the fist unlocks.</span>")
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flags &= ~NODROP
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tank.forceMove(get_turf(user))
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user.put_in_hands(tank)
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tank = null
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if(!removing)
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if(tank)
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to_chat(user, "<span class='warning'>[src] already has a tank.</span>")
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return
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if(!user.unEquip(thetank))
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return
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to_chat(user, "<span class='notice'>As you hook [thetank] up to [src], the fist locks into place around your arm.</span>")
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tank = thetank
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thetank.forceMove(src)
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flags |= NODROP
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/obj/item/melee/powerfist/attack(mob/living/target, mob/living/user)
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if(HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
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return
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if(!tank)
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to_chat(user, "<span class='warning'>[src] can't operate without a source of gas!</span>")
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return
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if(tank && !tank.air_contents.boolean_remove(((gasperfist * fisto_setting) * tank.air_contents.return_volume()) / (R_IDEAL_GAS_EQUATION * tank.air_contents.temperature())))
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to_chat(user, "<span class='warning'>[src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
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playsound(loc, 'sound/effects/refill.ogg', 50, 1)
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return
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user.do_attack_animation(target)
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target.apply_damage(force * fisto_setting, BRUTE)
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target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
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"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
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new /obj/effect/temp_visual/kinetic_blast(target.loc)
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playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
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playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
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var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
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target.throw_at(throw_target, 5 * fisto_setting, 3 * fisto_setting)
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add_attack_logs(user, target, "POWER FISTED with [src]")
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user.changeNext_move(CLICK_CD_MELEE * click_delay)
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