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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
133 lines
4.4 KiB
Plaintext
133 lines
4.4 KiB
Plaintext
/obj/machinery/grey_autocloner
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name = "technocracy cloning pod"
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desc = "An advanced Technocracy cloning pod, used for rapid cloning. Very delicate, very power hungry, and very much should not be tampered with."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "experiment-open"
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anchored = TRUE
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density = TRUE
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var/mob/living/carbon/human/occupant
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var/datum/gas_mixture/air_contents
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var/list/brine_types = list("corazone", "perfluorodecalin", "epinephrine", "salglu_solution") //Taken from cloner, a bit of extra healing though they should be fully good.
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var/datum/mind/clonemind
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/// If the clone pod is cloning someone, attempting becomes true, so only one person can clone at a time. False otherwise.
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var/attempting = FALSE
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/obj/machinery/grey_autocloner/Initialize(mapload)
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. = ..()
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air_contents = new()
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air_contents.set_oxygen(MOLES_O2STANDARD * 2)
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air_contents.set_nitrogen(MOLES_N2STANDARD)
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air_contents.set_temperature(T20C)
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/obj/machinery/grey_autocloner/Destroy() //These will only be not null if deleted with someone in it
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occupant = null
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clonemind = null
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return ..()
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/obj/machinery/grey_autocloner/attackby(obj/item/bio_chip_implanter/implant, mob/user, params)
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if(!istype(implant) || !(istype(implant.imp, /obj/item/bio_chip/grey_autocloner)))
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return ..()
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var/obj/item/bio_chip/grey_autocloner/autoclone = implant.imp
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autoclone.linked = src
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atom_say("Link confirmed!")
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/obj/machinery/grey_autocloner/proc/growclone(datum/dna2/record/R)
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if(attempting || stat & (NOPOWER|BROKEN))
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return FALSE
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clonemind = locateUID(R.mind)
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if(!istype(clonemind)) //not a mind
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return FALSE
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if(clonemind.current && clonemind.current.stat != DEAD) //mind is associated with a non-dead body
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return FALSE
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if(clonemind.active) //somebody is using that mind
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if(ckey(clonemind.key) != R.ckey)
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return FALSE
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if(clonemind.suicided) // Nah, if you are being dragged to the borg factory, that's on you
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return FALSE
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else
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// get_ghost() will fail if they're unable to reenter their body
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var/mob/dead/observer/G = clonemind.get_ghost()
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if(!G)
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return FALSE
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attempting = TRUE //One at a time!!
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if(!R.dna)
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R.dna = new /datum/dna()
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var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
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occupant = H
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if(!R.dna.real_name) //to prevent null names
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R.dna.real_name = H.real_name
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else
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H.real_name = R.dna.real_name
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H.dna = R.dna.Clone()
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H.set_species(/datum/species/grey, skip_same_check = TRUE) //This is a grey cloner after all. Funnier this way tbh
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for(var/datum/language/L in R.languages)
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H.add_language(L.name)
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domutcheck(H, MUTCHK_FORCED) //Ensures species that get powers by the species proc handle_dna keep them
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H.dna.UpdateSE()
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H.dna.UpdateUI()
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H.sync_organ_dna(TRUE) // It's literally a fresh body as you can get, so all organs properly belong to it
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H.UpdateAppearance()
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H.Paralyse(8 SECONDS)
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clonemind.transfer_to(H) //INSTANTLY INTO THE CLONE
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H.ckey = R.ckey
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to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
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update_icon()
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H.suiciding = FALSE
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attempting = FALSE
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addtimer(CALLBACK(src, PROC_REF(finish_clone)), 1 MINUTES)
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return TRUE
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/obj/machinery/grey_autocloner/process()
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if(stat & NOPOWER) //explode if power is lost and cloning
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if(occupant)
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messy_explode()
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return
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else if(occupant?.loc == src)
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occupant.Paralyse(8 SECONDS)
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if(!use_power(15000)) //Hope the room has power!
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return
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for(var/bt in brine_types)
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if(occupant.reagents.get_reagent_amount(bt) < 1)
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occupant.reagents.add_reagent(bt, 1)
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/obj/machinery/grey_autocloner/proc/finish_clone()
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playsound(get_turf(src), 'sound/machines/ding.ogg', 50, TRUE)
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var/obj/item/organ/internal/storedorgan = new /obj/item/organ/internal/cyberimp/brain/speech_translator
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storedorgan.insert(occupant) //insert stored organ into the user
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occupant.forceMove(get_turf(src))
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occupant.update_body()
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domutcheck(occupant) //Waiting until they're out before possible notransform.
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occupant.special_post_clone_handling()
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occupant = null
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update_icon()
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/obj/machinery/grey_autocloner/emp_act(severity)
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messy_explode()
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/obj/machinery/grey_autocloner/proc/messy_explode()
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if(occupant)
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occupant.forceMove(get_turf(src))
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explosion(get_turf(src), 1, 2, 4, flame_range = 2)
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qdel(src)
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/obj/machinery/grey_autocloner/deconstruct(disassembled)
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messy_explode()
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/obj/machinery/grey_autocloner/update_icon_state()
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icon_state = occupant ? "experiment" : "experiment-open"
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