Files
Paradise/code/game/turfs/simulated.dm
T
Charlie Nolan d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00

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/// Knockdown time for slipping on water
#define WATER_WEAKEN_TIME 4 SECONDS
/turf/simulated
name = "station"
/// Used to check if the turf is wet. Really should just be an object on the turf
var/wet = 0
/// Used to store the wet turf overlay. Really should just be an object on the turf
var/image/wet_overlay = null
/*
Atmos Vars
*/
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
/// The excited group we're linked to. Used for zone atmos calculations
var/datum/excited_group/excited_group
/// Is this turf active?
var/excited = 0
/// Was this turf recently activated? Probably not needed anymore
var/recently_active = 0
var/archived_cycle = 0
var/current_cycle = 0
/// The active hotspot on this turf. The fact this is done through a literal object is painful
var/obj/effect/hotspot/active_hotspot
/// The temp we were when we got archived
var/temperature_archived
/// Current gas overlay. Can be set to plasma or sleeping_gas
var/atmos_overlay_type = null
/// If a fire is ongoing, how much fuel did we burn last tick?
/// Value is not updated while below PLASMA_MINIMUM_BURN_TEMPERATURE.
var/fuel_burnt = 0
/turf/simulated/proc/break_tile()
return
/turf/simulated/proc/burn_tile()
return
/turf/simulated/cleaning_act(mob/user, atom/cleaner, cleanspeed = 50, text_verb = "clean", text_description = " with [cleaner].", text_targetname = name)
if(!..())
return
if(!cleaner.can_clean())
return
clean_blood()
for(var/obj/effect/O in src)
if(O.is_cleanable())
qdel(O)
/turf/simulated/water_act(volume, temperature, source)
. = ..()
if(volume >= 3)
MakeSlippery()
quench(1000, 2)
/// Quenches any fire on the turf, and if it does, cools down the turf's air by the given parameters.
/turf/simulated/proc/quench(delta, divisor)
var/found = FALSE
for(var/obj/effect/hotspot/hotspot in src)
qdel(hotspot)
found = TRUE
if(!found)
return
var/datum/milla_safe/turf_cool/milla = new()
milla.invoke_async(src, delta, divisor)
/datum/milla_safe/turf_cool
/datum/milla_safe/turf_cool/on_run(turf/T, delta, divisor)
var/datum/gas_mixture/air = get_turf_air(T)
air.set_temperature(max(min(air.temperature()-delta * divisor,air.temperature() / divisor), TCMB))
air.react()
/*
* Makes a turf slippery using the given parameters
* @param wet_setting The type of slipperyness used
* @param time Time the turf is slippery. If null it will pick a random time between 790 and 820 ticks. If INFINITY then it won't dry up ever
*/
/turf/simulated/proc/MakeSlippery(wet_setting = TURF_WET_WATER, time = null) // 1 = Water, 2 = Lube, 3 = Ice, 4 = Permafrost
if(wet >= wet_setting)
return
wet = wet_setting
if(wet_setting != TURF_DRY)
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
var/turf/simulated/floor/F = src
if(istype(F))
if(wet_setting >= TURF_WET_ICE)
wet_overlay = image('icons/effects/water.dmi', src, "ice_floor")
else
wet_overlay = image('icons/effects/water.dmi', src, "wet_floor_static")
else
if(wet_setting >= TURF_WET_ICE)
wet_overlay = image('icons/effects/water.dmi', src, "ice_floor")
else
wet_overlay = image('icons/effects/water.dmi', src, "wet_static")
wet_overlay.plane = FLOOR_OVERLAY_PLANE
overlays += wet_overlay
if(time == INFINITY)
return
if(!time)
time = rand(790, 820)
addtimer(CALLBACK(src, PROC_REF(MakeDry), wet_setting), time)
/turf/simulated/MakeDry(wet_setting = TURF_WET_WATER)
if(wet > wet_setting)
return
wet = TURF_DRY
if(wet_overlay)
overlays -= wet_overlay
/turf/simulated/Entered(atom/A, atom/OL, ignoreRest = 0)
..()
if(!ignoreRest)
if(ishuman(A))
var/mob/living/carbon/human/M = A
if(IS_HORIZONTAL(M))
return 1
if(M.flying)
return ..()
switch(src.wet)
if(TURF_WET_WATER)
if(!(M.slip("the wet floor", WATER_WEAKEN_TIME, tilesSlipped = 0, walkSafely = 1)))
M.inertia_dir = 0
return
if(TURF_WET_LUBE) //lube
M.slip("the floor", 10 SECONDS, tilesSlipped = 3, walkSafely = 0, slipAny = 1)
if(TURF_WET_ICE) // Ice
if(M.slip("the icy floor", 8 SECONDS, tilesSlipped = 0, walkSafely = 0))
M.inertia_dir = 0
if(prob(5))
var/obj/item/organ/external/affected = M.get_organ("head")
if(affected)
M.apply_damage(5, BRUTE, "head")
M.visible_message("<span class='warning'><b>[M]</b> hits their head on the ice!</span>")
playsound(src, 'sound/weapons/genhit1.ogg', 50, 1)
if(TURF_WET_PERMAFROST) // Permafrost
M.slip("the frosted floor", 10 SECONDS, tilesSlipped = 1, walkSafely = 0, slipAny = 1)
/turf/simulated/ChangeTurf(path, defer_change = FALSE, keep_icon = TRUE, ignore_air = FALSE, copy_existing_baseturf = TRUE)
. = ..()
QUEUE_SMOOTH_NEIGHBORS(src)
/turf/simulated/proc/is_shielded()
return
#undef WATER_WEAKEN_TIME