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* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
176 lines
5.2 KiB
Plaintext
176 lines
5.2 KiB
Plaintext
GLOBAL_DATUM_INIT(space_manager, /datum/zlev_manager, new())
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/datum/zlev_manager
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// A list of z-levels
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var/list/z_list = list()
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var/list/levels_by_name = list()
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var/list/heaps = list()
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// Levels that need their transitions rebuilt
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var/list/unbuilt_space_transitions = list()
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var/datum/spacewalk_grid/linkage_map
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var/initialized = 0
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var/list/areas_in_z = list()
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// Populate our space level list
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// and prepare space transitions
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/datum/zlev_manager/proc/initialize()
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var/num_official_z_levels = length(GLOB.map_transition_config)
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var/k = 1
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// First take care of "Official" z levels, without visiting levels outside of the list
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for(var/list/features in GLOB.map_transition_config)
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if(k > world.maxz)
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CRASH("More map attributes pre-defined than existent z levels - [num_official_z_levels]")
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var/name = features["name"]
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var/linking = features["linkage"]
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var/list/attributes = features["attributes"]
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attributes = attributes.Copy() // Clone the list so it can't be changed on accident
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milla_init_z(k)
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var/datum/space_level/S = new /datum/space_level(k, name, transition_type = linking, traits = attributes)
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z_list["[k]"] = S
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levels_by_name[name] = S
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k++
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// Then, we take care of unmanaged z levels
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// They get the default linkage of SELFLOOPING
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for(var/i = k, i <= world.maxz, i++)
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milla_init_z(k)
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z_list["[i]"] = new /datum/space_level(i)
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initialized = 1
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/datum/zlev_manager/proc/get_zlev(z)
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if(!("[z]" in z_list))
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throw EXCEPTION("Unmanaged z level: '[z]'")
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else
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return z_list["[z]"]
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/datum/zlev_manager/proc/get_zlev_by_name(A)
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if(!(A in levels_by_name))
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throw EXCEPTION("Non-existent z level: '[A]'")
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return levels_by_name[A]
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/*
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* "Dirt" management
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* "Dirt" is used to keep track of whether a z level should automatically have
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* stuff on it initialize or not - If you're loading a map, place
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* a freeze on the z levels it touches so as to prevent atmos from exploding,
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* among other things
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*/
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// Returns whether the given z level has a freeze on initialization
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/datum/zlev_manager/proc/is_zlevel_dirty(z)
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var/datum/space_level/our_z = get_zlev(z)
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return (our_z.dirt_count > 0)
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// Increases the dirt count on a z level
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/datum/zlev_manager/proc/add_dirt(z)
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var/datum/space_level/our_z = get_zlev(z)
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if(our_z.dirt_count == 0)
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log_debug("Placing an init freeze on z-level '[our_z.zpos]'!")
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our_z.dirt_count++
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// Decreases the dirt count on a z level
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/datum/zlev_manager/proc/remove_dirt(z)
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var/datum/space_level/our_z = get_zlev(z)
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our_z.dirt_count--
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if(our_z.dirt_count == 0)
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our_z.resume_init()
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if(our_z.dirt_count < 0)
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log_debug("WARNING: Imbalanced dirt removal")
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our_z.dirt_count = 0
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/datum/zlev_manager/proc/postpone_init(z, thing)
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var/datum/space_level/our_z = get_zlev(z)
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our_z.init_list.Add(thing)
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/**
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*
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* SPACE ALLOCATION
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*
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*/
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// For when you need the z-level to be at a certain point
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/datum/zlev_manager/proc/increase_max_zlevel_to(new_maxz)
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if(world.maxz>=new_maxz)
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return
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while(world.maxz<new_maxz)
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add_new_zlevel("Anonymous Z level [world.maxz]")
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// Increments the max z-level by one
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// For convenience's sake returns the z-level added
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/datum/zlev_manager/proc/add_new_zlevel(name, linkage = SELFLOOPING, traits = list(BLOCK_TELEPORT))
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_NEW_Z, args)
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if(name in levels_by_name)
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throw EXCEPTION("Name already in use: [name]")
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world.maxz++
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var/our_z = world.maxz
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milla_init_z(our_z)
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var/datum/space_level/S = new /datum/space_level(our_z, name, transition_type = linkage, traits = traits)
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levels_by_name[name] = S
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z_list["[our_z]"] = S
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return our_z
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/datum/zlev_manager/proc/cut_levels_downto(new_maxz)
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if(world.maxz <= new_maxz)
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return
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while(world.maxz>new_maxz)
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kill_topmost_zlevel()
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// Decrements the max z-level by one
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// not normally used, but hey the swapmap loader wanted it
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/datum/zlev_manager/proc/kill_topmost_zlevel()
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var/our_z = world.maxz
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var/datum/space_level/S = get_zlev(our_z)
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z_list.Remove(S)
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qdel(S)
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world.maxz--
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// An internally-used proc used for heap-zlevel management
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/datum/zlev_manager/proc/add_new_heap()
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world.maxz++
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var/our_z = world.maxz
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var/datum/space_level/yup = new /datum/space_level/heap(our_z, traits = list(BLOCK_TELEPORT, ADMIN_LEVEL))
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z_list["[our_z]"] = yup
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return yup
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// This is what you can call to allocate a section of space
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// Later, I'll add an argument to let you define the flags on the region
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/datum/zlev_manager/proc/allocate_space(width, height)
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if(width > world.maxx || height > world.maxy)
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throw EXCEPTION("Too much space requested! \[[width],[height]\]")
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if(!length(heaps))
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heaps.len++
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heaps[length(heaps)] = add_new_heap()
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var/datum/space_level/heap/our_heap
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var/weve_got_vacancy = 0
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for(our_heap in heaps)
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weve_got_vacancy = our_heap.request(width, height)
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if(weve_got_vacancy)
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break // We're sticking with the present value of `our_heap` - it's got room
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// This loop will also run out if no vacancies are found
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if(!weve_got_vacancy)
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heaps.len++
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our_heap = add_new_heap()
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heaps[length(heaps)] = our_heap
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return our_heap.allocate(width, height)
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/datum/zlev_manager/proc/free_space(datum/space_chunk/C)
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if(!istype(C))
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return
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var/datum/space_level/heap/heap = z_list["[C.zpos]"]
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if(!istype(heap))
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throw EXCEPTION("Attempted to free chunk at invalid z-level ([C.x],[C.y],[C.zpos]) [C.width]x[C.height]")
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heap.free(C)
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