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Paradise/code/game/objects/items/weapons/implants/implant_stealth.dm
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/**
* # Stealth Implant
*
* Implant which allows you to summon an MGS-style cardboard box that turns you invisble after a short delay.
*/
/obj/item/implant/stealth
name = "S3 bio-chip"
desc = "Allows you to be hidden in plain sight."
implant_state = "implant-syndicate"
implant_data = /datum/implant_fluff/stealth
actions_types = list(/datum/action/item_action/agent_box)
/obj/item/implanter/stealth
name = "bio-chip implanter (stealth)"
implant_type = /obj/item/implant/stealth
/datum/action/item_action/agent_box
name = "Deploy Box"
desc = "Find inner peace, here, in the box."
check_flags = AB_CHECK_HANDS_BLOCKED | AB_CHECK_IMMOBILE | AB_CHECK_CONSCIOUS | AB_CHECK_STUNNED
background_icon_state = "bg_agent"
button_icon_state = "deploy_box"
use_itemicon = FALSE
/// If TRUE, the box can't be deployed
var/on_cooldown = FALSE
/datum/action/item_action/agent_box/Trigger(trigger_flags)
. = ..()
if(!.)
return FALSE
if(istype(owner.loc, /obj/structure/closet/cardboard/agent))
var/obj/structure/closet/cardboard/agent/box = owner.loc
if(box.open())
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
recall_box_animation()
return
// Box closing from here on out.
if(on_cooldown)
return FALSE
if(!isturf(owner.loc)) //Don't let the player use this to escape mechs/welded closets.
to_chat(owner, "<span class='warning'>You need more space to activate this implant!</span>")
return
addtimer(VARSET_CALLBACK(src, on_cooldown, FALSE), 10 SECONDS)
on_cooldown = TRUE
owner.playsound_local(owner, 'sound/misc/box_deploy.ogg', 50, TRUE)
spawn_box()
/datum/action/item_action/agent_box/proc/spawn_box()
// Do the box's fade in spawn animation with an image so it follows the owner.
var/image/fake_box = image('icons/obj/cardboard_boxes.dmi', owner, "agentbox", ABOVE_MOB_LAYER)
flick_overlay_view(fake_box, owner, 0.4 SECONDS)
fake_box.alpha = 0
fake_box.pixel_z = 30
animate(fake_box, pixel_z = fake_box.pixel_z - 30, alpha = fake_box.alpha + 255, time = 3, loop = 1)
sleep(3)
// Spawn the actual box
var/obj/structure/closet/cardboard/agent/box = new(get_turf(owner), owner)
box.implant_user_UID = owner.UID()
// Slightly shorter time since we needed 0.3s to to do the spawn animation.
INVOKE_ASYNC(box, TYPE_PROC_REF(/obj/structure/closet/cardboard/agent, go_invisible), 1.7 SECONDS)
box.create_fake_box()
owner.forceMove(box)
/datum/action/item_action/agent_box/proc/recall_box_animation()
var/image/fake_box = image('icons/obj/cardboard_boxes.dmi', owner, "agentbox", ABOVE_MOB_LAYER)
flick_overlay_view(fake_box, owner, 0.4 SECONDS)
animate(fake_box, pixel_z = fake_box.pixel_z + 30, alpha = fake_box.alpha - 255, time = 3, loop = 1)
/datum/action/item_action/agent_box/Grant(mob/grant_to)
. = ..()
if(owner)
RegisterSignal(owner, COMSIG_HUMAN_SUICIDE_ACT, PROC_REF(suicide_act))
/datum/action/item_action/agent_box/Remove(mob/M)
if(owner)
UnregisterSignal(owner, COMSIG_HUMAN_SUICIDE_ACT)
return ..()
/datum/action/item_action/agent_box/proc/suicide_act(datum/source)
SIGNAL_HANDLER
if(!istype(owner.loc, /obj/structure/closet/cardboard/agent))
return
var/obj/structure/closet/cardboard/agent/box = owner.loc
owner.visible_message("<span class='suicide'>[owner] falls out of [box]! It looks like [owner.p_they()] committed suicide!</span>")
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
INVOKE_ASYNC(box, TYPE_PROC_REF(/obj/structure/closet/cardboard/agent, open))
INVOKE_ASYNC(owner, TYPE_PROC_REF(/atom/movable, throw_at), get_turf(owner))
return OXYLOSS
// Stealth implant box
/obj/structure/closet/cardboard/agent
name = "inconspicious box"
desc = "It's so normal that you didn't notice it before."
icon_state = "agentbox"
max_integrity = 1
move_speed_multiplier = 0.5 // You can move at run speed while in this box.
material_drop = null
/// UID of the person who summoned this box with an implant.
var/implant_user_UID
// This has to be a separate object and not just an image because the image will inherit the box's 0 alpha while it is stealthed.
/// A holder effect which follows the src box so we can display an image to the person inside the box.
var/obj/effect/fake_box
/// The box image attached to the `fake_box` object.
var/image/box_img
/obj/structure/closet/cardboard/agent/Destroy()
var/mob/living/implant_user = locateUID(implant_user_UID)
implant_user?.client?.images -= box_img
QDEL_NULL(fake_box)
QDEL_NULL(box_img)
return ..()
/obj/structure/closet/cardboard/agent/open()
. = ..()
if(!.)
return FALSE
qdel(src)
// When the box is opened, it's deleted, so we never need to update this.
/obj/structure/closet/cardboard/agent/update_icon_state()
return
/obj/structure/closet/cardboard/agent/proc/create_fake_box()
if(fake_box)
return
fake_box = new(get_turf(src))
fake_box.mouse_opacity = MOUSE_OPACITY_TRANSPARENT // This object should be completely invisible.
box_img = image(icon, fake_box, icon_state, ABOVE_MOB_LAYER)
box_img.alpha = 128
RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(move_fake_box))
var/mob/living/implant_user = locateUID(implant_user_UID)
implant_user.client?.images += box_img
/obj/structure/closet/cardboard/agent/proc/move_fake_box(datum/source, oldloc, move_dir)
SIGNAL_HANDLER
// For non-standard movement such as teleports.
if(!move_dir)
fake_box.loc = get_turf(src)
return
// For basic 8-directional movement.
fake_box.loc = get_step(fake_box, move_dir)
/obj/structure/closet/cardboard/agent/proc/go_invisible(invis_time = 2 SECONDS)
animate(src, alpha = 0, time = invis_time)
sleep(invis_time)
// This is so people can't locate the box by spamming right click everywhere.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/structure/closet/cardboard/agent/proc/reveal()
alpha = 255
mouse_opacity = MOUSE_OPACITY_OPAQUE
addtimer(CALLBACK(src, PROC_REF(go_invisible)), 1 SECONDS, TIMER_OVERRIDE|TIMER_UNIQUE)
/obj/structure/closet/cardboard/agent/Bump(atom/A)
. = ..()
if(isliving(A))
reveal()
/obj/structure/closet/cardboard/agent/Bumped(atom/movable/A)
. = ..()
if(isliving(A))
reveal()