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* CHIPS * microchip implanter * more chips to purge * bio-chip * catches more things * tgui * final merge changes * Update code/game/machinery/cloning.dm Co-authored-by: Farie82 <farie82@users.noreply.github.com> * oops Co-authored-by: Farie82 <farie82@users.noreply.github.com>
30 lines
997 B
Plaintext
30 lines
997 B
Plaintext
/obj/item/implant/krav_maga
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name = "krav maga bio-chip"
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desc = "Teaches you the arts of Krav Maga in 5 short instructional videos beamed directly into your eyeballs."
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icon = 'icons/obj/wizard.dmi'
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icon_state ="scroll2"
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activated = BIOCHIP_ACTIVATED_ACTIVE
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origin_tech = "materials=2;biotech=4;combat=5;syndicate=4"
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implant_data = /datum/implant_fluff/krav_maga
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implant_state = "implant-default"
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var/datum/martial_art/krav_maga/style = new
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/obj/item/implant/krav_maga/activate()
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var/mob/living/carbon/human/H = imp_in
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if(!ishuman(H) || !H.mind)
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return
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if(istype(H.mind.martial_art, /datum/martial_art/krav_maga))
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style.remove(H)
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else
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style.teach(H, TRUE)
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/obj/item/implanter/krav_maga
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name = "bio-chip implanter (krav maga)"
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implant_type = /obj/item/implant/krav_maga
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/obj/item/implantcase/krav_maga
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name = "bio-chip case - 'Krav Maga'"
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desc = "A glass case containing a bio-chip that can teach the user the art of Krav Maga."
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implant_type = /obj/item/implant/krav_maga
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