Files
Paradise/code/game/objects/items/weapons/implants/implant_krav_maga.dm
T
924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00

30 lines
997 B
Plaintext

/obj/item/implant/krav_maga
name = "krav maga bio-chip"
desc = "Teaches you the arts of Krav Maga in 5 short instructional videos beamed directly into your eyeballs."
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
activated = BIOCHIP_ACTIVATED_ACTIVE
origin_tech = "materials=2;biotech=4;combat=5;syndicate=4"
implant_data = /datum/implant_fluff/krav_maga
implant_state = "implant-default"
var/datum/martial_art/krav_maga/style = new
/obj/item/implant/krav_maga/activate()
var/mob/living/carbon/human/H = imp_in
if(!ishuman(H) || !H.mind)
return
if(istype(H.mind.martial_art, /datum/martial_art/krav_maga))
style.remove(H)
else
style.teach(H, TRUE)
/obj/item/implanter/krav_maga
name = "bio-chip implanter (krav maga)"
implant_type = /obj/item/implant/krav_maga
/obj/item/implantcase/krav_maga
name = "bio-chip case - 'Krav Maga'"
desc = "A glass case containing a bio-chip that can teach the user the art of Krav Maga."
implant_type = /obj/item/implant/krav_maga