Files
Paradise/code/game/objects/items/weapons/implants/implant_sad_trombone.dm
T
924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00

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/obj/item/implant/sad_trombone
name = "sad trombone bio-chip"
activated = FALSE
trigger_emotes = list("deathgasp")
// If something forces the clown to fake death, it's pretty funny to still see the sad trombone played
trigger_causes = BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL | BIOCHIP_TRIGGER_DEATH_ANY
implant_data = /datum/implant_fluff/sad_trombone
implant_state = "implant-honk"
/obj/item/implant/sad_trombone/emote_trigger(emote, mob/source, force)
activate(emote)
/obj/item/implant/sad_trombone/death_trigger(mob/user, gibbed)
activate(gibbed)
/obj/item/implant/sad_trombone/activate()
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, FALSE)
/obj/item/implanter/sad_trombone
name = "bio-chip implanter (sad trombone)"
implant_type = /obj/item/implant/sad_trombone
/obj/item/implantcase/sad_trombone
name = "bio-chip case - 'Sad Trombone'"
desc = "A glass case containing a sad trombone bio-chip."
implant_type = /obj/item/implant/sad_trombone