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* CHIPS * microchip implanter * more chips to purge * bio-chip * catches more things * tgui * final merge changes * Update code/game/machinery/cloning.dm Co-authored-by: Farie82 <farie82@users.noreply.github.com> * oops Co-authored-by: Farie82 <farie82@users.noreply.github.com>
28 lines
966 B
Plaintext
28 lines
966 B
Plaintext
/obj/item/implant/sad_trombone
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name = "sad trombone bio-chip"
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activated = FALSE
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trigger_emotes = list("deathgasp")
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// If something forces the clown to fake death, it's pretty funny to still see the sad trombone played
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trigger_causes = BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL | BIOCHIP_TRIGGER_DEATH_ANY
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implant_data = /datum/implant_fluff/sad_trombone
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implant_state = "implant-honk"
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/obj/item/implant/sad_trombone/emote_trigger(emote, mob/source, force)
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activate(emote)
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/obj/item/implant/sad_trombone/death_trigger(mob/user, gibbed)
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activate(gibbed)
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/obj/item/implant/sad_trombone/activate()
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playsound(loc, 'sound/misc/sadtrombone.ogg', 50, FALSE)
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/obj/item/implanter/sad_trombone
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name = "bio-chip implanter (sad trombone)"
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implant_type = /obj/item/implant/sad_trombone
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/obj/item/implantcase/sad_trombone
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name = "bio-chip case - 'Sad Trombone'"
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desc = "A glass case containing a sad trombone bio-chip."
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implant_type = /obj/item/implant/sad_trombone
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