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* CI * undef * hooooly crap * yeah * false by default * fixes * alright, there we go * oops lmao * lol, lmao even * proper programming * fix * losin my mind * oops * yeah coloring * WE LOVE MULTIPLE DEFINES (ive lost my sanity)
19 lines
1.0 KiB
Plaintext
19 lines
1.0 KiB
Plaintext
/// If used, an implant will trigger when an emote is intentionally used.
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#define BIOCHIP_EMOTE_TRIGGER_INTENTIONAL (1<<0)
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/// If used, an implant will trigger when an emote is forced/unintentionally used.
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#define BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL (1<<1)
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/// If used, an implant will always trigger when the user makes an emote.
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#define BIOCHIP_EMOTE_TRIGGER_ALWAYS (BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL | BIOCHIP_EMOTE_TRIGGER_INTENTIONAL)
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/// If used, an implant will trigger on the user's first death.
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#define BIOCHIP_TRIGGER_DEATH_ONCE (1<<2)
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/// If used, an implant will trigger any time a user dies.
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#define BIOCHIP_TRIGGER_DEATH_ANY (1<<3)
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/// If used, an implant will NOT trigger on death when a user is gibbed.
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#define BIOCHIP_TRIGGER_NOT_WHEN_GIBBED (1<<4)
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// Defines related to the way that the implant is activated. This is the value for implant.activated
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/// The implant is passively active (like a mindshield)
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#define BIOCHIP_ACTIVATED_PASSIVE 0
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/// The implant is activated manually by a trigger
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#define BIOCHIP_ACTIVATED_ACTIVE 1
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