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* Kitchen rework part 1: machines and recipes. * update oldstation * update updatepaths script number * fix blank icon test * remove old deep fryer completely * fix duped recipes and recipe datum names * add chef PDA cart to chefdrobe * nerf grill wood consumption rate * multiply food for cooking machine rating * fix runtime * add cookware to syndie base and oldstation * remove dupe burger recipe, update syndie/oldstation setups * nerf potency quality award * buff burn/ignite times, remove pointless on_fire flag * more grill woodburn nerf * meh * try and unfuck timing issues * more fixes and icon updates * more fixes * more review changes * fix linter * disable pcwj debug * fix grill and deep fryer overlays * fix timers with no containers * attempt to fix reagent adding issues * more cleanups * allow rped usage * grammar, null checks, reagent display * PDA updates, map updates * fix mats values * new panel sprites * recipe fixes, add prep bowl * revert unused icon file changes * move this to mesh with smith TM * remove food quality for now * New sprites, autochef. * fix examine text * reduce oven cook times * lots of fixes * fix autochef recipes that start with reagents * prevent shenanigans * megapatch 1 * block ingredients behind oven door * PDA app improvements * remove unused proc * fixes for cookbook, descontructions, completed steps * allow empty containers with a tracker to be claimed * allow reclaiming * autochef reliability fixes * autochef reliability fixes * fix quality product count * update updatepaths script * better stack handling * more fixes for stacks and reagents * timers no longer turn off burners automatically * autochef turn offs and make sure we can see output storage * add microwave recipe for roundremoving player brains * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * burza review 1 * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * fix berry muffin name while i'm here * grill -> microwave in new tests * grill -> microwave in new tests, but actually for realsies * i definitely know what i'm doing * redundant attack chain setting * add examine text about clearing buffer * remove unused vars and start improving docs --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
93 lines
3.0 KiB
Plaintext
93 lines
3.0 KiB
Plaintext
/*ALL DEFINES RELATED TO CONSTRUCTION, CONSTRUCTING THINGS, OR CONSTRUCTED OBJECTS GO HERE*/
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//Defines for construction states
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/// girder construction states
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#define GIRDER_NORMAL 0
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#define GIRDER_REINF_STRUTS 1
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#define GIRDER_REINF 2
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#define GIRDER_DISPLACED 3
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#define GIRDER_DISASSEMBLED 4
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/// rwall construction states
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#define RWALL_INTACT 0
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#define RWALL_SUPPORT_LINES 1
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#define RWALL_COVER 2
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#define RWALL_CUT_COVER 3
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#define RWALL_BOLTS 4
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#define RWALL_SUPPORT_RODS 5
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#define RWALL_SHEATH 6
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/// window construction states
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#define WINDOW_OUT_OF_FRAME 0
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#define WINDOW_IN_FRAME 1
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#define WINDOW_SCREWED_TO_FRAME 2
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/// airlock assembly construction states
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#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
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#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
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#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
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/// used by airlocks and airlock wires.
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#define AICONTROLDISABLED_OFF 0 // Silicons can control the airlock normally.
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#define AICONTROLDISABLED_ON 1 // Silicons cannot control the airlock, but can hack the airlock.
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#define AICONTROLDISABLED_BYPASS 2 // Silicons can control the airlock because they succeeded on the hack
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#define AICONTROLDISABLED_PERMA 3 // Wire cutting an airlock on AICONTROLDISABLED_BYPASS toggles it between AICONTROLDISABLED_BYPASS and this.
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/// plastic flaps construction states
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#define PLASTIC_FLAPS_NORMAL 0
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#define PLASTIC_FLAPS_DETACHED 1
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/// Mounted Frames BITMASK
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#define MOUNTED_FRAME_SIMFLOOR (1 << 0)
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#define MOUNTED_FRAME_NOSPACE (1 << 1)
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/// ai core defines
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#define EMPTY_CORE 0
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#define CIRCUIT_CORE 1
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#define SCREWED_CORE 2
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#define CABLED_CORE 3
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#define GLASS_CORE 4
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#define AI_READY_CORE 5
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/// other construction-related things
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/// windows affected by nar'sie turn this color.
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#define NARSIE_WINDOW_COLOUR "#7D1919"
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/// let's just pretend fulltile windows being children of border windows is fine
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#define FULLTILE_WINDOW_DIR NORTHEAST
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/// Range of a tint control button, that works only in its area.
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#define TINT_CONTROL_RANGE_AREA 0
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/// ID of a tint control button with no group specified, so it controls only windows also with no group specified ('null-like' id).
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#define TINT_CONTROL_GROUP_NONE 0
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/// Material defines, for determining how much of a given material an item contains
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#define MAT_WOOD "wood"
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#define MAT_METAL "metal"
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#define MAT_GLASS "glass"
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#define MAT_SILVER "silver"
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#define MAT_GOLD "gold"
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#define MAT_DIAMOND "diamond"
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#define MAT_URANIUM "uranium"
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#define MAT_PLASMA "plasma"
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#define MAT_BLUESPACE "bluespace"
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#define MAT_BANANIUM "bananium"
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#define MAT_TRANQUILLITE "tranquillite"
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#define MAT_TITANIUM "titanium"
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#define MAT_BIOMASS "biomass"
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#define MAT_PLASTIC "plastic"
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#define MAT_BRASS "brass"
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#define MAT_PALLADIUM "palladium"
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#define MAT_PLATINUM "platinum"
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#define MAT_IRIDIUM "iridium"
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/// The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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/// The maximum size of a stack object.
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#define MAX_STACK_SIZE 50
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/// maximum amount of cable in a coil
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#define MAXCOIL 30
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