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* WIP - Clown Car, Bugged key insert, buckle, driver can't drive * WIP - Needs Movement, Testing * Compiles * Sealed port * Car * Clown Car Cannon * Formats for comments * Linters * Linters again * Linters * Attack chains * Dump mobs on supermatter dust, instead of dusting everything * Supermatter bump change for clown car * Headlights fix * Fixes runechat for car, fixes opening trunk do-after, removed excess code * Another do-after fix * Fixed squishing prone people, fixed buckle bug * Better trait handling, fixes some silicon issues * Fixes emergency lube foam * Fixes AI getting nullspaced on eject * Fixes hands remaining bound when ejected after using cannon mode, fixes cannon mode, adds var-editable thing * Updated clown car actions * Update code/modules/vehicle/tg_vehicles/cars/clowncar.dm Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> --------- Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
/**
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* Signals for /obj and subtypes that have too few related signals to put in separate files.
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* Doc format: `/// when the signal is called: (signal arguments)`.
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* All signals send the source datum of the signal as the first argument
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*/
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// /obj
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///from base of obj/deconstruct(): (disassembled)
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#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct"
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// /obj/structure/cursed_slot_machine
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/// from /obj/structure/cursed_slot_machine/handle_status_effect() when someone pulls the handle on the slot machine
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#define COMSIG_CURSED_SLOT_MACHINE_USE "cursed_slot_machine_use"
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#define SLOT_MACHINE_USE_CANCEL (1<<0) //! we've used up the number of times we may use this slot machine. womp womp.
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#define SLOT_MACHINE_USE_POSTPONE (1<<1) //! we haven't used up all our attempts to gamble away our life but we should chill for a few seconds
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/// from /obj/structure/cursed_slot_machine/determine_victor() when someone loses.
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#define COMSIG_CURSED_SLOT_MACHINE_LOST "cursed_slot_machine_lost"
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/// from /obj/structure/cursed_slot_machine/determine_victor() when someone finally wins.
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#define COMSIG_GLOB_CURSED_SLOT_MACHINE_WON "cursed_slot_machine_won"
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// /obj/item/tank/jetpack
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/// from /obj/item/tank/jetpack/proc/turn_on() : ()
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#define COMSIG_JETPACK_ACTIVATED "jetpack_activated"
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#define JETPACK_ACTIVATION_FAILED (1<<0)
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/// from /obj/item/tank/jetpack/proc/turn_off() : ()
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#define COMSIG_JETPACK_DEACTIVATED "jetpack_deactivated"
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// other subtypes
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/// from /datum/component/shelved/UnregisterFromParent(): (parent_uid)
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#define COMSIG_SHELF_ITEM_REMOVED "shelf_item_removed"
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/// from /datum/component/shelver/add_item(): (obj/item/to_add, placement_idx, list/position_details)
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#define COMSIG_SHELF_ITEM_ADDED "shelf_item_added"
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/// from Initialize on objects implementing /datum/component/shelved
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#define COMSIG_SHELF_ADDED_ON_MAPLOAD "shelf_added_on_mapload"
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/// from /datum/component/shelver/shelf_items()
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#define COMSIG_SHELF_ATTEMPT_PICKUP "shelf_attempt_pickup"
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#define SHELF_PICKUP_FAILURE (1 << 0)
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/// from /datum/component/supermatter_crystal/proc/consume()
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/// called on the thing consumed, passes the thing which consumed it
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#define COMSIG_SUPERMATTER_CONSUMED "sm_consumed_this"
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