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* MILLA phase 2 * Lint. * Build Rust library * Assorted bugfixes and tweaks * Simplify fire mechanics and make hotspot sending to DM more reliable. * Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary. * SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements. * Review fixes. * Build Rust library * Unbalanced icon. * Rebalance immovable rods. * Unbalanced has alerts, can fight airflow (but get slowed) * Build Rust library * Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix. * Build Rust library * Tweaks to avoid merge conflict * Oops. * Build Rust library * Rebalance wind. * Rebalance temperature flow and space cooling. * Fix gas flamethrower. * Build Rust library * Make air push slowdown directional, so you don't get slowed while moving with the air. * Variable name cleanup. * Reduce the speed of wind pushes. * Prevent wind pushes from breaking your pull. * Prevent swaps during wind push. * Made supermatter crytals reliably run last in atmos machinery. * Sped up plasmafire burning, but dropped the minimum burn amount. * Rebalanced SM heat output. * Rebalanced pyro anomaly. * Build Rust library * Lint * Build Rust library * Uncap fuel burnt readout. * Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE. * Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE * Added a list of areas not in Filtering to atmos alert computer. * Increase pressure gradient and vent output, especially at low distro pressure. * Changed Immovable Rod from Moderate to Major. * Lint * Build Rust library * More lint! * Build Rust library * Magboots, scaled slowdown, and nukie borg immunity * Wind image * Wind v2 * Wind v3 * pngcrush * pngcrush again * Moved hotspot removal into SSair, add wind effect. * Lint * Build Rust library * Fix hotspots. * Hotspot visual based on gas burnt * Build Rust library * Scaled wind to gas amount, stopped first wind push while moving. * Made Rust panic logging safer. * Made MILLA full tick and sleep timers more honest. * Pressure overlay, ghost mode, atmos goggles. * Build Rust library * Lint * Build Rust library * More lint-y stuff. * Build Rust library * Repair pressure overlay if it loses its loc. * Bind pressure overlays to their tile better. * Build Rust library * Make the pressure overlay work on z=1 and not proliferate effects. * Don't block the supply shuttle. * Don't fine for special effects. * Maybe don't fine for ghosts, either. * Build Rust library * Make pressure overlay play nice with shuttles. * Build Rust library * Pressure scanning for borgs. * Build Rust library * Lint * Build Rust library * Made explosions not generate so much wind. * Removed an old and non-functional proc. * Clientless mobs can get pushed again. * Build Rust library * cargo fmt * Build Rust library * Don't divide by zero. * Plasmafire generator for the Shadow * Update shadow to use plasmafire generators * Fix shadow's plasmafire generators going out on depart. * Prevent heat2color from runtiming at absolute zero. * Better nanofrost * Build Rust library * Singularity immunity * Build Rust library * Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM * Build Rust library * Dump panic outputs into data/ instead. * Build Rust library * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Saner handling of MILLA crash. * Build Rust library --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
86 lines
2.6 KiB
Plaintext
86 lines
2.6 KiB
Plaintext
// Wire defines for all machines/items.
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// Miscellaneous
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#define WIRE_DUD_PREFIX "__dud"
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// General
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#define WIRE_IDSCAN "ID Scan"
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#define WIRE_MAIN_POWER1 "Primary Power"
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#define WIRE_MAIN_POWER2 "Secondary Power"
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#define WIRE_AI_CONTROL "AI Control"
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#define WIRE_ELECTRIFY "Electrification"
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#define WIRE_SAFETY "Safety"
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// Vendors and smartfridges
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#define WIRE_THROW_ITEM "Item Throw"
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#define WIRE_CONTRABAND "Contraband"
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// Airlock
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#define WIRE_DOOR_BOLTS "Door Bolts"
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#define WIRE_BACKUP_POWER1 "Primary Backup Power"
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#define WIRE_OPEN_DOOR "Door State"
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#define WIRE_SPEED "Door Timing"
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#define WIRE_BOLT_LIGHT "Bolt Lights"
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// Air alarm
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#define WIRE_SIPHON "Siphon"
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#define WIRE_AALARM "Atmospherics Alarm"
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// Camera
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#define WIRE_FOCUS "Focus"
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// Mulebot
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#define WIRE_MOB_AVOIDANCE "Mob Avoidance"
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#define WIRE_LOADCHECK "Load Checking"
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#define WIRE_MOTOR1 "Primary Motor"
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#define WIRE_MOTOR2 "Secondary Motor"
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#define WIRE_REMOTE_RX "Signal Receiver"
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#define WIRE_REMOTE_TX "Signal Sender"
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#define WIRE_BEACON_RX "Beacon Receiver"
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// Explosives, bombs
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#define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut.
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#define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed.
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#define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut.
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#define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active.
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#define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut.
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// Nuclear bomb
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#define WIRE_NUKE_SAFETY "Safety"
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#define WIRE_NUKE_DETONATOR "Detonator"
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#define WIRE_NUKE_DISARM "Disarm"
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#define WIRE_NUKE_LIGHT "Lights"
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#define WIRE_NUKE_CONTROL "Control Panel"
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// Particle accelerator
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#define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not.
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#define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA.
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#define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up.
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#define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be.
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// Autolathe
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#define WIRE_AUTOLATHE_HACK "Hack"
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#define WIRE_AUTOLATHE_DISABLE "Disable"
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// Radio
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#define WIRE_RADIO_SIGNAL "Signal"
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#define WIRE_RADIO_RECEIVER "Receiver"
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#define WIRE_RADIO_TRANSMIT "Transmitter"
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// Cyborg
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#define WIRE_BORG_LOCKED "Lockdown"
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#define WIRE_BORG_CAMERA "Camera"
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#define WIRE_BORG_LAWCHECK "Law Check"
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// Suit storage unit
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#define WIRE_SSU_UV "UV wire"
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// Tesla coil
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#define WIRE_TESLACOIL_ZAP "Zap"
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// MODsuits
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#define WIRE_HACK "Hack"
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#define WIRE_DISABLE "Disable"
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#define WIRE_INTERFACE "Interface"
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