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Paradise/code/__DEFINES/zoom.dm
Qwertytoforty f105159acb Ports the scope component from TG and new scope eyes (#24288)
* Ports the scope component from TG.

* scope eyes

* now in scope

* fixes lwap canceling other scopes

* Update code/datums/components/scope.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>

* c-c-c-changes

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Update scope.dm

* moves it off the gun

* Update code/datums/components/scope.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* fixes stealth conflict

* do_after_once

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-05-14 09:26:04 +00:00

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///How the scope component is toggled.
/// Wielding the object with both hands toggles the zoom. Requires the two-handed component to work.
#define ZOOM_METHOD_WIELD 1
/// Activated by clicking an item action button specified by the `item_action_type` var.
#define ZOOM_METHOD_ITEM_ACTION 2