mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-01 13:12:23 +00:00
* Reworks cures, adds strains, adds treatment chems to symptoms
* Enables coexistence of different samples of the same strain at different stages within the same container
* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.
* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms
* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"
This reverts commit 124dd485c7.
* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism
* change the amount of time added/reduced by each factor
* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.
* The normal base property values are now the defaults for disease creation
* Rebuild TGUI
* Rebuild TGUI
* Rebuild TGUI
* Update tgui.bundle.js
* remove redundant lines
* improves ui some and moves to using world time for analysis time
* fixes a bug with the analysis time and updates the initial known advanced disease list
* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC
* Update tgui.bundle.js
* Implements calibration
* Adds a remove from database button
* Moves the known disease global list to work per z level
* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it
* Update symptoms.dm
* Adds stage to unknown diseases
* Moves accumulated error to work per z level and change the location of the delete strain data button
* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor
* fix indentation
* Replaces pent with hydrocodone in the advanced cure list
* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get. Fixes a bug with determining analysis time
* Update tgui.bundle.js
* Update pandemic.dm
* Update pandemic.dm
* Update tgui.bundle.js
* review changes
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* review changes
* Update tgui.bundle.js
* Makes vaccines only add resistances and no longer cure
* improves pandemic ui and fixes calibration button not being properly disabled
* Update tgui.bundle.js
* Add the new agars to the virologist's fridge
* lowered evolution chance of viruses a bit
* further lowers evolution chance
* Update advance.dm
* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic
* Scanners can now see virus strains that have been inserted in the pandemic
* Allows a mob to be infected by both an event and non event disease
* Fixes the +1 syringe of translocation stabbing your feet
* Update tgui.bundle.js
* Changes spontanous mutation to be per spread and makes disease events less likely.
* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs
* Update tgui.bundle.js
* changes virus alerts
* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations
* Update tgui.bundle.js
* refactor disease spread
* Changes disease spread logic to give players options to protect themselves and others
* Blackbox things
* Increases announcement timer and fixes the infection talley
* Update disease_outbreak.dm
* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range
* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes
* Only record advanced disease infections
* Properly handle recording of disease infection events
* Changed resistance effect on cure
* another adjustment to res effect on cure
* Small resist buff, spontanous combustion buff and some calculation fixes
* changes spontanous combustion stat bonuses and maluses
* Update flesh_eating.dm
* Update flesh_eating.dm
* Update flesh_eating.dm
* Big trait changes and rebalance
* adds treatments to fire and necro
* Introduces viral contamination of food and reagent containers, as well as disinfection
* Fix runtime in reagent transfers
* Revert the prefs and config changes
* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat
* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker
* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses
* adds logging to pandemic
* Changes symptom stats and increased disease varaiety
* Fixes some disease bugs
* Fixes some bugs and makes it behave better
* Adds shiver emote to shiver symptom
* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting
* Prefix spread defines
* Change the rest of the macros
* correct the disinfection temp macro
* Moves disease signals to their own file
* move disnifection temp back
* fix a type
* viral contaminations component review changes
* var name changes
* more style fixes
* Update tgui.bundle.js
* fixes pandemic
* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one
* Update disease_defines.dm
* fixes samples not passing stages on properly
* actually fixes the bug
* Fixes stabilization being lost on cloning
* Finally completely and absolutely fixes the sample stages bug(please)
* Makes the pandemic a machine
* Update pandemic.dm
* removed drinks from cure requirements
* lowers chance of major viral outbreak
* fixes pandemic not processing properly
* Changes the cure system to have more options
* Makes mixing event viruses more random
* Fixes hardsuits having a 1% chance to be infected
* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially
* Slow down progress of diseases
* makes spread less likely
* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs
* Adds further protection to helmets
* Increases the number of possible cures and the scaling of required cures
* Pandemic ui improvements
* Update _disease.dm
* fix a bug with spread target in the disease outbreak event
* changes some clothing permeability
* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages
* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often
* Update pandemic.dm
* replace lazarus with acetic acid in the cures
* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance
* Fixes virus renaming
* changes description and permeability of some medical jumpsuits
* Adds a list of all diseases infecting client mobs to the disease outbreak event
* uses event UID instead of ref in the disease
* Adds advanced disease carriers to admin antag menu
* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now
* Update tgui.bundle.js
* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio
* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3
* makes disease advance a bit faster
* reduce time to announcement to 6 minutes after 3 people are infected
* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.
* Make sure the disease outbreak event only selects crew
* Fix abductor virus gland virus generation
* Adds sterilizine to viro locker
* Fixes null viruses appearing when merging virusless blood
* Adds oculine to hyphema treatments
* Rebalances weight loss and flesh eating
* Improvements to advanced disease carrier tab on the TGUI antag menu
* change the flag on away missions
* Update mob_spawn.dm
* Update tgui.bundle.js
* adds sterilizine recipe back
* Adds viral contamination to surgery tools and surgery steps
* small changes
* fixes pandemic ui. should work properly now(I hope)
* CI compliance
* Update flesh_eating.dm
* Update vomit.dm
* Update tgui.bundle.js
* Initial revision of analysis and fixes the UI issue with multiple stage samples
* refactors treatment and makes treatment chems more adjustable
* var correction
* symptoms and their contribution now show up on the pandemic
* Update tgui.bundle.js
* Update code/datums/diseases/advance/symptoms/cough.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
* change wizard disease and zombie disease macros to new ones
* Update tgui.bundle.js
* changes the part requirements on the pandemic boards to fit the actual parts
* fix misbehaviour when inserting samples without symptoms
* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection
* Adds viral contamination to IV bags
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
179 lines
6.9 KiB
Plaintext
179 lines
6.9 KiB
Plaintext
/*
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FUN ZONE OF ADMIN LISTINGS
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Try to keep this in sync with __HELPERS/trait_helpers.dm
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quirks have it's own panel so we don't need them here.
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*/
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GLOBAL_LIST_INIT(traits_by_type, list(
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/mob = list(
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"TRAIT_BEING_OFFERED" = TRAIT_BEING_OFFERED,
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"TRAIT_BLIND" = TRAIT_BLIND,
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"TRAIT_PARAPLEGIC" = TRAIT_PARAPLEGIC,
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"TRAIT_MUTE" = TRAIT_MUTE,
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"TRAIT_DEAF" = TRAIT_DEAF,
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"TRAIT_NEARSIGHT" = TRAIT_NEARSIGHT,
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"TRAIT_FAT" = TRAIT_FAT,
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"TRAIT_HUSK" = TRAIT_HUSK,
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"TRAIT_BADDNA" = TRAIT_BADDNA,
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"TRAIT_SKELETONIZED" = TRAIT_SKELETONIZED,
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"TRAIT_CLUMSY" = TRAIT_CLUMSY,
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"TRAIT_CHUNKYFINGERS" = TRAIT_CHUNKYFINGERS,
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"TRAIT_PACIFISM" = TRAIT_PACIFISM,
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"TRAIT_IGNORESLOWDOWN" = TRAIT_IGNORESLOWDOWN,
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"TRAIT_IGNOREDAMAGESLOWDOWN" = TRAIT_IGNOREDAMAGESLOWDOWN,
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"TRAIT_GOTTAGOFAST" = TRAIT_GOTTAGOFAST,
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"TRAIT_GOTTAGONOTSOFAST" = TRAIT_GOTTAGONOTSOFAST,
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"TRAIT_GOTTAGOSLOW" = TRAIT_GOTTAGOSLOW,
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"TRAIT_FAKEDEATH" = TRAIT_FAKEDEATH,
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"TRAIT_XENO_HOST" = TRAIT_XENO_HOST,
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"TRAIT_SHOCKIMMUNE" = TRAIT_SHOCKIMMUNE,
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"TRAIT_TESLA_SHOCKIMMUNE" = TRAIT_TESLA_SHOCKIMMUNE,
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"TRAIT_TELEKINESIS" = TRAIT_TELEKINESIS,
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"TRAIT_RESISTHEAT" = TRAIT_RESISTHEAT,
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"TRAIT_RESISTHEATHANDS" = TRAIT_RESISTHEATHANDS,
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"TRAIT_RESISTCOLD" = TRAIT_RESISTCOLD,
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"TRAIT_RESISTHIGHPRESSURE" = TRAIT_RESISTHIGHPRESSURE,
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"TRAIT_RESISTLOWPRESSURE" = TRAIT_RESISTLOWPRESSURE,
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"TRAIT_RADIMMUNE" = TRAIT_RADIMMUNE,
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"TRAIT_GENELESS" = TRAIT_GENELESS,
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"TRAIT_VIRUSIMMUNE" = TRAIT_VIRUSIMMUNE,
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"TRAIT_PIERCEIMMUNE" = TRAIT_PIERCEIMMUNE,
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"TRAIT_NOFIRE" = TRAIT_NOFIRE,
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"TRAIT_NOHUNGER" = TRAIT_NOHUNGER,
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"TRAIT_NOBREATH" = TRAIT_NOBREATH,
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"TRAIT_NOCRITDAMAGE" = TRAIT_NOCRITDAMAGE,
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"TRAIT_XRAY_VISION" = TRAIT_XRAY_VISION,
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"TRAIT_THERMAL_VISION" = TRAIT_THERMAL_VISION,
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"TRAIT_XENO_IMMUNE" = TRAIT_XENO_IMMUNE,
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"TRAIT_BLOODCRAWL" = TRAIT_BLOODCRAWL,
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"TRAIT_BLOODCRAWL_EAT" = TRAIT_BLOODCRAWL_EAT,
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"TRAIT_DWARF" = TRAIT_DWARF,
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"TRAIT_SILENT_FOOTSTEPS" = TRAIT_SILENT_FOOTSTEPS,
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"TRAIT_ALCOHOL_TOLERANCE" = TRAIT_ALCOHOL_TOLERANCE,
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"TRAIT_MESON_VISION" = TRAIT_MESON_VISION,
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"TRAIT_PRESSURE_VISION" = TRAIT_PRESSURE_VISION,
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"TRAIT_FLASH_PROTECTION" = TRAIT_FLASH_PROTECTION,
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"TRAIT_NIGHT_VISION" = TRAIT_NIGHT_VISION,
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"TRAIT_DRASK_SUPERCOOL" = TRAIT_DRASK_SUPERCOOL,
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"TRAIT_NO_BONES" = TRAIT_NO_BONES,
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"TRAIT_STURDY_LIMBS" = TRAIT_STURDY_LIMBS,
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"TRAIT_COMIC_SANS" = TRAIT_COMIC_SANS,
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"TRAIT_CHAV" = TRAIT_CHAV,
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"TRAIT_NOFINGERPRINTS" = TRAIT_NOFINGERPRINTS,
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"TRAIT_SLOWDIGESTION" = TRAIT_SLOWDIGESTION,
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"TRAIT_COLORBLIND" = TRAIT_COLORBLIND,
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"TRAIT_WINGDINGS" = TRAIT_WINGDINGS,
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"TRAIT_WATERBREATH" = TRAIT_WATERBREATH,
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"TRAIT_NOFAT" = TRAIT_NOFAT,
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"TRAIT_NOGERMS" = TRAIT_NOGERMS,
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"TRAIT_NODECAY" = TRAIT_NODECAY,
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"TRAIT_NOEXAMINE" = TRAIT_NOEXAMINE,
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"TRAIT_NOPAIN" = TRAIT_NOPAIN,
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"TRAIT_FORCE_DOORS" = TRAIT_FORCE_DOORS,
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"TRAIT_EMOTE_MUTE" = TRAIT_EMOTE_MUTE,
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"TRAIT_AI_UNTRACKABLE" = TRAIT_AI_UNTRACKABLE,
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"TRAIT_ELITE_CHALLENGER" = TRAIT_ELITE_CHALLENGER,
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"TRAIT_SOAPY_MOUTH" = TRAIT_SOAPY_MOUTH,
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"TRAIT_UNREVIVABLE" = TRAIT_UNREVIVABLE,
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"TRAIT_CULT_IMMUNITY" = TRAIT_CULT_IMMUNITY,
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"TRAIT_SHOW_WIRE_INFO" = TRAIT_SHOW_WIRE_INFO,
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"TRAIT_IPC_JOINTS_MAG" = TRAIT_IPC_JOINTS_MAG,
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"TRAIT_IPC_JOINTS_SEALED" = TRAIT_IPC_JOINTS_SEALED,
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"TRAIT_CAN_BE_EATEN_BY_LIZARDS" = TRAIT_EDIBLE_BUG,
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"TRAIT_FLATTENED" = TRAIT_FLATTENED,
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"TRAIT_SM_HALLUCINATION_IMMUNE" = SM_HALLUCINATION_IMMUNE,
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"TRAIT_NOSELFIGNITION_HEAD_ONLY" = TRAIT_NOSELFIGNITION_HEAD_ONLY,
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"TRAIT_CONTORTED_BODY" = TRAIT_CONTORTED_BODY,
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"TRAIT_DEFLECTS_PROJECTILES" = TRAIT_DEFLECTS_PROJECTILES,
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"TRAIT_DODGE_ALL_THROWN_OBJECTS" = TRAIT_DODGE_ALL_OBJECTS,
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"TRAIT_SUPERMATTER_IMMUNE" = TRAIT_SUPERMATTER_IMMUNE,
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"TRAIT_BADASS" = TRAIT_BADASS,
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"TRAIT_FORCED_STANDING" = TRAIT_FORCED_STANDING,
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"TRAIT_NOSLIP" = TRAIT_NOSLIP,
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"TRAIT_MAGPULSE" = TRAIT_MAGPULSE,
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"TRAIT_SCOPED" = TRAIT_SCOPED,
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"TRAIT_EMP_IMMUNE" = TRAIT_EMP_IMMUNE,
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"TRAIT_EMP_RESIST" = TRAIT_EMP_RESIST,
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"TRAIT_MINDFLAYER_NULLIFIED" = TRAIT_MINDFLAYER_NULLIFIED,
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"TRAIT_MEPHEDRONE_ADAPTED" = TRAIT_MEPHEDRONE_ADAPTED,
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"TRAIT_NOKNOCKDOWNSLOWDOWN" = TRAIT_NOKNOCKDOWNSLOWDOWN,
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"TRAIT_CAN_STRIP" = TRAIT_CAN_STRIP,
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"TRAIT_CLING_BURSTING" = TRAIT_CLING_BURSTING,
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"TRAIT_I_WANT_BRAINS" = TRAIT_I_WANT_BRAINS,
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"TRAIT_PLAGUE_ZOMBIE" = TRAIT_PLAGUE_ZOMBIE,
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"TRAIT_ABSTRACT_HANDS" = TRAIT_ABSTRACT_HANDS,
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"TRAIT_LANGUAGE_LOCKED" = TRAIT_LANGUAGE_LOCKED,
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"TRAIT_NON_INFECTIOUS_ZOMBIE" = TRAIT_NON_INFECTIOUS_ZOMBIE,
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"TRAIT_CANNOT_PULL" = TRAIT_CANNOT_PULL,
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"TRAIT_BSG_IMMUNE" = TRAIT_BSG_IMMUNE,
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"TRAIT_FLYING" = TRAIT_FLYING,
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"TRAIT_MED_MACHINE_HALLUCINATING" = TRAIT_MED_MACHINE_HALLUCINATING,
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"TRAIT_UNKNOWN" = TRAIT_UNKNOWN,
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"TRAIT_ANTIMAGIC" = TRAIT_ANTIMAGIC,
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"TRAIT_ANTIMAGIC_NO_SELFBLOCK" = TRAIT_ANTIMAGIC_NO_SELFBLOCK,
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"TRAIT_RECENTLY_BLOCKED_MAGIC" = TRAIT_RECENTLY_BLOCKED_MAGIC,
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"TRAIT_UNKNOWN" = TRAIT_UNKNOWN,
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"TRAIT_EXAMINE_HALLUCINATING" = TRAIT_EXAMINE_HALLUCINATING,
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"TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM" = TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM,
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"TRAIT_RELAYING_ATTACKER" = TRAIT_RELAYING_ATTACKER,
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"TRAIT_LOUD" = TRAIT_LOUD,
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"TRAIT_WIRE_BLIND" = TRAIT_WIRE_BLIND,
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),
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/datum/mind = list(
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"TRAIT_HOLY" = TRAIT_HOLY,
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"TRAIT_SLEIGHT_OF_HAND" = TRAIT_SLEIGHT_OF_HAND,
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"TRAIT_TABLE_LEAP" = TRAIT_TABLE_LEAP,
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"TRAIT_NEVER_MISSES_DISPOSALS" = TRAIT_NEVER_MISSES_DISPOSALS,
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"TRAIT_KNOWS_COOKING_RECIPES" = TRAIT_KNOWS_COOKING_RECIPES
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),
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/obj = list(
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"TRAIT_ADJACENCY_TRANSPARENT" = TRAIT_ADJACENCY_TRANSPARENT,
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"TRAIT_NO_BREAK_GLASS_TABLES" = TRAIT_NO_BREAK_GLASS_TABLES
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),
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/obj/item = list(
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"TRAIT_SHOW_WIRE_INFO" = TRAIT_SHOW_WIRE_INFO,
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"TRAIT_SUPERMATTER_IMMUNE" = TRAIT_SUPERMATTER_IMMUNE,
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"TRAIT_CMAGGED" = TRAIT_CMAGGED,
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"TRAIT_OBSCURED_WIRES" = TRAIT_OBSCURED_WIRES,
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"TRAIT_XENO_INTERACTABLE" = TRAIT_XENO_INTERACTABLE,
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"TRAIT_NO_THROWN_MESSAGE" = TRAIT_NO_THROWN_MESSAGE,
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"TRAIT_SILENT_INSERTION" = TRAIT_SILENT_INSERTION,
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"TRAIT_HYPOSPRAY_IMMUNE" = TRAIT_HYPOSPRAY_IMMUNE,
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"TRAIT_ITEM_ACTIVE" = TRAIT_ITEM_ACTIVE,
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"TRAIT_NO_STRIP" = TRAIT_NO_STRIP,
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"TRAIT_SKIP_EXAMINE" = TRAIT_SKIP_EXAMINE,
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"TRAIT_I_WANT_BRAINS_ORGAN" = TRAIT_I_WANT_BRAINS_ORGAN,
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"TRAIT_ANTI_VIRAL" = TRAIT_ANTI_VIRAL,
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"TRAIT_ABSORB_RADS" = TRAIT_ABSORB_RADS
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),
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/turf = list(
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"bluespace_speed_trait" = TRAIT_BLUESPACE_SPEED,
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"TRAIT_RUSTY" = TRAIT_RUSTY,
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/// A web is being spun on this turf presently
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"TRAIT_SPINNING_WEB_TURF" = TRAIT_SPINNING_WEB_TURF
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),
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/obj/effect = list(
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"TRAIT_EFFECT_CAN_TELEPORT" = TRAIT_EFFECT_CAN_TELEPORT
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),
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/atom/movable = list(
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"TRAIT_NO_EDGE_TRANSITIONS" = TRAIT_NO_EDGE_TRANSITIONS
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)
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))
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/// value -> trait name, generated on use from trait_by_type global
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GLOBAL_LIST(trait_name_map)
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/proc/generate_trait_name_map()
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. = list()
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for(var/key in GLOB.traits_by_type)
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for(var/tname in GLOB.traits_by_type[key])
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var/val = GLOB.traits_by_type[key][tname]
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.[val] = tname
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