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Paradise/code/_onclick/hud/hud_datum.dm
Contrabang 975d9ed8e3 Fixes a bunch of runtimes (#27363)
* hjnbujihbhuji

* uioybgyub

* Fixes a bunch of crunchy runtimes
2024-11-15 11:22:09 +00:00

295 lines
9.9 KiB
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/*
The hud datum
Used to show and hide huds for all the different mob types,
including inventories and item quick actions.
*/
/datum/hud
var/mob/mymob
/// Used for the HUD toggle (F12)
var/hud_shown = TRUE
/// Current displayed version of the HUD
var/hud_version = 1
/// Whether or not their toggleable inventory (generally their contents on the left) is expanded
var/inventory_shown = TRUE
/// This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
var/hotkey_ui_hidden = FALSE
var/atom/movable/screen/lingchemdisplay
var/atom/movable/screen/lingstingdisplay
var/atom/movable/screen/guardianhealthdisplay
var/atom/movable/screen/blobpwrdisplay
var/atom/movable/screen/blobhealthdisplay
var/atom/movable/screen/vampire_blood_display
var/atom/movable/screen/alien_plasma_display
var/atom/movable/screen/nightvisionicon
var/atom/movable/screen/action_intent
var/atom/movable/screen/zone_select
var/atom/movable/screen/move_intent
var/atom/movable/screen/module_store_icon
var/atom/movable/screen/combo/combo_display
// Elements used for action buttons
// -- the main clickable buttons
var/atom/movable/screen/button_palette/toggle_palette
var/atom/movable/screen/palette_scroll/down/palette_down
var/atom/movable/screen/palette_scroll/up/palette_up
/// the groups of actions, such as palette (previously normal) actions
var/datum/action_group/palette/palette_actions
/// action group for cult spell actions
var/datum/action_group/listed/cult/cult_actions
/// action group for expanded actions, the normal action set
var/datum/action_group/listed/listed_actions
/// A list of action buttons which aren't owned by any action group, and are just floating somewhere on the hud.
var/list/floating_actions
// the screen objects which are static
var/list/static_inventory = list()
/// the screen objects which can be hidden (your human items on the left)
var/list/toggleable_inventory = list()
/// the buttons that can be used via hotkeys
var/list/hotkeybuttons = list()
//the screen objects that display mob info (health, alien plasma, etc...)
var/list/infodisplay = list()
/// /atom/movable/screen/inventory objects, ordered by their slot ID.
var/list/inv_slots[ITEM_SLOT_AMOUNT]
var/list/atom/movable/screen/plane_master/plane_masters = list() // see "appearance_flags" in the ref, assoc list of "[plane]" = object
///Assoc list of controller groups, associated with key string group name with value of the plane master controller ref
var/list/atom/movable/plane_master_controller/plane_master_controllers = list()
///UI for screentips that appear when you mouse over things
var/atom/movable/screen/screentip/screentip_text
/mob/proc/create_mob_hud()
if(client && !hud_used)
if(!ispath(hud_type))
CRASH("Hud type must be a type, was instead [hud_type]!")
set_hud_used(new hud_type(src))
update_sight()
SEND_SIGNAL(src, COMSIG_MOB_HUD_CREATED)
/mob/proc/set_hud_used(datum/hud/new_hud)
hud_used = new_hud
new_hud.build_action_groups()
/datum/hud/proc/get_all_action_buttons()
var/list/all_action_buttons = list()
all_action_buttons += palette_actions.actions
all_action_buttons += listed_actions.actions
all_action_buttons += cult_actions.actions
return all_action_buttons
/datum/hud/New(mob/owner)
mymob = owner
toggle_palette = new()
toggle_palette.set_hud(src)
palette_down = new()
palette_down.set_hud(src)
palette_up = new()
palette_up.set_hud(src)
for(var/mytype in subtypesof(/atom/movable/screen/plane_master))
var/atom/movable/screen/plane_master/instance = new mytype()
plane_masters["[instance.plane]"] = instance
instance.backdrop(mymob)
for(var/mytype in subtypesof(/atom/movable/plane_master_controller))
var/atom/movable/plane_master_controller/controller_instance = new mytype(src)
plane_master_controllers[controller_instance.name] = controller_instance
screentip_text = new(null, src)
static_inventory += screentip_text
/datum/hud/Destroy()
if(mymob.hud_used == src)
mymob.hud_used = null
QDEL_NULL(toggle_palette)
QDEL_NULL(palette_down)
QDEL_NULL(palette_up)
QDEL_NULL(palette_actions)
QDEL_NULL(listed_actions)
QDEL_NULL(cult_actions)
QDEL_LIST_CONTENTS(floating_actions)
QDEL_NULL(module_store_icon)
QDEL_LIST_CONTENTS(static_inventory)
inv_slots.Cut()
action_intent = null
zone_select = null
move_intent = null
QDEL_LIST_CONTENTS(toggleable_inventory)
QDEL_LIST_CONTENTS(hotkeybuttons)
QDEL_LIST_CONTENTS(infodisplay)
//clear mob refs to screen objects
mymob.throw_icon = null
mymob.healths = null
mymob.healthdoll = null
mymob.staminas = null
mymob.pullin = null
mymob.nutrition_display = null
//clear the rest of our reload_fullscreen
lingchemdisplay = null
lingstingdisplay = null
blobpwrdisplay = null
alien_plasma_display = null
vampire_blood_display = null
nightvisionicon = null
QDEL_LIST_ASSOC_VAL(plane_masters)
QDEL_LIST_ASSOC_VAL(plane_master_controllers)
mymob = null
QDEL_NULL(screentip_text)
return ..()
/**
* Shows this hud's hud to some mob
*
* Arguments
* * version - denotes which style should be displayed. blank or 0 means "next version"
* * viewmob - what mob to show the hud to. Can be this hud's mob, can be another mob, can be null (will use this hud's mob if so)
*/
/datum/hud/proc/show_hud(version = 0, mob/viewmob)
if(!ismob(mymob))
return FALSE
var/mob/screenmob = viewmob || mymob
if(!screenmob.client)
return FALSE
screenmob.client.clear_screen()
screenmob.client.apply_clickcatcher()
var/display_hud_version = version
if(!display_hud_version) //If 0 or blank, display the next hud version
display_hud_version = hud_version + 1
if(display_hud_version > HUD_VERSIONS) //If the requested version number is greater than the available versions, reset back to the first version
display_hud_version = 1
switch(display_hud_version)
if(HUD_STYLE_STANDARD) //Default HUD
hud_shown = TRUE //Governs behavior of other procs
if(length(static_inventory))
screenmob.client.screen += static_inventory
if(length(toggleable_inventory) && screenmob.hud_used?.inventory_shown)
screenmob.client.screen += toggleable_inventory
if(length(hotkeybuttons) && !screenmob.hud_used?.hotkey_ui_hidden)
screenmob.client.screen += hotkeybuttons
if(length(infodisplay))
screenmob.client.screen += infodisplay
screenmob.client.screen += toggle_palette
if(action_intent)
action_intent.screen_loc = initial(action_intent.screen_loc) //Restore intent selection to the original position
if(HUD_STYLE_REDUCED) //Reduced HUD
hud_shown = FALSE //Governs behavior of other procs
if(length(static_inventory))
screenmob.client.screen -= static_inventory
if(length(toggleable_inventory))
screenmob.client.screen -= toggleable_inventory
if(length(hotkeybuttons))
screenmob.client.screen -= hotkeybuttons
if(length(infodisplay))
screenmob.client.screen += infodisplay
//These ones are a part of 'static_inventory', 'toggleable_inventory' or 'hotkeybuttons' but we want them to stay
if(inv_slots[ITEM_SLOT_2_INDEX(ITEM_SLOT_LEFT_HAND)])
screenmob.client.screen += inv_slots[ITEM_SLOT_2_INDEX(ITEM_SLOT_LEFT_HAND)] //we want the hands to be visible
if(inv_slots[ITEM_SLOT_2_INDEX(ITEM_SLOT_RIGHT_HAND)])
screenmob.client.screen += inv_slots[ITEM_SLOT_2_INDEX(ITEM_SLOT_RIGHT_HAND)] //we want the hands to be visible
if(action_intent)
screenmob.client.screen += action_intent //we want the intent switcher visible
action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
if(HUD_STYLE_NOHUD) //No HUD
hud_shown = FALSE //Governs behavior of other procs
if(length(static_inventory))
screenmob.client.screen -= static_inventory
if(length(toggleable_inventory))
screenmob.client.screen -= toggleable_inventory
if(length(hotkeybuttons))
screenmob.client.screen -= hotkeybuttons
if(length(infodisplay))
screenmob.client.screen -= infodisplay
if(HUD_STYLE_ACTIONHUD) //No HUD
hud_shown = TRUE //Governs behavior of other procs
if(static_inventory.len)
screenmob.client.screen -= static_inventory
if(toggleable_inventory.len)
screenmob.client.screen -= toggleable_inventory
if(infodisplay.len)
screenmob.client.screen -= infodisplay
hud_version = display_hud_version
persistent_inventory_update(screenmob)
screenmob.update_action_buttons(TRUE)
reorganize_alerts(screenmob)
screenmob.reload_fullscreen()
update_parallax_pref(screenmob)
if(!viewmob)
// working off of mymob
plane_masters_update()
for(var/M in mymob.observers)
show_hud(hud_version, M)
else if(viewmob.hud_used)
viewmob.hud_used.plane_masters_update()
viewmob.show_other_mob_action_buttons(mymob)
plane_masters_update()
return TRUE
/datum/hud/proc/plane_masters_update()
// Plane masters are always shown to OUR mob, never to observers
for(var/thing in plane_masters)
var/atom/movable/screen/plane_master/PM = plane_masters[thing]
PM.backdrop(mymob)
mymob.client?.screen += PM
/datum/hud/human/show_hud(version = 0, mob/viewmob)
. = ..()
if(!.)
return
var/mob/screenmob = viewmob || mymob
hidden_inventory_update(screenmob)
/datum/hud/robot/show_hud(version = 0, mob/viewmob)
. = ..()
if(!.)
return
update_robot_modules_display(viewmob)
/datum/hud/proc/hidden_inventory_update(mob/viewer)
return
/datum/hud/proc/persistent_inventory_update(mob/viewer)
return
/mob/proc/hide_hud()
if(HAS_TRAIT(src, TRAIT_KNOCKEDOUT) && isliving(src))
to_chat(src, "<span class='warning'>You can not change huds while asleep!</span>")
return
if(hud_used && client)
hud_used.show_hud() //Shows the next hud preset
to_chat(src, "<span class='notice'>Switched HUD mode. Press the key you just pressed to toggle the HUD mode again.</span>")
else
to_chat(src, "<span class='warning'>This mob type does not use a HUD.</span>")
/datum/hud/proc/update_locked_slots()
return
/datum/hud/proc/remove_vampire_hud()
static_inventory -= vampire_blood_display
QDEL_NULL(vampire_blood_display)