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* port minebots to basic mobs and add some behavior * remove unused define * update is_blocked_turf usage * fix radio, goldgrub, and armor upgrade * standardize blackboard names * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * lewc review * whoops * Apply suggestions from code review Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
144 lines
3.7 KiB
Plaintext
144 lines
3.7 KiB
Plaintext
/*
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Humans:
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Adds an exception for gloves, to allow special glove types like the ninja ones.
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Otherwise pretty standard.
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*/
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/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, params)
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// Special glove functions:
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// If the gloves do anything, have them return 1 to stop
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// normal attack_hand() here.
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var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
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if(proximity && istype(G) && G.Touch(A, 1))
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return
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if(HAS_TRAIT(src, TRAIT_HULK))
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if(proximity) //no telekinetic hulk attack
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if(A.attack_hulk(src))
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return
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if(buckled && isstructure(buckled))
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var/obj/structure/S = buckled
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if(S.prevents_buckled_mobs_attacking())
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return
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if(SEND_SIGNAL(A, COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY, src) & COMPONENT_CANCEL_ATTACK_CHAIN)
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return
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A.attack_hand(src, params)
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/atom/proc/attack_hand(mob/user as mob, params)
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if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
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return TRUE
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/*
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/mob/living/carbon/human/RestrainedClickOn(atom/A) -- Handled by carbons
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return
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*/
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/mob/living/carbon/RestrainedClickOn(atom/A)
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return 0
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/mob/living/carbon/human/RangedAttack(atom/A, params)
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. = ..()
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if(.)
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return
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if(gloves)
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var/obj/item/clothing/gloves/G = gloves
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if(istype(G) && G.Touch(A, 0)) // for magic gloves
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return
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if(HAS_TRAIT(src, TRAIT_LASEREYES) && a_intent == INTENT_HARM)
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LaserEyes(A)
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if(HAS_TRAIT(src, TRAIT_TELEKINESIS) && telekinesis_range_check(src, A))
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A.attack_tk(src)
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if(isturf(A) && get_dist(src, A) <= 1)
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Move_Pulled(A)
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/*
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Animals & All Unspecified
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*/
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/mob/living/UnarmedAttack(atom/target, proximity_flag, modifiers)
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var/sigreturn = SEND_SIGNAL(src, COMSIG_LIVING_UNARMED_ATTACK, target, proximity_flag, modifiers)
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if(sigreturn & COMPONENT_CANCEL_ATTACK_CHAIN)
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return TRUE
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if(sigreturn & COMPONENT_SKIP_ATTACK)
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return FALSE
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resolve_unarmed_attack(target, modifiers)
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return TRUE
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/mob/living/simple_animal/hostile/UnarmedAttack(atom/A)
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target = A
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AttackingTarget()
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/mob/living/proc/resolve_unarmed_attack(atom/attack_target, list/modifiers)
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attack_target.attack_animal(src, modifiers)
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/atom/proc/attack_animal(mob/user)
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SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_ANIMAL, user)
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///When a basic mob attacks something, either by AI or user.
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/atom/proc/attack_basic_mob(mob/user, list/modifiers)
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SHOULD_CALL_PARENT(TRUE)
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if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_BASIC_MOB, user) & COMPONENT_BASIC_ATTACK_CANCEL_CHAIN)
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return
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return handle_basic_attack(user, modifiers) //return value of attack animal, this is how much damage was dealt to the attacked thing
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///This exists so stuff can override the default call of attack_animal for attack_basic_mob
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///Remove this when simple animals are removed and everything can be handled on attack basic mob.
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/atom/proc/handle_basic_attack(user, modifiers)
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return attack_animal(user, modifiers)
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/mob/living/RestrainedClickOn(atom/A)
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return
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/*
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Aliens
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Defaults to same as monkey in most places
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*/
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/mob/living/carbon/alien/UnarmedAttack(atom/A)
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A.attack_alien(src)
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/atom/proc/attack_alien(mob/living/carbon/alien/user)
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attack_hand(user)
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/mob/living/carbon/alien/RestrainedClickOn(atom/A)
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return
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// Babby aliens
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/mob/living/carbon/alien/larva/UnarmedAttack(atom/A)
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A.attack_larva(src)
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/atom/proc/attack_larva(mob/user)
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return
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/*
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Slimes
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Nothing happening here
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*/
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/mob/living/simple_animal/slime/UnarmedAttack(atom/A)
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A.attack_slime(src)
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/atom/proc/attack_slime(mob/user)
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return
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/mob/living/simple_animal/slime/RestrainedClickOn(atom/A)
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return
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/*
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New Players:
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Have no reason to click on anything at all.
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*/
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/mob/new_player/ClickOn()
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return
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/mob/new_player/can_use_clickbinds()
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return FALSE
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// pAIs are not intended to interact with anything in the world
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/mob/living/silicon/pai/UnarmedAttack(atom/A)
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return
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