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* temporary wip * the rest of the fucking owl * Replaces Nodupes with FPTP, and wensday * ok you are still a little stupid * c-c-c-changes * Create 60-61.sql * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> * woe up to date apon thee * make that up to date * contras changes! * thanks contra! * Update code/__DEFINES/misc_defines.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> * last thing --------- Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
115 lines
4.7 KiB
Plaintext
115 lines
4.7 KiB
Plaintext
SUBSYSTEM_DEF(maprotate)
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name = "Maprotate"
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flags = SS_NO_FIRE
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var/rotation_mode = MAPROTATION_MODE_NORMAL_VOTE
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var/setup_done = FALSE
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// Debugging purposes. Im not having people change this on the fly.
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/datum/controller/subsystem/maprotate/vv_edit_var(var_name, var_value)
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if(((var_name == "rotation_mode") || (var_name == "setup_done")) && !check_rights(R_MAINTAINER))
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return FALSE
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. = ..()
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/datum/controller/subsystem/maprotate/Initialize()
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if(!SSdbcore.IsConnected())
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return
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// Make a quick list for number to date lookups
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var/list/days = list("Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday")
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// Make a map of rotation modes to descriptions
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var/list/rotation_descs = list()
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rotation_descs[MAPROTATION_MODE_NORMAL_VOTE] = "there is normal map voting."
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rotation_descs[MAPROTATION_MODE_NO_DUPLICATES] = "map votes will not include the current map."
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rotation_descs[MAPROTATION_MODE_FULL_RANDOM] = "the map for next round is randomised."
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rotation_descs[MAPROTATION_MODE_HYBRID_FPTP_NO_DUPLICATES] = "the map for next round is weighted off your preferences and past maps"
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// Yes. I am using the DB server to get a numerical weekday
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// 0 = Monday
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// 1 = Tuesday
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// 2 = Wednesday
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// 3 = Thursday
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// 4 = Friday
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// 5 = Saturday
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// 6 = Sunday
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var/datum/db_query/dbq = SSdbcore.NewQuery("SELECT WEEKDAY(NOW()) AS d")
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if(!dbq.warn_execute())
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log_startup_progress("Somehow, we failed to extract a numerical day from the DB. ?????????????")
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return
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var/day_index = 0
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// Were gonna increase the DB value by 1 so we have 1-7, therefore we can use 0 as fail
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if(dbq.NextRow())
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day_index = text2num(dbq.item[1]) + 1
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qdel(dbq)
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if(!day_index)
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log_startup_progress("Somehow, we failed to extract a valid numerical day from the DB. ?????????????")
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return
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// String interpolation is faster than num2text() for some reason
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var/dindex_str = "[day_index]"
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// Special is defined for this day
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if(dindex_str in GLOB.configuration.vote.map_vote_day_types)
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var/vote_type = GLOB.configuration.vote.map_vote_day_types[dindex_str]
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// We have an index, but is it valid
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if(vote_type in list(MAPROTATION_MODE_NORMAL_VOTE, MAPROTATION_MODE_NO_DUPLICATES, MAPROTATION_MODE_FULL_RANDOM, MAPROTATION_MODE_HYBRID_FPTP_NO_DUPLICATES))
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log_startup_progress("It is [days[day_index]], which means [rotation_descs[vote_type]]")
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rotation_mode = vote_type
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setup_done = TRUE
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// Its not valid
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else
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log_startup_progress("The defined rotation mode for this day is invalid. Please inform AA.")
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// No special defined for this day
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else
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log_startup_progress("There is no special rotation defined for this day")
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/datum/controller/subsystem/maprotate/proc/decide_next_map()
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var/list/potential_maps = list()
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for(var/x in subtypesof(/datum/map))
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var/datum/map/M = x
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if(!initial(M.voteable))
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continue
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// And of course, if the current map is the same
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if(istype(SSmapping.map_datum, M))
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continue
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// Or the map from last round
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if(istype(SSmapping.last_map, M))
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continue
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potential_maps[M] = 0
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// We now have 3 maps. We then pick your highest priority map in the list. Does this mean votes 4 and 5 don't matter? Yeah, with this current system only your top 3 votes will ever be used. 4 and 5 are good info to know however!
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for(var/client/user_client in GLOB.clients)
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for(var/preferred_text as anything in user_client.prefs.map_vote_pref_json) // stored as a list of text
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var/datum/map/preferred_map = text2path(preferred_text)
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if(isnull(preferred_map)) // this map datum doesn't exist!!
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continue
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if(preferred_map in potential_maps)
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potential_maps[preferred_map]++
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break
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var/list/returned_text = list("Map Preference Vote Results:")
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var/list/pickable_maps = list()
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for(var/possible_next_map in potential_maps)
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var/votes = potential_maps[possible_next_map]
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var/percentage_text = ""
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if(votes > 0)
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var/actual_percentage = round((votes / length(GLOB.clients)) * 100, 0.1) // Note: Some players will not have this filled out. Too bad.
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percentage_text += "[add_lspace(actual_percentage, 5 - length("[actual_percentage]"))]%"
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pickable_maps[possible_next_map] = votes
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returned_text += "[percentage_text] | <b>[possible_next_map]</b>: [potential_maps[possible_next_map]]"
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if(!length(pickable_maps))
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pickable_maps = potential_maps // potential_maps should probably be renamed to `available_maps` or `voteable_maps`
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var/datum/map/winner = pickweight(pickable_maps) // Even if no one votes, pickweight will pick from them evenly. This means a map with zero votes *can* be chosen
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to_chat(world, "[returned_text.Join("\n")]")
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SSmapping.next_map = new winner
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to_chat(world, "<span class='interface'>Map for next round: [SSmapping.next_map.fluff_name] ([SSmapping.next_map.technical_name])</span>")
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