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Paradise/code/datums/ai/basic_mobs/basic_subtrees/find_food.dm
warriorstar-orion c820499f90 Basic mobs core implementation and cow migration. (#28667)
* Basic mobs core implementation and cow migration.

* fix whitespace

* uncomfortable fix for null weirdness

* update updatepaths script number

* lewc review 1

* fix delta

* Update code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-04-05 11:35:42 +00:00

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/// Similar to finding a target but looks for food types in the blackboard.
/datum/ai_planning_subtree/find_food
/// Behavior we use to find the food
var/datum/ai_behavior/finding_behavior = /datum/ai_behavior/find_and_set/in_list
/// Key of foods list
var/food_list_key = BB_BASIC_FOODS
/// Key where we store our food
var/found_food_key = BB_TARGET_FOOD
/// Key holding any emotes we play after eating food
var/emotes_blackboard_list = BB_EAT_EMOTES
/// Key where we store our search range
var/search_range = BB_SEARCH_RANGE
/datum/ai_planning_subtree/find_food/select_behaviors(datum/ai_controller/controller, seconds_per_tick)
var/list/foods_list = controller.blackboard[food_list_key]
if(!length(foods_list))
CRASH("the types of food has not been supplied in the [food_list_key] key!")
if(controller.blackboard[BB_NEXT_FOOD_EAT] > world.time)
return
if(!controller.blackboard_key_exists(found_food_key))
controller.queue_behavior(finding_behavior, found_food_key, foods_list, controller.blackboard[BB_SEARCH_RANGE])
return
controller.queue_behavior(/datum/ai_behavior/interact_with_target/eat_food, found_food_key, emotes_blackboard_list)
return SUBTREE_RETURN_FINISH_PLANNING
/datum/ai_behavior/interact_with_target/eat_food
/// default list of actions we take after eating
var/list/food_actions = list(
"eats up happily!",
"chomps with glee!",
)
/datum/ai_behavior/interact_with_target/eat_food/perform(seconds_per_tick, datum/ai_controller/controller, target_key, emotes_blackboard_list)
. = ..()
if(. & AI_BEHAVIOR_FAILED)
return
var/list/emotes_to_pick = controller.blackboard[emotes_blackboard_list] || food_actions
if(!length(emotes_to_pick))
return
var/mob/living/living_pawn = controller.pawn
living_pawn.custom_emote(EMOTE_VISIBLE, pick(emotes_to_pick))