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Paradise/code/datums/ai/basic_mobs/basic_subtrees/mine_walls.dm
warriorstar-orion e63415a483 port minebots to basic mobs and add some behavior (#29319)
* port minebots to basic mobs and add some behavior

* remove unused define

* update is_blocked_turf usage

* fix radio, goldgrub, and armor upgrade

* standardize blackboard names

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* whoops

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-06-13 19:48:40 +00:00

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/datum/ai_behavior/find_mineral_wall
/datum/ai_behavior/find_mineral_wall/perform(seconds_per_tick, datum/ai_controller/controller, found_wall_key)
var/mob/living_pawn = controller.pawn
for(var/turf/simulated/mineral/potential_wall in oview(9, living_pawn))
if(!check_if_mineable(controller, potential_wall)) // check if its surrounded by walls
continue
controller.set_blackboard_key(found_wall_key, potential_wall) // closest wall first!
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_FAILED
/// Check to see if we can get to and mine the turf the mineral is in
/datum/ai_behavior/find_mineral_wall/proc/check_if_mineable(datum/ai_controller/controller, turf/target_wall)
var/mob/living/source = controller.pawn
var/direction_to_turf = get_dir(target_wall, source)
if(!IS_DIR_DIAGONAL(direction_to_turf))
return TRUE
var/list/directions_to_check = list()
for(var/direction_check in GLOB.cardinal)
if(direction_check & direction_to_turf)
directions_to_check += direction_check
for(var/direction in directions_to_check)
var/turf/test_turf = get_step(target_wall, direction)
if(isnull(test_turf))
continue
if(!test_turf.is_blocked_turf(source_atom = source))
return TRUE
return FALSE