mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-08 08:31:53 +00:00
171 lines
4.3 KiB
Plaintext
171 lines
4.3 KiB
Plaintext
|
|
//////////////////////////////////////
|
|
// Driver Button //
|
|
//////////////////////////////////////
|
|
|
|
/obj/machinery/driver_button
|
|
name = "mass driver button"
|
|
desc = "A remote control switch for a mass driver."
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "launcherbtt"
|
|
anchored = TRUE
|
|
armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 10, rad = 100, fire = 90, acid = 70)
|
|
idle_power_consumption = 2
|
|
active_power_consumption = 4
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
|
/// ID tag of the driver to hook to
|
|
var/id_tag = "default"
|
|
/// Are we active?
|
|
var/active = FALSE
|
|
/// Range of drivers + blast doors to hit
|
|
var/range = 7
|
|
|
|
/obj/machinery/button/indestructible
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
|
|
/obj/machinery/driver_button/Initialize(mapload, place_dir)
|
|
. = ..()
|
|
switch(place_dir)
|
|
if(NORTH)
|
|
pixel_y = 25
|
|
if(SOUTH)
|
|
pixel_y = -25
|
|
if(EAST)
|
|
pixel_x = 25
|
|
if(WEST)
|
|
pixel_x = -25
|
|
|
|
/obj/machinery/driver_button/attack_ai(mob/user)
|
|
attack_hand(user)
|
|
|
|
/obj/machinery/driver_button/attack_ghost(mob/user)
|
|
if(user.can_advanced_admin_interact())
|
|
attack_hand(user)
|
|
|
|
/obj/machinery/driver_button/wrench_act(mob/user, obj/item/I)
|
|
. = TRUE
|
|
|
|
if(!I.tool_use_check(user, 0))
|
|
return
|
|
|
|
user.visible_message("<span class='notice'>[user] starts unwrenching [src] from the wall...</span>", "<span class='notice'>You are unwrenching [src] from the wall...</span>", "<span class='warning'>You hear ratcheting.</span>")
|
|
if(!I.use_tool(src, user, 3 SECONDS, volume = I.tool_volume))
|
|
return
|
|
|
|
WRENCH_UNANCHOR_WALL_MESSAGE
|
|
new/obj/item/mounted/frame/driver_button(get_turf(src))
|
|
qdel(src)
|
|
|
|
/obj/machinery/driver_button/attack_hand(mob/user)
|
|
if(stat & (NOPOWER|BROKEN))
|
|
return
|
|
|
|
if(active)
|
|
return
|
|
|
|
add_fingerprint(user)
|
|
|
|
use_power(5)
|
|
|
|
// Start us off
|
|
launch_sequence()
|
|
|
|
/obj/machinery/driver_button/proc/launch_sequence()
|
|
active = TRUE
|
|
icon_state = "launcheract"
|
|
|
|
// Time sequence
|
|
// OPEN DOORS
|
|
// Wait 2 seconds
|
|
// LAUNCH
|
|
// Wait 5 seconds
|
|
// CLOSE
|
|
// Then make not active
|
|
|
|
for(var/obj/machinery/door/poddoor/M in range(src, range))
|
|
if(M.id_tag == id_tag && !M.protected)
|
|
INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/door, open))
|
|
|
|
// 2 seconds after previous invocation
|
|
|
|
for(var/obj/machinery/mass_driver/M in range(src, range))
|
|
if(M.id_tag == id_tag)
|
|
addtimer(CALLBACK(M, TYPE_PROC_REF(/obj/machinery/mass_driver, drive)), 2 SECONDS)
|
|
|
|
// We want this 5 seconds after open, so the delay is 7 seconds from this proc
|
|
|
|
for(var/obj/machinery/door/poddoor/M in range(src, range))
|
|
if(M.id_tag == id_tag && !M.protected)
|
|
addtimer(CALLBACK(M, TYPE_PROC_REF(/obj/machinery/door, close)), 7 SECONDS)
|
|
|
|
// And rearm us
|
|
addtimer(CALLBACK(src, PROC_REF(rearm)), 7 SECONDS)
|
|
|
|
/obj/machinery/driver_button/proc/rearm()
|
|
icon_state = "launcherbtt"
|
|
active = FALSE
|
|
|
|
/obj/machinery/driver_button/multitool_act(mob/user, obj/item/I)
|
|
. = TRUE
|
|
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
|
return
|
|
|
|
if(!Adjacent(user))
|
|
return
|
|
|
|
var/new_tag = clean_input("Enter a new ID tag", "ID Tag", id_tag, user)
|
|
|
|
if(new_tag && Adjacent(user))
|
|
id_tag = new_tag
|
|
|
|
|
|
//////////////////////////////////////
|
|
// Ignition Switch //
|
|
//////////////////////////////////////
|
|
|
|
/obj/machinery/ignition_switch
|
|
name = "ignition switch"
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "launcherbtt"
|
|
desc = "A remote control switch for a mounted igniter."
|
|
var/id = null
|
|
var/active = FALSE
|
|
anchored = TRUE
|
|
idle_power_consumption = 2
|
|
active_power_consumption = 4
|
|
|
|
/obj/machinery/ignition_switch/attack_ai(mob/user)
|
|
return attack_hand(user)
|
|
|
|
/obj/machinery/ignition_switch/attack_ghost(mob/user)
|
|
if(user.can_advanced_admin_interact())
|
|
return attack_hand(user)
|
|
|
|
/obj/machinery/ignition_switch/attack_hand(mob/user)
|
|
if(stat & (NOPOWER|BROKEN))
|
|
return
|
|
|
|
if(active)
|
|
return
|
|
|
|
use_power(5)
|
|
|
|
active = TRUE
|
|
icon_state = "launcheract"
|
|
|
|
for(var/obj/machinery/sparker/M in SSmachines.get_by_type(/obj/machinery/sparker))
|
|
if(M.id == id)
|
|
INVOKE_ASYNC(M, TYPE_PROC_REF(/obj/machinery/sparker, spark))
|
|
|
|
for(var/obj/machinery/igniter/M in SSmachines.get_by_type(/obj/machinery/igniter))
|
|
if(M.id == id)
|
|
use_power(50)
|
|
M.on = !M.on
|
|
M.icon_state = "igniter[M.on]"
|
|
|
|
addtimer(CALLBACK(src, PROC_REF(rearm)), 5 SECONDS)
|
|
|
|
/obj/machinery/ignition_switch/proc/rearm()
|
|
icon_state = "launcherbtt"
|
|
active = FALSE
|