Files
Paradise/code/game/machinery/quantum_pad.dm
CRUNCH b404a985ab Expands the Farragus Quantum Network (#29650)
* Update cerestation.dmm

* TELEPORTATION!!!!!

* Update cerestation.dmm

* Update cerestation.dmm

* prototype telepad network

* Update cerestation.dmm

* e

* Update teleporter.dm

* Update teleporter.dm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update teleporter.dm

* I fucking hate teleporter code

* Update cerestation.dmm

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-07-23 18:30:29 +00:00

201 lines
6.2 KiB
Plaintext

#define QPAD_ANIM_WINDUP 0.8 SECONDS
#define QPAD_ANIM_COOLDOWN 0.7 SECONDS
/obj/machinery/quantumpad
name = "quantum pad"
desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads."
icon = 'icons/obj/telescience.dmi'
icon_state = "qpad-idle"
anchored = TRUE
idle_power_consumption = 200
active_power_consumption = 5000
var/teleport_cooldown = 400 //30 seconds base due to base parts
var/teleport_speed = 50
var/last_teleport //to handle the cooldown
// Is the pad currently doing a teleportation?
var/teleporting = FALSE
// Power consumption multiplier.
var/power_efficiency = 1
// The pad this quantum pad will teleport to.
var/obj/machinery/quantumpad/linked_pad = null
// Pre-linked pad target, for mapped-in quantum pads.
var/preset_target = null
/obj/machinery/quantumpad/Initialize(mapload)
. = ..()
PopulateParts()
/obj/machinery/quantumpad/proc/PopulateParts()
component_parts = list()
component_parts += new /obj/item/circuitboard/quantumpad(null)
component_parts += new /obj/item/stack/ore/bluespace_crystal/artificial(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new /obj/item/stock_parts/manipulator(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
RefreshParts()
/obj/machinery/quantumpad/Destroy()
linked_pad = null
return ..()
/obj/machinery/quantumpad/RefreshParts()
var/E = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
E += C.rating
power_efficiency = E
E = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
E += M.rating
teleport_speed = initial(teleport_speed)
teleport_speed -= (E*10)
teleport_cooldown = initial(teleport_cooldown)
teleport_cooldown -= (E * 100)
/obj/machinery/quantumpad/crowbar_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_deconstruction_crowbar(user, I)
/obj/machinery/quantumpad/multitool_act(mob/user, obj/item/I)
if(!preset_target)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(!I.multitool_check_buffer(user))
return
var/obj/item/multitool/M = I
if(panel_open)
M.set_multitool_buffer(user, src)
else
linked_pad = M.buffer
to_chat(user, "<span class='notice'>You link [src] to the one in [I]'s buffer.</span>")
else
to_chat(user, "<span class='notice'>[src]'s target cannot be modified!</span>")
/obj/machinery/quantumpad/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_deconstruction_screwdriver(user, "pad-idle-o", "qpad-idle", I)
/obj/machinery/quantumpad/proc/check_usable(mob/user)
. = FALSE
if(panel_open)
to_chat(user, "<span class='warning'>The panel must be closed before operating this machine!</span>")
return
if(!linked_pad || QDELETED(linked_pad))
to_chat(user, "<span class='warning'>There is no linked pad!</span>")
return
if(world.time < last_teleport + teleport_cooldown)
to_chat(user, "<span class='warning'>[src] is recharging power. Please wait [round((last_teleport + teleport_cooldown - world.time) / 10)] seconds.</span>")
return
if(teleporting)
to_chat(user, "<span class='warning'>[src] is charging up. Please wait.</span>")
return
if(linked_pad.teleporting)
to_chat(user, "<span class='warning'>Linked pad is busy. Please wait.</span>")
return
if(linked_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Linked pad is not responding to ping.</span>")
return
return TRUE
/obj/machinery/quantumpad/attack_hand(mob/user)
if(is_ai(user))
return
if(!check_usable(user))
return
add_fingerprint(user)
doteleport(user)
/obj/machinery/quantumpad/attack_ai(mob/user)
if(isrobot(user))
return attack_hand(user)
var/mob/living/silicon/ai/AI = user
if(!istype(AI))
return
if(AI.eyeobj.loc != loc)
AI.eyeobj.set_loc(get_turf(loc))
return
if(!check_usable(user))
return
var/turf/T = get_turf(linked_pad)
if(GLOB.cameranet && GLOB.cameranet.check_turf_vis(T))
AI.eyeobj.set_loc(T)
else
to_chat(user, "<span class='warning'>Linked pad is not on or near any active cameras on the station.</span>")
/obj/machinery/quantumpad/attack_ghost(mob/dead/observer/ghost)
if(!QDELETED(linked_pad))
ghost.forceMove(get_turf(linked_pad))
/obj/machinery/quantumpad/proc/precharge()
layer = HIGH_OBJ_LAYER
linked_pad.layer = HIGH_OBJ_LAYER
flick("qpad-beam", src)
flick("qpad-beam", linked_pad)
addtimer(CALLBACK(src, PROC_REF(finish_teleport)), max((teleport_speed + QPAD_ANIM_COOLDOWN), 1))
/obj/machinery/quantumpad/proc/finish_teleport()
if(!teleporting)
layer = BELOW_OBJ_LAYER
linked_pad.layer = BELOW_OBJ_LAYER
/obj/machinery/quantumpad/proc/doteleport(mob/user)
if(linked_pad)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
teleporting = TRUE
src.icon_state = "qpad-charge"
linked_pad.icon_state = "qpad-charge"
addtimer(CALLBACK(src, PROC_REF(precharge)), max((teleport_speed - QPAD_ANIM_WINDUP), 1))
addtimer(CALLBACK(src, PROC_REF(process_teleport)), teleport_speed)
/obj/machinery/quantumpad/proc/process_teleport(mob/user)
if(!src || QDELETED(src))
teleporting = FALSE
return
if(stat & NOPOWER)
to_chat(user, "<span class='warning'>[src] is unpowered!</span>")
teleporting = FALSE
return
if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
teleporting = FALSE
return
teleporting = FALSE
last_teleport = world.time
// use a lot of power
use_power(10000 / power_efficiency)
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, TRUE)
playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, TRUE)
var/tele_success = TRUE
for(var/atom/movable/ROI in get_turf(src))
// if is anchored, don't let through
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
else
continue
else if(!isobserver(ROI))
continue
tele_success = do_teleport(ROI, get_turf(linked_pad), do_effect = FALSE)
if(!tele_success)
to_chat(user, "<span class='warning'>Teleport failed due to bluespace interference.</span>")
src.icon_state = "qpad-idle"
linked_pad.icon_state = "qpad-idle"
#undef QPAD_ANIM_WINDUP
#undef QPAD_ANIM_COOLDOWN