mirror of
https://github.com/ParadiseSS13/Paradise.git
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120 lines
3.4 KiB
Plaintext
120 lines
3.4 KiB
Plaintext
//separate dm since hydro is getting bloated already
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/obj/structure/glowshroom
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name = "glowshroom"
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desc = "Mycena Bregprox, a species of mushroom that glows in the dark."
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anchored = TRUE
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowshroomf"
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base_icon_state = "glowshroom" //replaced in New
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layer = ABOVE_NORMAL_TURF_LAYER
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max_integrity = 30
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cares_about_temperature = TRUE
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var/floor = 0
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var/obj/item/seeds/myseed = /obj/item/seeds/glowshroom
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/obj/structure/glowshroom/extinguish_light(force = FALSE)
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visible_message("<span class='warning'>[src] withers away!</span>")
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qdel(src)
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/obj/structure/glowshroom/glowcap
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name = "glowcap"
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desc = "Mycena Ruthenia, a species of mushroom that, while it does glow in the dark, is not actually bioluminescent."
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icon_state = "glowcapf"
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base_icon_state = "glowcap"
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myseed = /obj/item/seeds/glowshroom/glowcap
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/obj/structure/glowshroom/shadowshroom
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name = "shadowshroom"
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desc = "Mycena Umbra, a species of mushroom that emits shadow instead of light."
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icon_state = "shadowshroomf"
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base_icon_state = "shadowshroom"
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myseed = /obj/item/seeds/glowshroom/shadowshroom
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/obj/structure/glowshroom/shadowshroom/extinguish_light(force = FALSE)
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return
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/obj/structure/glowshroom/Destroy()
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QDEL_NULL(myseed)
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return ..()
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/obj/structure/glowshroom/New(loc, obj/item/seeds/newseed, mutate_stats)
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..()
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if(newseed)
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myseed = newseed.Copy()
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myseed.forceMove(src)
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else
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myseed = new myseed(src)
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if(mutate_stats) //baby mushrooms have different stats :3
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myseed.adjust_potency(rand(-3,6))
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myseed.adjust_yield(rand(-1,2))
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myseed.adjust_production(rand(-3,6))
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myseed.adjust_endurance(rand(-3,6))
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obj_integrity = myseed.endurance
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max_integrity = myseed.endurance
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if(myseed.get_gene(/datum/plant_gene/trait/glow))
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var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
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set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color)
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setDir(CalcDir())
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if(!floor)
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switch(dir) //offset to make it be on the wall rather than on the floor
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if(NORTH)
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pixel_y = 32
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if(SOUTH)
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pixel_y = -32
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if(EAST)
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pixel_x = 32
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if(WEST)
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pixel_x = -32
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icon_state = "[base_icon_state][rand(1,3)]"
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else //if on the floor, glowshroom on-floor sprite
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icon_state = "[base_icon_state]f"
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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for(var/wallDir in GLOB.cardinal)
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var/turf/newTurf = get_step(location,wallDir)
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if(newTurf.density)
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direction |= wallDir
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for(var/obj/structure/glowshroom/shroom in location)
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if(shroom == src)
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continue
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if(shroom.floor) //special
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direction &= ~16
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else
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direction &= ~shroom.dir
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var/list/dirList = list()
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for(var/i=1,i<=16,i <<= 1)
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if(direction & i)
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dirList += i
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if(length(dirList))
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var/newDir = pick(dirList)
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if(newDir == 16)
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floor = 1
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newDir = 1
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return newDir
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floor = 1
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return 1
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/obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN && damage_amount)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/glowshroom/temperature_expose(exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature > 300)
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take_damage(5, BURN, 0, 0)
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/obj/structure/glowshroom/acid_act(acidpwr, acid_volume)
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. = 1
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visible_message("<span class='danger'>[src] melts away!</span>")
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var/obj/effect/decal/cleanable/molten_object/I = new (get_turf(src))
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I.desc = "Looks like this was \an [src] some time ago."
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qdel(src)
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