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Paradise/code/game/objects/effects/spawners/bombspawner.dm
2025-07-27 20:52:39 +00:00

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/obj/effect/spawner/newbomb
name = "bomb"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x"
var/btype = 0 // 0=radio, 1=prox, 2=time
var/btemp1 = 1500
var/btemp2 = 1000 // tank temperatures
/obj/effect/spawner/newbomb/timer
btype = 2
/obj/effect/spawner/newbomb/timer/syndicate
btemp1 = 150
btemp2 = 20
/obj/effect/spawner/newbomb/proximity
btype = 1
/obj/effect/spawner/newbomb/radio
/obj/effect/spawner/newbomb/New()
..()
var/obj/item/transfer_valve/V = new(src.loc)
var/obj/item/tank/internals/plasma/PT = new(V)
var/obj/item/tank/internals/oxygen/OT = new(V)
V.tank_one = PT
V.tank_two = OT
PT.master = V
OT.master = V
PT.air_contents.set_temperature(btemp1 + T0C)
OT.air_contents.set_temperature(btemp2 + T0C)
var/obj/item/assembly/S
switch(src.btype)
// radio
if(0)
S = new/obj/item/assembly/signaler(V)
// proximity
if(1)
S = new/obj/item/assembly/prox_sensor(V)
// timer
if(2)
S = new/obj/item/assembly/timer(V)
V.attached_device = S
S.holder = V
S.toggle_secure()
V.update_icon()
qdel(src)