mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-04-28 19:12:21 +01:00
409 lines
14 KiB
Plaintext
409 lines
14 KiB
Plaintext
/datum/spawn_pool/spaceloot
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available_points = 1700
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/obj/effect/spawner/random/pool/spaceloot
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spawn_pool = /datum/spawn_pool/spaceloot
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record_spawn = TRUE
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/obj/effect/spawner/random/pool/spaceloot/record_item(type_path_to_make)
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if(ispath(type_path_to_make, /obj/effect))
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return
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SSblackbox.record_feedback("tally", "space_loot_spawns", 1, "[type_path_to_make]")
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/obj/effect/spawner/random/pool/spaceloot/dvorak_core_table
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point_value = 100
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guaranteed = TRUE
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loot = list(
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/obj/item/rcd/combat,
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/obj/item/gun/medbeam,
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/obj/item/gun/energy/wormhole_projector,
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/obj/item/storage/box/syndie_kit/oops_all_extraction_flares,
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)
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/obj/effect/spawner/random/pool/spaceloot/dvorak_emp_loot
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point_value = 35
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guaranteed = TRUE
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loot = list(
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/obj/item/grenade/empgrenade = 8,
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/obj/item/gun/energy/ionrifle/carbine = 1,
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/obj/item/gun/energy/ionrifle = 1,
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)
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/obj/effect/spawner/random/pool/spaceloot/dvorak_displaycase
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point_value = 100
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guaranteed = TRUE
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loot = list(/obj/structure/displaycase/dvoraks_treat)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/common
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name = "syndicate depot loot, common"
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point_value = 10
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loot = list(
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// Loot schema: costumes, toys, useless gimmick items
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/clothing/shoes/magboots/syndie,
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/obj/item/clothing/suit/jacket/bomber/syndicate,
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/obj/item/clothing/suit/storage/iaa/blackjacket/armored,
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/obj/item/clothing/under/syndicate/combat,
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/obj/item/clothing/under/syndicate/sniper,
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/obj/item/coin/antagtoken/syndicate,
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/obj/item/deck/cards/syndicate,
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/obj/item/lighter/zippo/gonzofist,
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/obj/item/soap/syndie,
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/obj/item/stamp/chameleon,
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/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
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/obj/item/storage/toolbox/syndicate,
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/obj/item/suppressor,
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/obj/item/toy/syndicateballoon,
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/obj/item/ai_upgrade/expanded_storage,
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/obj/item/ai_upgrade/expanded_network,
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/obj/item/ai_upgrade/expanded_tank,
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/obj/item/ai_upgrade/expanded_fabricator,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/common/depot
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spawn_inside = /obj/structure/closet/secure_closet/depot
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spawn_loot_chance = 40
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loot = list(
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// Loot schema: costumes, toys, useless gimmick items
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/clothing/shoes/magboots/syndie,
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/obj/item/clothing/suit/jacket/bomber/syndicate,
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/obj/item/clothing/suit/storage/iaa/blackjacket/armored,
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/obj/item/clothing/under/syndicate/combat,
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/obj/item/clothing/under/syndicate/sniper,
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/obj/item/coin/antagtoken/syndicate,
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/obj/item/deck/cards/syndicate,
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/obj/item/lighter/zippo/gonzofist,
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/obj/item/soap/syndie,
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/obj/item/stamp/chameleon,
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/obj/item/storage/fancy/cigarettes/cigpack_syndicate,
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/obj/item/storage/toolbox/syndicate,
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/obj/item/suppressor,
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/obj/item/toy/syndicateballoon,
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// only in depot for common-tier
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/obj/item/storage/secure/briefcase/syndie,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/stetchkin
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name = "syndicate depot loot, 80% stetchkin"
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icon_state = "stetchkin"
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spawn_loot_chance = 80
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point_value = 25
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loot = list(/obj/item/gun/projectile/automatic/pistol)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/rare
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name = "syndicate depot loot, rare"
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icon_state = "doubleloot"
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point_value = 45
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// Basic stealth, utility and environmental gear.
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loot = list(
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/obj/item/ammo_box/magazine/m10mm,
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/obj/item/clothing/gloves/color/black/thief,
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/obj/item/clothing/shoes/chameleon/noslip,
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/obj/item/clothing/under/syndicate/silicon_cham,
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/obj/item/clothing/mask/chameleon/voice_change,
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/obj/item/flash/cameraflash,
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/obj/item/gun/projectile/automatic/toy/pistol/riot,
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/obj/item/lighter/zippo/gonzofist,
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/obj/item/mod/module/chameleon,
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/obj/item/mod/module/holster/hidden,
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/obj/item/mod/module/noslip,
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/obj/item/mod/module/visor/night,
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/obj/item/mod/module/plate_compression,
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/obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen,
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/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium,
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/obj/item/stack/sheet/mineral/gold/twenty,
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/obj/item/stack/sheet/mineral/plasma/twenty,
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/obj/item/stack/sheet/mineral/silver/twenty,
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/obj/item/stack/sheet/mineral/uranium/twenty,
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/obj/item/stamp/chameleon,
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/obj/item/storage/backpack/duffel/syndie/med/surgery,
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/obj/item/storage/backpack/satchel_flat,
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/obj/item/storage/belt/military,
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/obj/item/storage/box/syndie_kit/camera_bug,
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/obj/item/storage/box/syndie_kit/chameleon,
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/obj/item/storage/box/syndie_kit/space,
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// common -> rare-tier for ruins
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/obj/item/storage/secure/briefcase/syndie,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/rare/depot
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spawn_inside = /obj/structure/closet/secure_closet/depot
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spawn_loot_chance = 40
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loot = list(
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/obj/item/ammo_box/magazine/m10mm,
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/obj/item/clothing/gloves/color/black/thief,
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/obj/item/clothing/shoes/chameleon/noslip,
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/obj/item/clothing/under/syndicate/silicon_cham,
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/obj/item/clothing/mask/chameleon/voice_change,
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/obj/item/flash/cameraflash,
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/obj/item/gun/projectile/automatic/toy/pistol/riot,
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/obj/item/lighter/zippo/gonzofist,
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/obj/item/mod/module/chameleon,
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/obj/item/mod/module/holster/hidden,
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/obj/item/mod/module/noslip,
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/obj/item/mod/module/visor/night,
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/obj/item/mod/module/plate_compression,
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/obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen,
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/obj/item/reagent_containers/hypospray/autoinjector/nanocalcium,
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/obj/item/stack/sheet/mineral/gold/twenty,
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/obj/item/stack/sheet/mineral/plasma/twenty,
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/obj/item/stack/sheet/mineral/silver/twenty,
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/obj/item/stack/sheet/mineral/uranium/twenty,
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/obj/item/stamp/chameleon,
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/obj/item/storage/backpack/duffel/syndie/med/surgery,
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/obj/item/storage/backpack/satchel_flat,
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/obj/item/storage/belt/military,
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/obj/item/storage/box/syndie_kit/camera_bug,
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/obj/item/storage/box/syndie_kit/chameleon,
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/obj/item/storage/box/syndie_kit/space,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/officer
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name = "syndicate depot loot, officer"
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point_value = 110
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// Primarily utility items with occasional low damage weaponry, and a blood-red, because that's too good for rare-tier.
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loot = list(
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/obj/item/borg/upgrade/syndicate,
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/obj/item/clothing/glasses/hud/security/chameleon,
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/obj/item/clothing/glasses/thermal,
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/obj/item/clothing/shoes/magboots/elite,
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/obj/item/door_remote/omni/access_tuner,
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/obj/item/encryptionkey/binary,
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/obj/item/jammer,
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/obj/item/mod/module/power_kick,
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/obj/item/mod/module/visor/thermal,
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/obj/item/pen/edagger,
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/obj/item/pinpointer/advpinpointer,
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/obj/item/stack/sheet/mineral/diamond/ten,
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/obj/item/storage/belt/sheath/snakesfang,
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/obj/item/storage/box/syndidonkpockets,
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/obj/item/storage/box/syndie_kit/stechkin,
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/obj/item/mod/control/pre_equipped/traitor,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/officer/depot
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spawn_inside = /obj/structure/closet/secure_closet/depot
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spawn_loot_chance = 40
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loot = list(
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/obj/item/borg/upgrade/syndicate,
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/obj/item/clothing/glasses/hud/security/chameleon,
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/obj/item/clothing/glasses/thermal,
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/obj/item/clothing/shoes/magboots/elite,
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/obj/item/door_remote/omni/access_tuner,
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/obj/item/encryptionkey/binary,
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/obj/item/jammer,
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/obj/item/mod/module/power_kick,
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/obj/item/mod/module/visor/thermal,
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/obj/item/pen/edagger,
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/obj/item/pinpointer/advpinpointer,
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/obj/item/stack/sheet/mineral/diamond/ten,
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/obj/item/storage/belt/sheath/snakesfang,
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/obj/item/storage/box/syndidonkpockets,
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/obj/item/storage/box/syndie_kit/stechkin,
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/obj/item/mod/control/pre_equipped/traitor,
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// only in depot for officer-tier
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/obj/item/mod/module/stealth,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/armory
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name = "syndicate depot loot, armory"
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// Combat orientated items that could give the player an advantage if an antag messes with them.
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point_value = 200
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loot = list(
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/obj/item/bio_chip_implanter/proto_adrenalin,
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/obj/item/chameleon,
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/obj/item/gun/medbeam,
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/obj/item/gun/projectile/automatic/sniper_rifle/toy,
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/obj/item/melee/energy/sword/saber,
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/obj/item/mod/control/pre_equipped/traitor_elite,
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/obj/item/organ/internal/cyberimp/arm/razorwire,
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/obj/item/organ/internal/cyberimp/brain/sensory_enhancer,
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/obj/item/reagent_containers/hypospray/autoinjector/stimulants,
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/obj/item/shield/energy,
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/obj/item/weaponcrafting/gunkit/universal_gun_kit,
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// officer -> armory tier for ruins
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/obj/item/mod/module/stealth,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/armory/elite/Initialize(mapload)
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loot ^= list(/obj/item/mod/control/pre_equipped/traitor_elite)
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. = ..()
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/obj/effect/spawner/random/pool/spaceloot/syndicate/armory/depot
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guaranteed = TRUE
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spawn_inside = /obj/structure/closet/secure_closet/depot/armory
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loot = list(
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/obj/item/bio_chip_implanter/proto_adrenalin,
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/obj/item/chameleon,
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/obj/item/gun/medbeam,
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/obj/item/gun/projectile/automatic/sniper_rifle/toy,
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/obj/item/melee/energy/sword/saber,
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/obj/item/mod/control/pre_equipped/traitor_elite,
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/obj/item/organ/internal/cyberimp/arm/razorwire,
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/obj/item/organ/internal/cyberimp/brain/sensory_enhancer,
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/obj/item/reagent_containers/hypospray/autoinjector/stimulants,
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/obj/item/shield/energy,
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/obj/item/weaponcrafting/gunkit/universal_gun_kit,
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// only in armory tier for depot
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/obj/item/storage/box/syndie_kit/teleporter,
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/obj/item/cqc_manual,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mixed
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loot = list(
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/obj/effect/spawner/random/pool/spaceloot/syndicate/common = 30,
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/obj/effect/spawner/random/pool/spaceloot/syndicate/rare = 20,
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/obj/effect/spawner/random/pool/spaceloot/syndicate/officer = 5,
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/obj/effect/spawner/random/pool/spaceloot/syndicate/armory = 1,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mob
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "syndicate_random"
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loot = list(
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mob/common = 80,
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mob/modsuit = 19,
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// Let the massacre begin
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mob/elite, // 1%
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mob/elite
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point_value = 200 // Guaranteed armory-tier loot on death
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loot = list(/mob/living/simple_animal/hostile/syndicate/modsuit/elite)
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// Used when we want our mob to be protected from environment pressure
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mob/modsuit
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icon_state = "syndicate_random_mod"
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point_value = 6 // Modsuit chance
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loot = list(
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/mob/living/simple_animal/hostile/syndicate/modsuit,
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/mob/living/simple_animal/hostile/syndicate/modsuit/ranged,
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)
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/obj/effect/spawner/random/pool/spaceloot/syndicate/mob/common
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icon_state = "syndicate"
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point_value = 3
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loot = list(
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/mob/living/simple_animal/hostile/syndicate/ranged = 4,
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/mob/living/simple_animal/hostile/syndicate = 3, // Melee is stronger than ranged variant most of the time
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/mob/living/simple_animal/hostile/syndicate/shield,
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)
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// Only two of these
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/obj/effect/spawner/random/pool/spaceloot/zoo
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unique_picks = TRUE
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guaranteed = TRUE
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point_value = 20
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loot = list(
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/obj/item/gun/energy/floragun,
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/obj/item/gun/energy/temperature,
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)
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/obj/effect/spawner/random/pool/spaceloot/moonoutpost19
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name = "moon outpost 19 loot spawner"
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point_value = 30
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guaranteed = TRUE
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spawn_all_loot = TRUE
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/obj/effect/spawner/random/pool/spaceloot/moonoutpost19/vault1
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loot = list(/obj/item/paper/researchnotes)
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/obj/effect/spawner/random/pool/spaceloot/moonoutpost19/vault2
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loot = list(
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/obj/item/storage/lockbox/experimental_weapon,
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/obj/item/assembly/signaler/anomaly/random,
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)
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/obj/effect/spawner/random/pool/spaceloot/moonoutpost19/vault3
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loot = list(
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/obj/item/mecha_parts/core,
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/obj/item/stock_parts/cell/infinite/abductor,
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)
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/obj/effect/spawner/random/pool/spaceloot/deepstorage/main
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name = "warehouse main reward spawner"
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guaranteed = TRUE
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point_value = 100
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loot = list(
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/obj/item/storage/belt/champion/wrestling,
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/obj/item/storage/box/weaver_kit,
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/obj/item/gun/medbeam,
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/obj/item/storage/lockbox/experimental_weapon,
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)
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/obj/effect/spawner/random/pool/spaceloot/mechtransport
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name = "mech transport storage loot spawner"
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guaranteed = TRUE
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point_value = 20
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spawn_all_loot = TRUE
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spawn_random_offset = TRUE
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spawn_random_offset_max_pixels = 8
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/obj/effect/spawner/random/pool/spaceloot/mechtransport/storage1
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loot = list(
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/obj/item/mecha_parts/mecha_equipment/repair_droid,
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/obj/item/mecha_parts/mecha_equipment/extinguisher,
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/obj/item/mecha_modkit/voice/honk,
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)
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/obj/effect/spawner/random/pool/spaceloot/mechtransport/storage2
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loot = list(
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/obj/item/mecha_parts/mecha_equipment/drill/diamonddrill,
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/obj/item/mecha_parts/mecha_equipment/drill,
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/obj/item/mecha_parts/mecha_equipment/drill,
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)
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/obj/effect/spawner/random/pool/spaceloot/mechtransport/storage3
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loot = list(/obj/item/mecha_parts/mecha_equipment/medical/sleeper)
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/obj/effect/spawner/random/pool/spaceloot/mechtransport/storage4
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loot = list(/obj/item/mecha_parts/core)
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/obj/effect/spawner/random/pool/spaceloot/whiteship_robotics
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name = "whiteship robotics implant"
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guaranteed = TRUE
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point_value = 15
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spawn_random_offset = TRUE
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spawn_random_offset_max_pixels = 8
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loot = list(
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/obj/item/organ/internal/cyberimp/chest/nutriment,
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/obj/item/organ/internal/cyberimp/brain/wire_interface,
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/obj/item/organ/internal/cyberimp/arm/toolset,
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/obj/item/organ/internal/eyes/cybernetic/meson,
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)
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/obj/effect/spawner/random/pool/spaceloot/whiteship_armoury_shotgun_ammo
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name = "whiteship shotgun ammo"
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guaranteed = TRUE
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spawn_loot_chance = 33
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point_value = 10 // Do you have a shotgun?
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loot = list(
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/obj/item/storage/fancy/shell/confetti,
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/obj/item/storage/fancy/shell/ion,
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/obj/item/storage/fancy/shell/incindiary,
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/obj/item/storage/fancy/shell/dragonsbreath,
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/obj/item/storage/fancy/shell/rubbershot,
|
|
)
|
|
|
|
/obj/effect/spawner/random/pool/spaceloot/whiteship_armoury_c_foam
|
|
name = "whiteship c_foam"
|
|
icon_state = "stetchkin"
|
|
guaranteed = TRUE
|
|
spawn_loot_chance = 20 // 1/5 chance after a 1/3 chance for this layout.
|
|
point_value = 40
|
|
|
|
loot = list(
|
|
/obj/item/gun/projectile/c_foam_launcher
|
|
)
|