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Paradise/code/game/objects/items/bio_chips/bio_chip_chem.dm

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/obj/item/bio_chip/chem
name = "chem bio-chip"
desc = "Injects things."
icon_state = "reagents"
origin_tech = "materials=3;biotech=4"
container_type = OPENCONTAINER
trigger_causes = BIOCHIP_TRIGGER_DEATH_ANY
implant_data = /datum/implant_fluff/chem
implant_state = "implant-nanotrasen"
/obj/item/bio_chip/chem/Initialize(mapload)
. = ..()
create_reagents(50)
GLOB.tracked_implants += src
/obj/item/bio_chip/chem/Destroy()
GLOB.tracked_implants -= src
return ..()
/obj/item/bio_chip/chem/death_trigger(mob/victim, gibbed)
activate(reagents.total_volume)
/obj/item/bio_chip/chem/activate(cause)
if(!cause || !imp_in)
return FALSE
var/mob/living/carbon/R = imp_in
var/injectamount
var/list/implant_chems = list()
for(var/datum/reagent/chems in reagents.reagent_list)
implant_chems += chems.name
var/contained_chemicals = english_list(implant_chems)
if(cause == "action_button")
injectamount = reagents.total_volume
else
injectamount = cause
reagents.trans_to(R, injectamount)
add_attack_logs(usr, R, "Chem bio-chip activated injecting [injectamount]u of [contained_chemicals]")
to_chat(R, "<span class='italics'>You hear a faint beep.</span>")
if(!reagents.total_volume)
to_chat(R, "<span class='italics'>You hear a faint click from your chest.</span>")
qdel(src)
/obj/item/bio_chip_implanter/chem
name = "bio-chip implanter (chem)"
implant_type = /obj/item/bio_chip/chem
/obj/item/bio_chip_case/chem
name = "bio-chip case - 'Remote Chemical'"
desc = "A glass case containing a remote chemical bio-chip."
implant_type = /obj/item/bio_chip/chem