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Paradise/code/game/objects/items/bio_chips/bio_chip_mindshield.dm

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/obj/item/bio_chip/mindshield
name = "mindshield bio-chip"
desc = "Stops people messing with your mind."
origin_tech = "materials=2;biotech=4;programming=4"
activated = BIOCHIP_ACTIVATED_PASSIVE
implant_data = /datum/implant_fluff/mindshield
implant_state = "implant-nanotrasen"
/obj/item/bio_chip/mindshield/can_implant(mob/source, mob/user)
if(source.mind?.has_antag_datum(/datum/antagonist/rev/head))
source.visible_message("<span class='biggerdanger'>[source] seems to resist [src]!</span>",
"<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
return FALSE
return ..()
/obj/item/bio_chip/mindshield/implant(mob/target)
if(!..())
return FALSE
if(target.mind)
if(target.mind.has_antag_datum(/datum/antagonist/rev))
SSticker.mode.remove_revolutionary(target.mind)
if(IS_CULTIST(target))
to_chat(target, "<span class='warning'>You feel the corporate tendrils of Nanotrasen try to invade your mind!</span>")
return TRUE
to_chat(target, "<span class='notice'>Your mind feels hardened - more resistant to brainwashing.</span>")
return TRUE
/obj/item/bio_chip/mindshield/removed(mob/target, silent = 0)
if(..())
if(target.stat != DEAD && !silent)
to_chat(target, "<span class='boldnotice'>Your mind softens. You feel susceptible to the effects of brainwashing once more.</span>")
return TRUE
return FALSE
/obj/item/bio_chip_implanter/mindshield
name = "bio-chip implanter (mindshield)"
implant_type = /obj/item/bio_chip/mindshield
/obj/item/bio_chip_case/mindshield
name = "bio-chip case - 'mindshield'"
desc = "A glass case containing a mindshield bio-chip."
implant_type = /obj/item/bio_chip/mindshield