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Paradise/code/game/objects/items/courtroom.dm

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// Contains:
// Gavel Hammer
// Gavel Block
/obj/item/gavelhammer
name = "gavel hammer"
desc = "Order, order! No bombs in my courthouse."
icon_state = "gavelhammer"
force = 5.0
throwforce = 6.0
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("bashed", "battered", "judged", "whacked")
resistance_flags = FLAMMABLE
/obj/item/gavelhammer/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] has sentenced [user.p_themselves()] to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/gavelblock
name = "gavel block"
desc = "Smack it with a gavel hammer when the assistants get rowdy."
icon_state = "gavelblock"
force = 2.0
throwforce = 2.0
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
var/next_gavel_hit
/obj/item/gavelblock/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(!istype(I, /obj/item/gavelhammer))
return
if(world.time > next_gavel_hit)
playsound(loc, 'sound/items/gavel.ogg', 100, 1)
next_gavel_hit = world.time + 5 SECONDS
user.visible_message("<span class='warning'>[user] strikes \the [src] with \the [I].</span>")