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Paradise/code/game/objects/items/tanks/jetpack.dm

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/obj/item/tank/jetpack
name = "Jetpack (Empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
w_class = WEIGHT_CLASS_BULKY
item_state = "jetpack"
lefthand_file = 'icons/mob/inhands/jetpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/jetpack_righthand.dmi'
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/gas_type = "oxygen"
var/on = FALSE
var/volume_rate = 500 //Needed for borg jetpack transfer
var/stabilize = FALSE
var/thrust_callback
/obj/item/tank/jetpack/Initialize(mapload)
. = ..()
thrust_callback = CALLBACK(src, PROC_REF(allow_thrust), 0.01)
configure_jetpack(stabilize)
/obj/item/tank/jetpack/Destroy()
thrust_callback = null
return ..()
/**
* configures/re-configures the jetpack component
*
* Arguments
* stabilize - Should this jetpack be stabalized
*/
/obj/item/tank/jetpack/proc/configure_jetpack(stabilize)
src.stabilize = stabilize
AddComponent( \
/datum/component/jetpack, \
src.stabilize, \
COMSIG_JETPACK_ACTIVATED, \
COMSIG_JETPACK_DEACTIVATED, \
JETPACK_ACTIVATION_FAILED, \
thrust_callback, \
/datum/effect_system/trail_follow/ion \
)
/obj/item/tank/jetpack/populate_gas()
if(gas_type)
switch(gas_type)
if("oxygen")
air_contents.set_oxygen(((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)))
if("carbon dioxide")
air_contents.set_carbon_dioxide(((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)))
/obj/item/tank/jetpack/on_mob_move(direction, mob/user)
if(on)
var/turf/T = get_step(src, REVERSE_DIR(direction))
if(!has_gravity(T))
new /obj/effect/particle_effect/ion_trails(T, direction)
/obj/item/tank/jetpack/ui_action_click(mob/user, actiontype)
if(actiontype == /datum/action/item_action/toggle_jetpack)
cycle(user)
else if(actiontype == /datum/action/item_action/jetpack_stabilization)
toggle_stabilization(user)
else
toggle_internals(user)
/obj/item/tank/jetpack/proc/toggle_stabilization(mob/user)
if(on)
configure_jetpack(!stabilize)
to_chat(user, "<span class='notice'>You turn [src]'s stabilization [stabilize ? "on" : "off"].</span>")
/obj/item/tank/jetpack/proc/cycle(mob/user)
if(user.incapacitated())
return
if(!on)
turn_on(user)
to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
else
turn_off(user)
to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
update_action_buttons()
/obj/item/tank/jetpack/proc/turn_on(mob/user)
if(SEND_SIGNAL(src, COMSIG_JETPACK_ACTIVATED, user) & JETPACK_ACTIVATION_FAILED)
return FALSE
on = TRUE
icon_state = "[initial(icon_state)]-on"
/obj/item/tank/jetpack/proc/turn_off(mob/user)
SEND_SIGNAL(src, COMSIG_JETPACK_DEACTIVATED, user)
on = FALSE
icon_state = initial(icon_state)
/obj/item/tank/jetpack/dropped(mob/user, silent)
. = ..()
if(on)
turn_off(user)
/obj/item/tank/jetpack/proc/allow_thrust(num)
if(!ismob(loc))
return FALSE
var/mob/user = loc
if((num < 0.005 || air_contents.total_moles() < num))
turn_off(user)
return FALSE
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off(user)
return FALSE
var/turf/T = get_turf(user)
T.blind_release_air(removed)
return TRUE
/obj/item/tank/jetpack/improvised
name = "improvised jetpack"
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
icon_state = "jetpack-improvised"
item_state = "jetpack-improvised"
volume = 20 //normal jetpacks have 70 volume
gas_type = null //it starts empty
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
if(rand(0, 250) == 0)
to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
turn_off(user)
return
return ..()
/obj/item/tank/jetpack/void
name = "Void Jetpack (Oxygen)"
desc = "It works well in a void."
icon_state = "jetpack-void"
item_state = "jetpack-void"
/obj/item/tank/jetpack/void/grey
icon_state = "jetpack-void-grey"
item_state = "jetpack-void-grey"
/obj/item/tank/jetpack/void/gold
name = "Retro Jetpack (Oxygen)"
icon_state = "jetpack-void-gold"
item_state = "jetpack-void-gold"
/obj/item/tank/jetpack/oxygen
name = "Jetpack (Oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
/obj/item/tank/jetpack/oxygen/harness
name = "jet harness (oxygen)"
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
icon_state = "jetpack-mini"
item_state = "jetpack-mini"
volume = 40
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
/obj/item/tank/jetpack/oxygen/captain
name = "Captain's jetpack"
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
icon_state = "jetpack-captain"
item_state = "jetpack-captain"
volume = 90
w_class = WEIGHT_CLASS_NORMAL
/obj/item/tank/jetpack/oxygen/security
name = "security jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
icon_state = "jetpack-sec"
item_state = "jetpack-sec"
/obj/item/tank/jetpack/carbondioxide
name = "Jetpack (Carbon Dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
distribute_pressure = 0
icon_state = "jetpack-black"
item_state = "jetpack-black"
gas_type = "carbon dioxide"
/obj/item/tank/jetpack/suit
name = "hardsuit jetpack upgrade"
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
icon_state = "jetpack-mining"
item_state = "jetpack-black"
origin_tech = "materials=4;magnets=4;engineering=5"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
volume = 1
slot_flags = null
gas_type = null
var/datum/gas_mixture/temp_air_contents
var/obj/item/tank/internals/tank = null
var/mob/living/carbon/human/cur_user
/obj/item/tank/jetpack/suit/New()
..()
STOP_PROCESSING(SSobj, src)
temp_air_contents = air_contents
/obj/item/tank/jetpack/suit/attack_self__legacy__attackchain()
return
/obj/item/tank/jetpack/suit/cycle(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
to_chat(user, "<span class='warning'>[src] must be connected to a hardsuit!</span>")
return
var/mob/living/carbon/human/H = user
if(!istype(H.s_store, /obj/item/tank))
to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
return
..()
/obj/item/tank/jetpack/suit/turn_on(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user)
return
var/mob/living/carbon/human/H = user
tank = H.s_store
air_contents = tank.air_contents
START_PROCESSING(SSobj, src)
cur_user = user
..()
/obj/item/tank/jetpack/suit/turn_off(mob/user)
tank = null
air_contents = temp_air_contents
STOP_PROCESSING(SSobj, src)
cur_user = null
..()
/obj/item/tank/jetpack/suit/process()
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
turn_off(cur_user)
return
var/mob/living/carbon/human/H = loc.loc
if(!tank || tank != H.s_store)
turn_off(cur_user)
return
..()