mirror of
https://github.com/ParadiseSS13/Paradise.git
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299 lines
10 KiB
Plaintext
299 lines
10 KiB
Plaintext
/obj/item/restraints/legcuffs
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name = "leg cuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon_state = "handcuff"
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cuffed_state = "legcuff"
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flags = CONDUCT
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origin_tech = "engineering=3;combat=3"
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slowdown = 7
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breakouttime = 30 SECONDS
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/obj/item/restraints/legcuffs/beartrap
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name = "bear trap"
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throw_speed = 1
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throw_range = 1
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icon_state = "beartrap0"
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desc = "A trap used to catch bears and other legged creatures."
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origin_tech = "engineering=4"
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breakouttime = 20 SECONDS
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var/armed = FALSE
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var/trap_damage = 20
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///Do we want the beartrap not to make a visable message on arm? Use when a beartrap is applied by something else.
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var/silent_arming = FALSE
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var/obj/item/grenade/iedcasing/IED = null
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var/obj/item/assembly/signaler/sig = null
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/obj/item/restraints/legcuffs/beartrap/Initialize(mapload)
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. = ..()
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/item/restraints/legcuffs/beartrap/update_icon_state()
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icon_state = "beartrap[armed]"
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/obj/item/restraints/legcuffs/beartrap/Destroy()
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QDEL_NULL(IED)
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QDEL_NULL(sig)
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return ..()
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/obj/item/restraints/legcuffs/beartrap/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is sticking [user.p_their()] head in [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, TRUE, -1)
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return BRUTELOSS
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/obj/item/restraints/legcuffs/beartrap/attack_self__legacy__attackchain(mob/user)
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..()
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if(!ishuman(user) || user.restrained())
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return
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if(do_after(user, 2 SECONDS, target = user))
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armed = !armed
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update_icon(UPDATE_ICON_STATE)
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to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
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/obj/item/restraints/legcuffs/beartrap/attackby__legacy__attackchain(obj/item/I, mob/user) //Let's get explosive.
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if(istype(I, /obj/item/grenade/iedcasing))
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if(IED)
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to_chat(user, "<span class='warning'>This beartrap already has an IED hooked up to it!</span>")
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return
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if(sig)
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to_chat(user, "<span class='warning'>This beartrap already has a signaler hooked up to it!</span>")
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return
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user.drop_item()
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I.forceMove(src)
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IED = I
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message_admins("[key_name_admin(user)] has rigged a beartrap with an IED.")
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log_game("[key_name(user)] has rigged a beartrap with an IED.")
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to_chat(user, "<span class='notice'>You sneak [IED] underneath the pressure plate and connect the trigger wire.</span>")
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desc = "A trap used to catch bears and other legged creatures. <span class='warning'>There is an IED hooked up to it.</span>"
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if(istype(I, /obj/item/assembly/signaler))
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if(IED)
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to_chat(user, "<span class='warning'>This beartrap already has an IED hooked up to it!</span>")
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return
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if(sig)
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to_chat(user, "<span class='warning'>This beartrap already has a signaler hooked up to it!</span>")
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return
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sig = I
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if(sig.secured)
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to_chat(user, "<span class='warning'>The signaler is secured.</span>")
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sig = null
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return
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user.drop_item()
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I.forceMove(src)
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to_chat(user, "<span class='notice'>You sneak [sig] underneath the pressure plate and connect the trigger wire.</span>")
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desc = "A trap used to catch bears and other legged creatures. <span class='warning'>There is a remote signaler hooked up to it.</span>"
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..()
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/obj/item/restraints/legcuffs/beartrap/screwdriver_act(mob/living/user, obj/item/I)
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if(!IED && !sig)
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return
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if(IED)
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IED.forceMove(get_turf(src))
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IED = null
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to_chat(user, "<span class='notice'>You remove the IED from [src].</span>")
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if(sig)
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sig.forceMove(get_turf(src))
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sig = null
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to_chat(user, "<span class='notice'>You remove the signaler from [src].</span>")
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return TRUE
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/obj/item/restraints/legcuffs/beartrap/proc/on_atom_entered(datum/source, mob/living/entered)
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if(!armed || !isturf(loc) || !istype(entered))
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return
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if((iscarbon(entered) || isanimal_or_basicmob(entered)) && !HAS_TRAIT(entered, TRAIT_FLYING))
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spring_trap(entered)
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if(ishuman(entered))
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var/mob/living/carbon/H = entered
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if(IS_HORIZONTAL(H))
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H.apply_damage(trap_damage, BRUTE, "chest")
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else
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H.apply_damage(trap_damage, BRUTE, pick("l_leg", "r_leg"))
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if(!H.legcuffed && H.get_num_legs() >= 2) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
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H.legcuffed = src
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forceMove(H)
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H.update_inv_legcuffed()
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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else
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if(istype(entered, /mob/living/basic/bear))
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entered.apply_damage(trap_damage * 2.5, BRUTE)
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else
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entered.apply_damage(trap_damage * 1.75, BRUTE)
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/obj/item/restraints/legcuffs/beartrap/on_found(mob/finder)
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if(!armed)
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return FALSE
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spring_trap(finder)
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if(ishuman(finder))
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var/mob/living/carbon/H = finder
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H.apply_damage(trap_damage, BRUTE, pick("l_hand", "r_hand"))
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return TRUE
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/obj/item/restraints/legcuffs/beartrap/proc/spring_trap(mob/user)
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armed = FALSE
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update_icon()
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playsound(loc, 'sound/effects/snap.ogg', 50, TRUE)
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if(!silent_arming)
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user.visible_message("<span class='danger'>[user] triggers [src].</span>", "<span class='userdanger'>You trigger [src].</span>")
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if(sig)
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sig.signal()
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if(IED)
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IED.active = TRUE
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message_admins("[key_name_admin(usr)] has triggered an IED-rigged [name].")
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log_game("[key_name(usr)] has triggered an IED-rigged [name].")
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spawn(IED.det_time)
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IED.prime()
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/obj/item/restraints/legcuffs/beartrap/energy
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name = "energy snare"
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armed = TRUE
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icon_state = "e_snare1"
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trap_damage = 0
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flags = DROPDEL
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breakouttime = 6 SECONDS
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/obj/item/restraints/legcuffs/beartrap/energy/New()
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..()
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addtimer(CALLBACK(src, PROC_REF(dissipate)), 100)
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/obj/item/restraints/legcuffs/beartrap/energy/proc/dissipate()
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if(!ismob(loc))
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do_sparks(1, 1, src)
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qdel(src)
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/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user)
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Crossed(user) //honk
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/obj/item/restraints/legcuffs/beartrap/energy/cyborg
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breakouttime = 20 // Cyborgs shouldn't have a strong restraint
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/obj/item/restraints/legcuffs/bola
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name = "bola"
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desc = "A restraining device designed to be thrown at the target. Upon connecting with said target, it will wrap around their legs, making it difficult for them to move quickly."
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon_state = "bola"
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item_state = "bola"
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breakouttime = 3.5 SECONDS
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gender = NEUTER
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origin_tech = "engineering=3;combat=1"
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hitsound = 'sound/effects/snap.ogg'
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throw_range = 0 // increased when throw mode is enabled
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/// is the bola reuseable?
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var/reuseable = TRUE
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///the duration of the knockdown in seconds
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var/knockdown_duration = 0
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/// the number of spins till the bola gets the maximum throw distance. each spin takes 1 second
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var/max_spins = 3
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/// the max range after the bola fully spins up. if your value for this isn't divisable by the value of `max_spins` it will be lower than the max
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var/max_range = 7
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/// the max speed after the bola fully spins up. if your value for this isn't divisable by the value of `max_spins` it will be lower than the max
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var/max_speed = 2
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/// are we currently spinning the bola
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var/spinning = FALSE
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/obj/item/restraints/legcuffs/bola/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_CARBON_TOGGLE_THROW, PROC_REF(spin_up_wrapper))
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/obj/item/restraints/legcuffs/bola/proc/spin_up_wrapper(datum/source, throw_mode_state) // so that signal handler works
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SIGNAL_HANDLER
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if(throw_mode_state) // if we actually turned throw mode on
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INVOKE_ASYNC(src, PROC_REF(spin_up))
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/obj/item/restraints/legcuffs/bola/proc/spin_up()
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if(spinning)
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return
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var/mob/living/L = loc // can only be called if the mob is holding the bola.
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var/range_increment = round(max_range / max_spins)
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var/speed_increment = round(max_speed / max_spins)
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RegisterSignal(L, COMSIG_CARBON_SWAP_HANDS, PROC_REF(reset_values), override = TRUE)
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item_state = "[initial(item_state)]_spin"
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L.update_inv_r_hand()
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L.update_inv_l_hand()
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spinning = TRUE
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for(var/i in 1 to max_spins)
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if(!do_mob(L, L, 1 SECONDS, only_use_extra_checks = TRUE, extra_checks = list(CALLBACK(src, PROC_REF(can_spin_check), L)), hidden = TRUE))
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reset_values(L)
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break
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throw_range += range_increment
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throw_speed += speed_increment
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/obj/item/restraints/legcuffs/bola/end_throw()
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reset_values()
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/obj/item/restraints/legcuffs/bola/equipped(mob/user, slot, initial) // switching hands with it or putting it into/out of a bag resets it.
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. = ..()
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reset_values()
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/obj/item/restraints/legcuffs/bola/proc/reset_values(mob/living/user)
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throw_range = initial(throw_range)
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throw_speed = initial(throw_speed)
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item_state = initial(item_state)
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spinning = FALSE
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if(user)
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user.update_inv_r_hand()
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user.update_inv_l_hand()
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/// if it returns TRUE, it breaks the loop, returning FALSE, continues the loop
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/obj/item/restraints/legcuffs/bola/proc/can_spin_check(mob/living/user)
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if(user.get_active_hand() != src)
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return TRUE
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if(!user.in_throw_mode)
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return TRUE
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return FALSE
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/obj/item/restraints/legcuffs/bola/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
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playsound(loc,'sound/weapons/bolathrow.ogg', 50, TRUE)
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if(!..())
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return
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/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom)
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reset_values()
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if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
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return//abort
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var/mob/living/carbon/C = hit_atom
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if(!C.legcuffed && C.get_num_legs() >= 2)
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visible_message("<span class='danger'>[src] ensnares [C]!</span>")
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C.legcuffed = src
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forceMove(C)
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C.update_inv_legcuffed()
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SSblackbox.record_feedback("tally", "handcuffs", 1, type)
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to_chat(C, "<span class='userdanger'>[src] ensnares you!</span>")
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C.KnockDown(knockdown_duration)
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playsound(loc, hitsound, 50, TRUE)
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if(!reuseable)
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flags |= DROPDEL
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/// traitor variant
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/obj/item/restraints/legcuffs/bola/tactical
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name = "reinforced bola"
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desc = "A strong bola, made with a long steel chain. It looks heavy, enough so that it could trip somebody."
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icon_state = "bola_r"
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item_state = "bola_r"
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breakouttime = 7 SECONDS
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origin_tech = "engineering=4;combat=3"
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knockdown_duration = 2 SECONDS
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/// For Security
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/obj/item/restraints/legcuffs/bola/energy
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name = "energy bola"
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desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
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icon_state = "ebola"
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item_state = "ebola"
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hitsound = 'sound/weapons/tase.ogg'
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w_class = WEIGHT_CLASS_SMALL
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breakouttime = 4 SECONDS
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reuseable = FALSE
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