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Paradise/code/game/objects/structures/crates_lockers/largecrate.dm
2025-08-19 13:23:16 +00:00

110 lines
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/obj/structure/largecrate
name = "large crate"
desc = "A hefty wooden crate."
icon = 'icons/obj/crates.dmi'
icon_state = "largecrate"
density = TRUE
var/obj/item/paper/manifest/manifest
/obj/structure/largecrate/Initialize(mapload)
. = ..()
update_icon()
/obj/structure/largecrate/update_overlays()
. = ..()
if(manifest)
. += "manifest"
/obj/structure/largecrate/attack_hand(mob/user as mob)
if(manifest)
to_chat(user, "<span class='notice'>You tear the manifest off of the crate.</span>")
playsound(src.loc, 'sound/items/poster_ripped.ogg', 75, 1)
manifest.forceMove(loc)
if(ishuman(user))
user.put_in_hands(manifest)
manifest = null
update_icon()
return
else
to_chat(user, "<span class='notice'>You need a crowbar to pry this open!</span>")
return
/obj/structure/largecrate/attackby__legacy__attackchain(obj/item/W as obj, mob/user as mob, params)
if(user.a_intent != INTENT_HARM)
attack_hand(user)
else
return ..()
/obj/structure/largecrate/crowbar_act(mob/living/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 20, volume = I.tool_volume))
return TRUE
break_open()
user.visible_message("<span class='notice'>[user] pries [src] open.</span>", \
"<span class='notice'>You pry open [src].</span>", \
"<span class='notice'>You hear splitting wood.</span>")
if(manifest)
manifest.forceMove(loc)
manifest = null
update_icon()
new /obj/item/stack/sheet/wood(src)
var/turf/T = get_turf(src)
for(var/O in contents)
var/atom/movable/A = O
A.forceMove(T)
qdel(src)
/obj/structure/largecrate/proc/break_open()
return
/obj/structure/largecrate/Destroy()
var/turf/src_turf = get_turf(src)
for(var/obj/O in contents)
O.forceMove(src_turf)
return ..()
/obj/structure/largecrate/mule
/obj/structure/largecrate/lisa
icon_state = "lisacrate"
/obj/structure/largecrate/lisa/break_open()
new /mob/living/simple_animal/pet/dog/corgi/lisa(loc)
/obj/structure/largecrate/cow
name = "cow crate"
icon_state = "lisacrate"
/obj/structure/largecrate/cow/break_open()
new /mob/living/basic/cow(loc)
/obj/structure/largecrate/goat
name = "goat crate"
icon_state = "lisacrate"
/obj/structure/largecrate/goat/break_open()
new /mob/living/simple_animal/hostile/retaliate/goat(loc)
/obj/structure/largecrate/chick
name = "chicken crate"
icon_state = "lisacrate"
/obj/structure/largecrate/chick/break_open()
var/num = rand(4, 6)
for(var/i in 1 to num)
new /mob/living/simple_animal/chick(loc)
/obj/structure/largecrate/cat
name = "cat crate"
icon_state = "lisacrate"
/obj/structure/largecrate/cat/break_open()
new /mob/living/simple_animal/pet/cat(loc)
/obj/structure/largecrate/secway
name = "secway crate"
/obj/structure/largecrate/secway/break_open()
new /obj/vehicle/secway(loc)
new /obj/item/key/security(loc)