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* wrench a bunch of acts * atmospherics * some last few things * last iswrench changes for anything that isn't construction * Update code/game/machinery/pipe/pipe_construction.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * thank you dgamer * oopsie daisy * tests and addresses some introduced bugs * proper testing * proper ci * Update code/game/objects/structures/fluff.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/structures/fluff.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * thank you burza 🙏 Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/modules/recycling/disposal-construction.dm Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
93 lines
2.7 KiB
Plaintext
93 lines
2.7 KiB
Plaintext
/obj/structure/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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item_chair = null
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var/obj/item/assembly/shock_kit/part = null
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var/last_time = 1.0
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var/delay_time = 50
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var/shocking = FALSE
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/obj/structure/chair/e_chair/Initialize(mapload, obj/item/assembly/shock_kit/sk)
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. = ..()
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update_icon(UPDATE_OVERLAYS)
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if(sk)
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part = sk
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if(isnull(part)) //This e-chair was not custom built
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part = new(src)
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var/obj/item/clothing/head/helmet/part1 = new(part)
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var/obj/item/electropack/part2 = new(part)
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part2.integrated_signaler.frequency = 1445
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part2.integrated_signaler.code = 6
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part2.master = part
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part.part1 = part1
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part.part2 = part2
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/obj/structure/chair/e_chair/examine(mob/user)
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. = ..()
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. += "<span class='warning'>You can <b>Alt-Click</b> [src] to activate it.</span>"
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/obj/structure/chair/e_chair/wrench_act(mob/user, obj/item/I)
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. = TRUE
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var/obj/structure/chair/C = new /obj/structure/chair(loc)
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I.play_tool_sound(src, 50)
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C.dir = dir
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part.loc = loc
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part.master = null
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part = null
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visible_message("<span class='warning'>[user] deconstructs [src].</span>")
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qdel(src)
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/obj/structure/chair/e_chair/AltClick(mob/user)
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if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
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return
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if(last_time + delay_time > world.time)
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to_chat(user, "<span class='warning'>[src] is not ready yet!</span>")
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return
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to_chat(user, "<span class='notice'>You activate [src].</span>")
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shock()
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/obj/structure/chair/e_chair/rotate()
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..()
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update_icon(UPDATE_OVERLAYS)
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/obj/structure/chair/e_chair/update_icon_state()
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icon_state = "echair[shocking]"
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/obj/structure/chair/e_chair/update_overlays()
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. = ..()
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. += image('icons/obj/chairs.dmi', src, "echair_over", MOB_LAYER + 1, dir)
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/obj/structure/chair/e_chair/proc/shock()
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if(last_time + delay_time > world.time)
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return
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last_time = world.time
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shocking = TRUE
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update_icon(UPDATE_ICON_STATE)
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spawn(delay_time)
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shocking = FALSE
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update_icon(UPDATE_ICON_STATE)
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// special power handling
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var/area/A = get_area(src)
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if(!isarea(A))
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return
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if(!A.powernet.has_power(PW_CHANNEL_EQUIPMENT))
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return
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A.powernet.use_active_power(PW_CHANNEL_EQUIPMENT, 5000)
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A.update_icon(UPDATE_ICON_STATE)
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flick("echair_shock", src)
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do_sparks(12, 1, src)
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
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if(has_buckled_mobs())
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for(var/m in buckled_mobs)
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var/mob/living/buckled_mob = m
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buckled_mob.electrocute_act(110, src, 1)
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to_chat(buckled_mob, "<span class='danger'>You feel a deep shock course through your body!</span>")
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spawn(1)
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buckled_mob.electrocute_act(110, src, 1)
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