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34 lines
1.9 KiB
Plaintext
34 lines
1.9 KiB
Plaintext
/datum/event/fake_virus/start()
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var/list/valid_targets = list()
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for(var/mob/living/carbon/human/victim in shuffle(GLOB.player_list))
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if(HAS_TRAIT(victim, TRAIT_VIRUSIMMUNE))
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continue
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if(victim.stat == DEAD || victim.InCritical() || victim.mind?.assigned_role == victim.mind?.special_role || victim.mind?.offstation_role)
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continue
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valid_targets += victim
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if(!length(valid_targets))
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return
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// First we do hard status effect victims
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var/fake_virus_victims = max(1, 0.05 * length(valid_targets)) // Event will affect 5% of valid crewmembers
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for(var/i in 1 to rand(1, fake_virus_victims))
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var/mob/living/carbon/human/hypochondriac = pick(valid_targets)
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hypochondriac.apply_status_effect(STATUS_EFFECT_FAKE_VIRUS)
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hypochondriac.create_log(MISC_LOG, "[hypochondriac] has contracted a fake virus.")
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valid_targets -= hypochondriac
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notify_ghosts("[hypochondriac] now has a fake virus!", flashwindow = FALSE)
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if(!length(valid_targets)) // List has been modified, lets check again
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return
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// Then we do light one-message victims who simply cough or whatever once (have to repeat the process since the last operation modified our candidates list)
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fake_virus_victims = max(1, 0.1 * length(valid_targets)) // 10% of the victims remaining
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for(var/i in 1 to rand(1, fake_virus_victims))
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var/mob/living/carbon/human/one_cough_man = pick(valid_targets)
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if(prob(25)) // 1/4 odds to get a spooky message instead of coughing out loud
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addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), one_cough_man, "<span class='warning'>[pick("Your head hurts.", "Your head pounds.")]</span>"), rand(1, 120) SECONDS)
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else
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addtimer(CALLBACK(one_cough_man, TYPE_PROC_REF(/mob/, emote), pick("cough", "sniff", "sneeze", "yawn")), rand(1, 120) SECONDS) // Deliver the message with a randomized time interval so there arent multiple people coughing at the same time
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valid_targets -= one_cough_man
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