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* introduce helper + remove unused proc * we love compatibility * Update code/_onclick/hud/action_button.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/action_button.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/alert.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/blob_overmind.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/blob_overmind.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/blob_overmind.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/martial_arts/martial.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/mining/lavaland/loot/tendril_loot.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/species/shadow.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/mob/living/carbon/human/species/shadow.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/mob/living/living_update_status.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/screen_objects.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/screen_objects.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/_onclick/hud/screen_objects.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/internal.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/machinery/computer/camera_advanced.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/machinery/computer/camera_advanced.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/internal.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/mecha/mecha.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * deconflict --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
54 lines
2.0 KiB
Plaintext
54 lines
2.0 KiB
Plaintext
/datum/event/meteor_wave
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startWhen = 5
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endWhen = 7
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var/next_meteor = 6
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var/waves = 1
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var/atom/movable/screen/alert/augury/meteor/screen_alert
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/datum/event/meteor_wave/setup()
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for(var/mob/dead/observer/O in GLOB.dead_mob_list)
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var/atom/movable/screen/alert/augury/meteor/A = O.throw_alert("\ref[src]_augury", /atom/movable/screen/alert/augury/meteor)
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if(A)
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screen_alert = A
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waves = severity * 2 + rand(0, severity) //4-6 waves on medium. 6-9 waves on major. More consistant.
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/datum/event/meteor_wave/announce(false_alarm)
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if(severity == EVENT_LEVEL_MAJOR || (false_alarm && prob(30)))
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GLOB.minor_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
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else
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GLOB.minor_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert")
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//meteor showers are lighter and more common,
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/datum/event/meteor_wave/tick()
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// keep observers updated with the alert
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for(var/mob/dead/observer/O in GLOB.dead_mob_list)
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O.throw_alert("\ref[src]_augury", /atom/movable/screen/alert/augury/meteor)
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if(waves && activeFor >= next_meteor)
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INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(spawn_meteors), get_meteor_count(), get_meteors())
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next_meteor += rand(15, 30) / severity
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waves--
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endWhen = (waves ? next_meteor + 1 : activeFor + 15)
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/datum/event/meteor_wave/end()
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for(var/mob/M in GLOB.dead_mob_list)
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M.clear_alert("\ref[src]_augury")
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QDEL_NULL(screen_alert)
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switch(severity)
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if(EVENT_LEVEL_MAJOR)
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GLOB.minor_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert")
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else
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GLOB.minor_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert")
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/datum/event/meteor_wave/proc/get_meteors()
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switch(severity)
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if(EVENT_LEVEL_MAJOR)
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return GLOB.meteors_catastrophic
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if(EVENT_LEVEL_MODERATE)
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return GLOB.meteors_threatening
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else
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return GLOB.meteors_normal
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/datum/event/meteor_wave/proc/get_meteor_count()
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return severity + rand(1, severity) //3 to 4 per wave for medium, 4-6 for major
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