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Paradise/code/modules/reagents/reagent_containers.dm

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/obj/item/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = WEIGHT_CLASS_TINY
var/amount_per_transfer_from_this = 5
var/visible_transfer_rate = TRUE
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
var/has_lid = FALSE // Used for containers where we want to put lids on and off
var/temperature_min = 0 // To limit the temperature of a reagent container can atain when exposed to heat/cold
var/temperature_max = 10000
new_attack_chain = TRUE
/obj/item/reagent_containers/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(isliving(target))
user.changeNext_move(CLICK_CD_MELEE)
mob_act(target, user)
return ITEM_INTERACT_COMPLETE
if(normal_act(target, user))
return ITEM_INTERACT_COMPLETE
return ..()
// Overriden inside its subtypes. Might add the basic container shit here (eg, beaker/bucket behaviour)
/obj/item/reagent_containers/proc/mob_act(mob/target, mob/living/user)
return FALSE
/obj/item/reagent_containers/proc/normal_act(atom/target, mob/living/user)
return FALSE
/obj/item/reagent_containers/proc/can_set_transfer_amount(mob/user)
if(!length(possible_transfer_amounts))
// Nothing to configure.
return FALSE
return is_valid_interaction(user)
/obj/item/reagent_containers/proc/is_valid_interaction(mob/user)
if(isrobot(user) && src.loc == user)
// Borgs can configure their modules.
return TRUE
if(!Adjacent(user))
// No configuring the beaker across the room.
return FALSE
if(!ishuman(user))
// Although a funny idea, station pets changing transfer
// amounts on random conatiners would probably be frustrating
// for the crew.
return FALSE
if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
// I guess there's, like, a switch or a dial or something?
// Whatever, you need to use your hands for this.
return FALSE
return TRUE
/obj/item/reagent_containers/AltClick(mob/user)
if(!can_set_transfer_amount(user))
return
var/new_transfer_rate = tgui_input_list(user, "Amount per transfer from this:", "[src]", possible_transfer_amounts, "[amount_per_transfer_from_this]")
if(!new_transfer_rate)
return
// This looks redundant, but it's not. Time elapsed while the input
// list was open, so we need to re-check our conditions and give an
// error if they changed.
if(!can_set_transfer_amount(user))
if(!Adjacent(user))
to_chat(user, "<span class='warning'>You have moved too far away!</span>")
if(!ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
to_chat(user, "<span class='warning'>You can't use your hands!</span>")
return
amount_per_transfer_from_this = new_transfer_rate
to_chat(user, "<span class='notice'>[src] will now transfer [amount_per_transfer_from_this] units at a time.</span>")
/obj/item/reagent_containers/Initialize(mapload)
. = ..()
if(!reagents) // Some subtypes create their own reagents
create_reagents(volume, temperature_min, temperature_max)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses" = list(F), "blood_color" = "#A10808", "blood_type" = BLOOD_TYPE_FAKE_BLOOD)
reagents.add_reagent("blood", disease_amount, data)
add_initial_reagents()
/obj/item/reagent_containers/proc/add_initial_reagents()
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
if(!QDELETED(src))
..()
/obj/item/reagent_containers/proc/add_lid()
if(has_lid)
container_type ^= REFILLABLE | DRAINABLE
update_icon(UPDATE_OVERLAYS)
/obj/item/reagent_containers/proc/remove_lid()
if(has_lid)
container_type |= REFILLABLE | DRAINABLE
update_icon(UPDATE_OVERLAYS)
/obj/item/reagent_containers/activate_self(mob/user)
if(..() || !has_lid)
return
if(is_open_container())
to_chat(usr, "<span class='notice'>You put the lid on [src].</span>")
add_lid()
else
to_chat(usr, "<span class='notice'>You take the lid off [src].</span>")
remove_lid()
/obj/item/reagent_containers/wash(mob/user, atom/source)
if(is_open_container())
if(reagents.total_volume >= volume)
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
else
reagents.add_reagent("water", min(volume - reagents.total_volume, amount_per_transfer_from_this))
to_chat(user, "<span class='notice'>You fill [src] from [source].</span>")
return
..()
/obj/item/reagent_containers/examine(mob/user)
. = ..()
if(visible_transfer_rate)
. += "<span class='notice'>It will transfer [amount_per_transfer_from_this] unit[amount_per_transfer_from_this != 1 ? "s" : ""] at a time.</span>"
// Items that have no valid possible_transfer_amounts shouldn't say their transfer rate is variable
if(possible_transfer_amounts)
. += "<span class='notice'><b>Alt-Click</b> to change the transfer amount.</span>"