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Paradise/code/modules/ruins/objects_and_mobs/gym.dm
Osetrokarasek 200512cefb Makes Gym Equipment Buildable And Disassemblable (#29449)
* ga

* k

* Update sheet_types.dm

* nailed it lol

* Update sheet_types.dm
2025-06-19 17:41:26 +00:00

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/obj/structure/punching_bag
name = "punching bag"
desc = "A punching bag. Can you get to speed level 4???"
icon = 'icons/goonstation/objects/fitness.dmi'
icon_state = "punchingbag"
anchored = TRUE
layer = WALL_OBJ_LAYER
var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\
'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg')
var/material_drop = /obj/item/stack/sheet/cloth
var/material_drop_amount = 10
/obj/structure/punching_bag/attack_hand(mob/living/user, obj/item/I)
user.changeNext_move(CLICK_CD_MELEE)
. = FALSE
if(.)
return
if(istype(I, /obj/item/wirecutters))
return
flick("[icon_state]2", src)
playsound(loc, pick(hit_sounds), 25, TRUE, -1)
/obj/structure/punching_bag/wirecutter_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_start_check(src, user, 0))
return
WIRECUTTER_ATTEMPT_DISMANTLE_MESSAGE
if(I.use_tool(src,user, 5 SECONDS, volume = I.tool_volume))
WIRECUTTER_DISMANTLE_SUCCESS_MESSAGE
deconstruct(TRUE)
/obj/structure/punching_bag/deconstruct(disassembled = TRUE)
if(ispath(material_drop) && material_drop_amount && !(flags & NODECONSTRUCT))
new material_drop(loc, material_drop_amount)
qdel(src)
/obj/structure/weightmachine
name = "weight machine"
desc = "Just looking at this thing makes you feel tired."
density = TRUE
anchored = TRUE
var/icon_state_inuse
var/material_drop = /obj/item/stack/sheet/metal
var/material_drop_amount = 5
/obj/structure/weightmachine/proc/AnimateMachine(mob/living/user)
return
/obj/structure/weightmachine/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(in_use)
to_chat(user, "It's already in use - wait a bit.")
return
else
in_use = TRUE
icon_state = icon_state_inuse
user.setDir(SOUTH)
user.Stun(8 SECONDS)
user.forceMove(src.loc)
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
user.visible_message("<B>[user] is [bragmessage]!</B>")
AnimateMachine(user)
playsound(user, 'sound/machines/click.ogg', 60, 1)
in_use = FALSE
user.pixel_y = 0
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
icon_state = initial(icon_state)
to_chat(user, finishmessage)
/obj/structure/weightmachine/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
if(in_use)
to_chat(user, "<span class='warning'>It's currently in use - wait a bit.</span>")
return
else
WELDER_ATTEMPT_SLICING_MESSAGE
if(I.use_tool(src, user, 40, volume = I.tool_volume))
WELDER_SLICING_SUCCESS_MESSAGE
deconstruct(TRUE)
return
/obj/structure/weightmachine/deconstruct(disassembled = TRUE)
if(ispath(material_drop) && material_drop_amount && !(flags & NODECONSTRUCT))
new material_drop(loc, material_drop_amount)
qdel(src)
/obj/structure/weightmachine/stacklifter
name = "chest press"
icon = 'icons/goonstation/objects/fitness.dmi'
icon_state = "fitnesslifter"
icon_state_inuse = "fitnesslifter2"
/obj/structure/weightmachine/stacklifter/AnimateMachine(mob/living/user)
var/lifts = 0
while(lifts++ < 6)
if(user.loc != src.loc)
break
sleep(3)
animate(user, pixel_y = -2, time = 3)
sleep(3)
animate(user, pixel_y = -4, time = 3)
sleep(3)
playsound(user, 'sound/goonstation/effects/spring.ogg', 60, 1)
/obj/structure/weightmachine/weightlifter
name = "bench press"
icon = 'icons/goonstation/objects/fitness.dmi'
icon_state = "fitnessweight"
icon_state_inuse = "fitnessweight-c"
/obj/structure/weightmachine/weightlifter/AnimateMachine(mob/living/user)
var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER)
add_overlay(swole_overlay)
var/reps = 0
user.pixel_y = 5
while(reps++ < 6)
if(user.loc != src.loc)
break
for(var/innerReps = max(reps, 1), innerReps > 0, innerReps--)
sleep(3)
animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3)
playsound(user, 'sound/goonstation/effects/spring.ogg', 60, 1)
sleep(3)
animate(user, pixel_y = 2, time = 3)
sleep(3)
cut_overlay(swole_overlay)