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* non airlock stuff * pain unending * comment local test define back out * this needs a room to spawn mobs in
48 lines
2.3 KiB
Plaintext
48 lines
2.3 KiB
Plaintext
/datum/game_test/room_test/attack_chain_turf/Run()
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var/datum/test_puppeteer/player = new(src)
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var/area/admin_area = get_area(player.puppet)
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// So we can actually place a mounted frame here
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admin_area.requires_power = TRUE
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var/turf/wall = player.change_turf_nearby(/turf/simulated/wall, EAST)
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player.spawn_obj_in_hand(/obj/item/mounted/frame/alarm_frame)
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player.click_on(wall)
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TEST_ASSERT(locate(/obj/machinery/alarm) in player.puppet.loc, "Did not find built air alarm frame")
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admin_area.requires_power = FALSE
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var/turf/plating = player.change_turf_nearby(/turf/simulated/floor/plating)
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var/obj/item/stack/rods/rods = player.spawn_obj_in_hand(/obj/item/stack/rods/fifty)
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rods.toolspeed = 0 // Don't want to try waiting this out in a test
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player.click_on(plating)
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var/turf/engine = get_turf(plating)
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TEST_ASSERT(istype(engine, /turf/simulated/floor/engine), "Did not find plating converted to engine floor")
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player.puppet.drop_item_to_ground(rods, force = TRUE)
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var/obj/item/storage/bag/ore/ore_bag = player.spawn_obj_in_hand(/obj/item/storage/bag/ore)
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var/obj/item/stack/ore/gold/gold = player.spawn_obj_nearby(/obj/item/stack/ore/gold, SOUTH)
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var/turf/asteroid = player.change_turf_nearby(/turf/simulated/floor/plating/asteroid, SOUTH)
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player.click_on(asteroid)
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TEST_ASSERT(gold in ore_bag, "Did not find gold in ore bag")
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qdel(ore_bag)
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plating = player.change_turf_nearby(/turf/simulated/floor/plating)
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var/obj/rpd = player.spawn_obj_in_hand(/obj/item/rpd)
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player.click_on(plating)
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TEST_ASSERT(locate(/obj/machinery/atmospherics/pipe) in plating, "Did not find pipe placed with RPD")
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qdel(rpd)
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var/obj/resonator = player.spawn_obj_in_hand(/obj/item/resonator)
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var/turf/mineral_wall = player.change_turf_nearby(/turf/simulated/mineral)
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player.click_on(mineral_wall)
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sleep(3 SECONDS)
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TEST_ASSERT(istype(get_turf(mineral_wall), /turf/simulated/floor/plating/asteroid), "Did not find mineral wall dug with resonator")
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qdel(resonator)
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var/obj/item/soap/soap = player.spawn_obj_in_hand(/obj/item/soap)
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soap.cleanspeed = 0
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var/turf/T = get_turf(player.puppet)
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new/obj/effect/spawner/themed_mess/bloody(T)
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TEST_ASSERT(locate(/obj/effect/decal/cleanable) in T, "Did not find any mess decal on turf")
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player.click_on(T)
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TEST_ASSERT_NOT(locate(/obj/effect/decal/cleanable) in T, "Mess decal remained on turf after soap use")
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