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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-30 04:02:33 +00:00
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01551ec2488dac81eac587eeadce8b2fe00e8eb6
Paradise/code/game/objects
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uraniummeltdown 01551ec248 refactor match and lighter code to use procs, some code cleanup
lighting mobs on fire with a match is now logged
2018-03-04 13:52:53 +05:00
..
effects
Merge remote-tracking branch 'upstream/master' into disco-inferno
2018-01-29 20:56:44 -05:00
items
refactor match and lighter code to use procs, some code cleanup
2018-03-04 13:52:53 +05:00
random
…
structures
Merge pull request #8583 from FalseIncarnate/coffee
2018-03-03 10:32:54 -08:00
buckling.dm
Integrates offset better
2017-06-20 17:30:42 -05:00
empulse.dm
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
explosion.dm
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00
items.dm
renames receive_damage() for animations to receiving_damage()
2017-12-28 00:32:54 +05:00
obj_defense.dm
moves var/can_deconstruct to obj level
2017-12-26 18:16:42 +05:00
objs.dm
removes useless alter_health() unused proc
2018-01-02 20:49:28 +05:00
structures.dm
renames receive_damage() for animations to receiving_damage()
2017-12-28 00:32:54 +05:00
weapons.dm
adds /mob/living/proc/attacked_by()
2018-03-04 13:52:52 +05:00
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