Files
Paradise/code/modules/admin/verbs/mapping.dm
baloh.matevz@gmail.com 5bb06b184c - Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs.
- Some atmos code standardization
- Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around!

I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 07:12:32 +00:00

273 lines
9.7 KiB
Plaintext

//- Are all the floors with or without air, as they should be? (regular or airless)
//- Does the area have an APC?
//- Does the area have an Air Alarm?
//- Does the area have a Request Console?
//- Does the area have lights?
//- Does the area have a light switch?
//- Does the area have enough intercoms?
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
//- Is the area connected to the scrubbers air loop?
//- Is the area connected to the vent air loop? (vent pumps)
//- Is everything wired properly?
//- Does the area have a fire alarm and firedoors?
//- Do all pod doors work properly?
//- Are accesses set properly on doors, pod buttons, etc.
//- Are all items placed properly? (not below vents, scrubbers, tables)
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
//- Check for any misplaced or stacked piece of pipe (air and disposal)
//- Check for any misplaced or stacked piece of wire
//- Identify how hard it is to break into the area and where the weak points are
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
var/camera_range_display_status = 0
var/intercom_range_display_status = 0
/obj/effect/debugging/camera_range
icon = 'icons/480x480.dmi'
icon_state = "25percent"
New()
src.pixel_x = -224
src.pixel_y = -224
/obj/effect/debugging/marker
icon = 'icons/turf/areas.dmi'
icon_state = "yellow"
/obj/effect/debugging/marker/Move()
return 0
/client/proc/do_not_use_these()
set category = "Mapping"
set name = "-None of these are for ingame use!!"
..()
/client/proc/camera_view()
set category = "Mapping"
set name = "Camera Range Display"
if(camera_range_display_status)
camera_range_display_status = 0
else
camera_range_display_status = 1
for(var/obj/effect/debugging/camera_range/C in world)
del(C)
if(camera_range_display_status)
for(var/obj/machinery/camera/C in cameranet.cameras)
new/obj/effect/debugging/camera_range(C.loc)
feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/sec_camera_report()
set category = "Mapping"
set name = "Camera Report"
if(!master_controller)
alert(usr,"Master_controller not found.","Sec Camera Report")
return 0
var/list/obj/machinery/camera/CL = list()
for(var/obj/machinery/camera/C in cameranet.cameras)
CL += C
var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
<B>The following annomalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
for(var/obj/machinery/camera/C1 in CL)
for(var/obj/machinery/camera/C2 in CL)
if(C1 != C2)
if(C1.c_tag == C2.c_tag)
output += "<li><font color='red'>c_tag match for sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) and \[[C2.x], [C2.y], [C2.z]\] ([C2.loc.loc]) - c_tag is [C1.c_tag]</font></li>"
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
output += "<li><font color='red'>FULLY overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
if(C1.loc == C2.loc)
output += "<li>overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
var/turf/T = get_step(C1,turn(C1.dir,180))
if(!T || !isturf(T) || !T.density )
if(!(locate(/obj/structure/grille,T)))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
window_check = 1
break
if(!window_check)
output += "<li><font color='red'>Camera not connected to wall at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Network: [C1.network]</color></li>"
output += "</ul>"
usr << browse(output,"window=airreport;size=1000x500")
feedback_add_details("admin_verb","mCRP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/intercom_view()
set category = "Mapping"
set name = "Intercom Range Display"
if(intercom_range_display_status)
intercom_range_display_status = 0
else
intercom_range_display_status = 1
for(var/obj/effect/debugging/marker/M in world)
del(M)
if(intercom_range_display_status)
for(var/obj/item/device/radio/intercom/I in world)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if (!(F in view(7,I.loc)))
del(F)
feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/enable_debug_verbs()
set category = "Debug"
set name = "Debug verbs"
if(!check_rights(R_DEBUG)) return
src.verbs += /client/proc/do_not_use_these //-errorage
src.verbs += /client/proc/camera_view //-errorage
src.verbs += /client/proc/sec_camera_report //-errorage
src.verbs += /client/proc/intercom_view //-errorage
src.verbs += /client/proc/air_status //Air things
src.verbs += /client/proc/Cell //More air things
src.verbs += /client/proc/atmosscan //check plumbing
src.verbs += /client/proc/powerdebug //check power
src.verbs += /client/proc/count_objects_on_z_level
src.verbs += /client/proc/count_objects_all
src.verbs += /client/proc/cmd_assume_direct_control //-errorage
src.verbs += /client/proc/jump_to_dead_group
src.verbs += /client/proc/startSinglo
src.verbs += /client/proc/ticklag //allows you to set the ticklag.
src.verbs += /client/proc/cmd_admin_grantfullaccess
src.verbs += /client/proc/kaboom
src.verbs += /client/proc/splash
src.verbs += /client/proc/cmd_admin_areatest
src.verbs += /client/proc/cmd_admin_rejuvenate
src.verbs += /datum/admins/proc/show_traitor_panel
src.verbs += /client/proc/print_jobban_old
src.verbs += /client/proc/print_jobban_old_filter
src.verbs += /client/proc/forceEvent
src.verbs += /client/proc/break_all_air_groups
src.verbs += /client/proc/regroup_all_air_groups
src.verbs += /client/proc/kill_pipe_processing
src.verbs += /client/proc/kill_air_processing
//src.verbs += /client/proc/cmd_admin_rejuvenate
feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_on_z_level()
set category = "Mapping"
set name = "Count Objects On Level"
var/level = input("Which z-level?","Level?") as text
if(!level) return
var/num_level = text2num(level)
if(!num_level) return
if(!isnum(num_level)) return
var/type_text = input("Which type path?","Path?") as text
if(!type_text) return
var/type_path = text2path(type_text)
if(!type_path) return
var/count = 0
var/list/atom/atom_list = list()
for(var/atom/A in world)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
if(B && B.loc)
B = B.loc
else
break
if(B)
if(B.z == num_level)
count++
atom_list += A
/*
var/atom/temp_atom
for(var/i = 0; i <= (atom_list.len/10); i++)
var/line = ""
for(var/j = 1; j <= 10; j++)
if(i*10+j <= atom_list.len)
temp_atom = atom_list[i*10+j]
line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
world << line*/
world << "There are [count] objects of type [type_path] on z-level [num_level]"
feedback_add_details("admin_verb","mOBJZ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/count_objects_all()
set category = "Mapping"
set name = "Count Objects All"
var/type_text = input("Which type path?","") as text
if(!type_text) return
var/type_path = text2path(type_text)
if(!type_path) return
var/count = 0
for(var/atom/A in world)
if(istype(A,type_path))
count++
/*
var/atom/temp_atom
for(var/i = 0; i <= (atom_list.len/10); i++)
var/line = ""
for(var/j = 1; j <= 10; j++)
if(i*10+j <= atom_list.len)
temp_atom = atom_list[i*10+j]
line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
world << line*/
world << "There are [count] objects of type [type_path] in the game world"
feedback_add_details("admin_verb","mOBJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
var/global/prevent_airgroup_regroup = 0
/client/proc/break_all_air_groups()
set category = "Mapping"
set name = "Break All Airgroups"
prevent_airgroup_regroup = 1
for(var/datum/air_group/AG in air_master.air_groups)
AG.suspend_group_processing()
message_admins("[src.ckey] used 'Break All Airgroups'")
/client/proc/regroup_all_air_groups()
set category = "Mapping"
set name = "Regroup All Airgroups Attempt"
prevent_airgroup_regroup = 0
for(var/datum/air_group/AG in air_master.air_groups)
AG.check_regroup()
message_admins("[src.ckey] used 'Regroup All Airgroups Attempt'")
/client/proc/kill_pipe_processing()
set category = "Mapping"
set name = "Kill pipe processing"
pipe_processing_killed = !pipe_processing_killed
if(pipe_processing_killed)
message_admins("[src.ckey] used 'kill pipe processing', stopping all pipe processing.")
else
message_admins("[src.ckey] used 'kill pipe processing', restoring all pipe processing.")
/client/proc/kill_air_processing()
set category = "Mapping"
set name = "Kill air processing"
air_processing_killed = !air_processing_killed
if(air_processing_killed)
message_admins("[src.ckey] used 'kill air processing', stopping all air processing.")
else
message_admins("[src.ckey] used 'kill air processing', restoring all air processing.")