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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-26 01:11:54 +00:00
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01e19a07d4a0a1dfd442a0c845812c7688ba98e5
Paradise/code/game/objects
History
kyunkyunkyun 01e19a07d4 this one is correct (#28001)
2025-01-24 23:59:43 +00:00
..
effects
Scatter depot loot to the solar winds. (#27954)
2025-01-23 07:41:04 +00:00
items
this one is correct (#28001)
2025-01-24 23:59:43 +00:00
structures
Gives full tile R-Windows and Plasma R-Windows and Plastitanium heavy rad protection, nerfs smaller dir based windows. (#27898)
2025-01-24 23:52:53 +00:00
buckling.dm
[REFACTOR] Helper proc for unbuckling a mob (#26918)
2024-10-10 12:54:09 +00:00
cleaning.dm
New Mech - The Nkarrdem, Janitor Supreme (#26453)
2024-10-10 09:40:48 +00:00
empulse.dm
replace magic numbers related to emp and explosion severity with defines (#26495)
2024-08-18 03:11:22 +00:00
explosion.dm
refactor: use signal for explosion sensors. (#26703)
2024-09-12 16:59:09 +00:00
items.dm
Refactor /mob/unEquip. (#27720)
2025-01-10 01:58:35 +00:00
mail.dm
Refactor /mob/unEquip. (#27720)
2025-01-10 01:58:35 +00:00
obj_defense.dm
Completely bans sleep from Initialize and LateInitialize (#25801)
2024-07-26 13:57:10 +00:00
objs.dm
Refactors AI / camera eyes and slows holopad holograms to walk speed (#25078)
2025-01-17 18:22:43 +00:00
structures.dm
Port /tg/ move manager, drift and jetpack components. (#27698)
2025-01-22 22:49:58 +00:00
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