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Paradise/code/game/gamemodes/vox/vox.dm
ZomgPonies 64d2f86bdf Vox fixes
2013-10-12 15:07:21 -04:00

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#define MAX_VOX_KILLS 10 //Number of kills during the round before the Inviolate is broken.
//Would be nice to use vox-specific kills but is currently not feasible.
var/global/vox_kills = 0 //Used to check the Inviolate.
/datum/game_mode/
var/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' objective.
//Vox global procs
/datum/game_mode/vox/proc/is_vox_crew_safe()
if(cortical_stacks.len == 0)
return 0
for(var/obj/stack in cortical_stacks)
if (get_area(stack) != locate(/area/shuttle/vox/station))
return 0
return 1
//Vox global objectives.
datum/objective/vox
proc/choose_target()
return
datum/objective/vox/inviolate_crew
explanation_text = "Do not leave any Vox behind, alive or dead."
check_completion()
var/datum/game_mode/vox/H = ticker.mode
if(H.is_vox_crew_safe()) return 1
return 0
datum/objective/vox/inviolate_death
explanation_text = "Follow the Inviolate. Minimise death and loss of resources."
check_completion()
if(vox_kills>5) return 0
return 1
//Vox heist objectives.
datum/objective/vox/heist/kidnap
choose_target()
var/list/roles = list("Chief Engineer","Research Director","Roboticist","Chemist","Station Engineer")
var/list/possible_targets = list()
var/list/priority_targets = list()
for(var/datum/mind/possible_target in ticker.minds)
if(possible_target != owner && ishuman(possible_target.current) && (possible_target.current.stat != 2) && (possible_target.assigned_role != "MODE"))
possible_targets += possible_target
for(var/role in roles)
if(possible_target.assigned_role == role)
priority_targets += possible_target
continue
if(priority_targets.len > 0)
target = pick(priority_targets)
else if(possible_targets.len > 0)
target = pick(possible_targets)
if(target && target.current)
explanation_text = "The Shoal has a need for [target.current.real_name], the [target.assigned_role]. Take them alive."
else
explanation_text = "Free Objective"
return target
check_completion()
if(target && target.current)
if (target.current.stat == 2)
return 0 // They're dead. Fail.
//if (!target.current.restrained())
// return 0 // They're loose. Close but no cigar.
var/area/shuttle/vox/station/A = locate()
for(var/mob/living/carbon/human/M in A)
if(target.current == M)
return 1 //They're restrained on the shuttle. Success.
else
return 0
datum/objective/vox/heist/loot
choose_target()
var/loot = "an object"
switch(rand(1,8))
if(1)
target = /obj/structure/particle_accelerator
target_amount = 6
loot = "a complete particle accelerator"
if(2)
target = /obj/machinery/the_singularitygen
target_amount = 1
loot = "a gravitational generator"
if(3)
target = /obj/machinery/power/emitter
target_amount = 4
loot = "four emitters"
if(4)
target = /obj/machinery/nuclearbomb
target_amount = 1
loot = "a nuclear bomb"
if(5)
target = /obj/item/weapon/gun
target_amount = 6
loot = "six guns"
if(6)
target = /obj/item/weapon/gun/energy
target_amount = 4
loot = "four energy guns"
if(7)
target = /obj/item/weapon/gun/energy/laser
target_amount = 2
loot = "two laser guns"
if(8)
target = /obj/item/weapon/gun/energy/ionrifle
target_amount = 1
loot = "an ion gun"
explanation_text = "We are lacking in hardware. Steal [loot]."
check_completion()
var/total_amount = 0
for(var/obj/O in locate(/area/shuttle/vox/station))
if(istype(O,target)) total_amount++
for(var/obj/I in O.contents)
if(istype(I,target)) total_amount++
if(total_amount >= target_amount) return 1
var/datum/game_mode/vox/heist/H = ticker.mode
for(var/datum/mind/raider in H.raiders)
if(raider.current)
for(var/obj/O in raider.current.get_contents())
if(istype(O,target)) total_amount++
if(total_amount >= target_amount) return 1
return 0
datum/objective/vox/heist/salvage
choose_target()
switch(rand(1,8))
if(1)
target = "metal"
target_amount = 300
if(2)
target = "glass"
target_amount = 200
if(3)
target = "plasteel"
target_amount = 100
if(4)
target = "plasma"
target_amount = 100
if(5)
target = "silver"
target_amount = 50
if(6)
target = "gold"
target_amount = 20
if(7)
target = "uranium"
target_amount = 20
if(8)
target = "diamond"
target_amount = 20
explanation_text = "Ransack the station and escape with [target_amount] [target]."
check_completion()
var/total_amount = 0
for(var/obj/item/O in locate(/area/shuttle/vox/station))
var/obj/item/stack/sheet/S
if(istype(O,/obj/item/stack/sheet))
if(O.name == target)
S = O
total_amount += S.amount
for(var/obj/I in O.contents)
if(istype(I,/obj/item/stack/sheet))
if(I.name == target)
S = I
total_amount += S.amount
var/datum/game_mode/vox/heist/H = ticker.mode
for(var/datum/mind/raider in H.raiders)
if(raider.current)
for(var/obj/item/O in raider.current.get_contents())
if(istype(O,/obj/item/stack/sheet))
if(O.name == target)
var/obj/item/stack/sheet/S = O
total_amount += S.amount
if(total_amount >= target_amount) return 1
return 0
//Vox Trade Objectives
datum/objective/vox/trade/trade
choose_target()
var/loot = "an object"
switch(rand(1,8))
if(1)
target = /obj/structure/particle_accelerator
target_amount = 6
loot = "a complete particle accelerator"
if(2)
target = /obj/machinery/the_singularitygen
target_amount = 1
loot = "a gravitational generator"
if(3)
target = /obj/machinery/power/emitter
target_amount = 4
loot = "four emitters"
if(4)
target = /obj/machinery/nuclearbomb
target_amount = 1
loot = "a nuclear bomb"
if(5)
target = /obj/item/weapon/gun
target_amount = 6
loot = "six guns"
if(6)
target = /obj/item/weapon/gun/energy
target_amount = 4
loot = "four energy guns"
if(7)
target = /obj/item/weapon/gun/energy/laser
target_amount = 2
loot = "two laser guns"
if(8)
target = /obj/item/weapon/gun/energy/ionrifle
target_amount = 1
loot = "an ion gun"
explanation_text = "We are lacking in hardware. Trade for [loot]."
check_completion()
var/total_amount = 0
for(var/obj/O in locate(/area/shuttle/vox/station))
if(istype(O,target)) total_amount++
for(var/obj/I in O.contents)
if(istype(I,target)) total_amount++
if(total_amount >= target_amount) return 1
var/datum/game_mode/vox/trade/H = ticker.mode
for(var/datum/mind/trader in H.traders)
if(trader.current)
for(var/obj/O in trader.current.get_contents())
if(istype(O,target)) total_amount++
if(total_amount >= target_amount) return 1
return 0
datum/objective/vox/trade/raw_materials
choose_target()
switch(rand(1,8))
if(1)
target = "metal"
target_amount = 300
if(2)
target = "glass"
target_amount = 200
if(3)
target = "plasteel"
target_amount = 100
if(4)
target = "plasma"
target_amount = 100
if(5)
target = "silver"
target_amount = 50
if(6)
target = "gold"
target_amount = 20
if(7)
target = "uranium"
target_amount = 20
if(8)
target = "diamond"
target_amount = 20
explanation_text = "Trade with the crew for [target_amount] [target]."
check_completion()
var/total_amount = 0
for(var/obj/item/O in locate(/area/shuttle/vox/station))
var/obj/item/stack/sheet/S
if(istype(O,/obj/item/stack/sheet))
if(O.name == target)
S = O
total_amount += S.amount
for(var/obj/I in O.contents)
if(istype(I,/obj/item/stack/sheet))
if(I.name == target)
S = I
total_amount += S.amount
var/datum/game_mode/vox/trade/H = ticker.mode
for(var/datum/mind/trader in H.traders)
if(trader.current)
for(var/obj/item/O in trader.current.get_contents())
if(istype(O,/obj/item/stack/sheet))
if(O.name == target)
var/obj/item/stack/sheet/S = O
total_amount += S.amount
if(total_amount >= target_amount) return 1
return 0