Files
Paradise/code/game/gamemodes/wizard/artefact.dm
Jesus Hussein Chris 95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00

206 lines
8.4 KiB
Plaintext

/////////Apprentice Contract//////////
/obj/item/weapon/contract
name = "contract"
desc = "A magic contract previously signed by an apprentice. In exchange for instruction in the magical arts, they are bound to answer your call for aid."
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
throw_speed = 1
throw_range = 5
w_class = 1.0
var/used = 0
flags = FPRINT | TABLEPASS
/obj/item/weapon/contract/attack_self(mob/user as mob)
user.set_machine(src)
var/dat
if(used)
dat = "<B>You have already summoned your apprentice.</B><BR>"
else
dat = "<B>Contract of Apprenticeship:</B><BR>"
dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
dat += "<A href='byond://?src=\ref[src];school=destruction'>Destruction</A><BR>"
dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=bluespace'>Bluespace Manipulation</A><BR>"
dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=healing'>Healing</A><BR>"
dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=robeless'>Robeless</A><BR>"
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/weapon/contract/Topic(href, href_list)
..()
var/mob/living/carbon/human/H = usr
if(H.stat || H.restrained())
return
if(!istype(H, /mob/living/carbon/human))
return 1
if(loc == H || (in_range(src, H) && istype(loc, /turf)))
H.set_machine(src)
if(href_list["school"])
if (used)
H << "You already used this contract!"
return
var/list/candidates = get_candidates(BE_WIZARD)
if(candidates.len)
src.used = 1
var/client/C = pick(candidates)
new /obj/effect/effect/harmless_smoke(H.loc)
var/mob/living/carbon/human/M = new/mob/living/carbon/human(H.loc)
M.key = C.key
M << "<B>You are the [H.real_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals."
switch(href_list["school"])
if("destruction")
M.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(M)
M.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(M)
M << "<B>Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball."
if("bluespace")
M.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(M)
M.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(M)
M << "<B>Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt."
if("healing")
M.spell_list += new /obj/effect/proc_holder/spell/targeted/charge(M)
M.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(M)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/magic/staff/healing(M), slot_r_hand)
M << "<B>Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned livesaving survival spells. You are able to cast charge and forcewall."
if("robeless")
M.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/knock(M)
M.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(M)
M << "<B>Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap."
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll/apprentice(M), slot_r_store)
var/wizard_name_first = pick(wizard_first)
var/wizard_name_second = pick(wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
var/newname = copytext(sanitize(input(M, "You are the wizard's apprentice. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
if (!newname)
newname = randomname
M.mind.name = newname
M.real_name = newname
M.name = newname
var/datum/objective/protect/new_objective = new /datum/objective/protect
new_objective.owner = M:mind
new_objective:target = H:mind
new_objective.explanation_text = "Protect [H.real_name], the wizard."
M.mind.objectives += new_objective
ticker.mode.traitors += M.mind
M.mind.special_role = "apprentice"
else
H << "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later."
return
///////////////////////////Veil Render//////////////////////
/obj/item/weapon/veilrender
name = "veil render"
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city."
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "render"
flags = FPRINT | TABLEPASS
force = 15
throwforce = 10
w_class = 3
var/charged = 1
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/effect/rend
name = "tear in the fabric of reality"
desc = "You should run now"
icon = 'icons/obj/biomass.dmi'
icon_state = "rift"
density = 1
unacidable = 1
anchored = 1.0
/obj/effect/rend/New()
spawn(50)
new /obj/machinery/singularity/narsie/wizard(get_turf(src))
del(src)
return
return
/obj/item/weapon/veilrender/attack_self(mob/user as mob)
if(charged == 1)
new /obj/effect/rend(get_turf(usr))
charged = 0
visible_message("\red <B>[src] hums with power as [usr] deals a blow to reality itself!</B>")
else
user << "\red The unearthly energies that powered the blade are now dormant."
/obj/item/weapon/veilrender/vealrender
name = "veal render"
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
/obj/item/weapon/veilrender/vealrender/attack_self(mob/user as mob)
if(charged)
new /obj/effect/rend/cow(get_turf(usr))
charged = 0
visible_message("\red <B>[src] hums with power as [usr] deals a blow to hunger itself!</B>")
else
user << "\red The unearthly energies that powered the blade are now dormant."
/obj/effect/rend/cow
desc = "Reverberates with the sound of ten thousand moos."
var/cowsleft = 20
/obj/effect/rend/cow/New()
processing_objects.Add(src)
return
/obj/effect/rend/cow/process()
if(locate(/mob) in loc) return
new /mob/living/simple_animal/cow(loc)
cowsleft--
if(cowsleft <= 0)
del src
/obj/effect/rend/cow/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/nullrod))
visible_message("\red <b>[I] strikes a blow against \the [src], banishing it!</b>")
spawn(1)
del src
return
..()
/////////////////////////////////////////Scrying///////////////////
/obj/item/weapon/scrying
name = "scrying orb"
desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means."
icon = 'icons/obj/projectiles.dmi'
icon_state ="bluespace"
throw_speed = 7
throw_range = 15
throwforce = 15
damtype = BURN
force = 15
flags = FPRINT | TABLEPASS
hitsound = 'sound/items/welder2.ogg'
/obj/item/weapon/scrying/attack_self(mob/user as mob)
user << "\blue You can see...everything!"
visible_message("\red <B>[usr] stares into [src], their eyes glazing over.</B>")
user.ghostize(1)