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Adds a variable to hats to determine how likely they are to fall off. Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls. Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off Conflicts: code/game/gamemodes/cult/cult_items.dm code/modules/clothing/clothing.dm code/modules/clothing/head/hardhat.dm code/modules/clothing/head/helmet.dm code/modules/clothing/head/jobs.dm code/modules/clothing/head/misc.dm code/modules/clothing/head/misc_special.dm code/modules/clothing/suits/bio.dm code/modules/clothing/suits/utility.dm code/modules/events/tgevents/holiday/xmas.dm code/modules/mob/mob.dm
301 lines
7.9 KiB
Plaintext
301 lines
7.9 KiB
Plaintext
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/obj/item/clothing/head/centhat
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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desc = "It's good to be emperor."
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flags = FPRINT|TABLEPASS
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item_state = "centhat"
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siemens_coefficient = 0.9
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/obj/item/clothing/head/hairflower
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name = "hair flower pin"
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icon_state = "hairflower"
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desc = "Smells nice."
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item_state = "hairflower"
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/hairflower/purple
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icon_state = "hairflowerp"
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item_state = "hairflowerp"
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item_state = "that"
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loose = 0 // centcom
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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item_state = "pwig"
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loose = 90 // fucking whigs
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state = "that"
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flags = FPRINT|TABLEPASS
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siemens_coefficient = 0.9
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loose = 70
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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flags = FPRINT | TABLEPASS
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loose = 45
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/obj/item/clothing/head/mailman
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name = "mailman's hat"
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icon_state = "mailman"
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desc = "<i>'Right-on-time'</i> mail service head wear."
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flags = FPRINT | TABLEPASS
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loose = 65
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/obj/item/clothing/head/plaguedoctorhat
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name = "plague doctor's hat"
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desc = "These were once used by Plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
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flags = FPRINT | TABLEPASS
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permeability_coefficient = 0.01
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siemens_coefficient = 0.9
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loose = 30
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/obj/item/clothing/head/hasturhood
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name = "hastur's hood"
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desc = "It's unspeakably stylish"
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icon_state = "hasturhood"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
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loose = 1
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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flags = FPRINT|TABLEPASS
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siemens_coefficient = 0.9
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loose = 80 // allowing for awkward come-ons when he/she drops his/her hat and you get it for him/her.
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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icon_state = "syndicate"
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item_state = "syndicate"
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desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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siemens_coefficient = 2.0
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loose = 15 // not a very good replica
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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item_state="cueball"
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flags_inv = 0
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loose = 0
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/obj/item/clothing/head/that
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name = "sturdy top-hat"
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desc = "It's an amish looking armored top hat."
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icon_state = "tophat"
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item_state = "that"
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flags = FPRINT|TABLEPASS
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flags_inv = 0
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loose = 70
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/obj/item/clothing/head/greenbandana
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name = "green bandana"
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desc = "It's a green bandana with some fine nanotech lining."
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icon_state = "greenbandana"
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item_state = "greenbandana"
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flags = FPRINT|TABLEPASS
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flags_inv = 0
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loose = 1
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/obj/item/clothing/head/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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loose = 20
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "fight for what's righteous!"
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icon_state = "justicered"
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item_state = "justicered"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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loose = 0
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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item_state = "justiceblue"
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/obj/item/clothing/head/justice/yellow
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icon_state = "justiceyellow"
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item_state = "justiceyellow"
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/obj/item/clothing/head/justice/green
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icon_state = "justicegreen"
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item_state = "justicegreen"
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/obj/item/clothing/head/justice/pink
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icon_state = "justicepink"
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item_state = "justicepink"
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you looks useless, and only good for your sex appeal."
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icon_state = "bunny"
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flags = FPRINT | TABLEPASS
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loose = 4
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's cap."
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icon_state = "flat_cap"
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item_state = "detective"
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siemens_coefficient = 0.9
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loose = 1
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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loose = 18
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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item_state = "hgpiratecap"
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loose = 36
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/obj/item/clothing/head/bandana
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name = "pirate bandana"
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desc = "Yarr."
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icon_state = "bandana"
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item_state = "bandana"
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loose = 0
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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item_state = "bowler"
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flags = FPRINT | TABLEPASS
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//stylish bs12 hats
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/obj/item/clothing/head/bowlerhat
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name = "bowler hat"
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icon_state = "bowler_hat"
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item_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/beaverhat
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name = "beaver hat"
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icon_state = "beaver_hat"
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item_state = "beaver_hat"
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desc = "Soft felt makes this hat both comfortable and elegant."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/boaterhat
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name = "boater hat"
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icon_state = "boater_hat"
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item_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/fedora
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name = "\improper fedora"
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icon_state = "fedora"
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item_state = "fedora"
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desc = "A sharp, stylish hat."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/feathertrilby
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name = "\improper feather trilby"
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icon_state = "feather_trilby"
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item_state = "feather_trilby"
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desc = "A sharp, stylish hat with a feather."
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/fez
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name = "\improper fez"
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icon_state = "fez"
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item_state = "fez"
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desc = "You should wear a fez. Fezzes are cool."
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flags = FPRINT|TABLEPASS
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//end bs12 hats
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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item_state = "witch"
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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siemens_coefficient = 2.0
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loose = 1
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/obj/item/clothing/head/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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item_state = "chickensuit"
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/corgi
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name = "corgi suit head"
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desc = "Woof!"
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icon_state = "corgihead"
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item_state = "chickensuit"
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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item_state = "bearpelt"
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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siemens_coefficient = 2.0
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loose = 0 // grrrr
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/obj/item/clothing/head/xenos
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name = "xenos helmet"
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icon_state = "xenos"
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item_state = "xenos_helm"
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desc = "A helmet made out of chitinous alien hide."
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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siemens_coefficient = 2.0
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/obj/item/clothing/head/crown
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name = "bananium crown"
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icon_state = "crown"
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item_state = "crown"
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desc = "A gliterring bananium crown with spessjewels in it. Swaggy."
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flags = FPRINT | TABLEPASS | BLOCKHAIR
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/obj/item/clothing/head/fedora
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name = "fedora"
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desc = "Someone wearing this definitely makes them cool"
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icon_state = "fedora"
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/obj/item/clothing/head/fedora/whitefedora
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name = "white fedora"
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icon_state = "wfedora"
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/obj/item/clothing/head/fedora/brownfedora
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name = "brown fedora"
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icon_state = "bfedora"
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loose = 35 |